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  1. #441
    Quote Originally Posted by ColoradoGM View Post
    I'm having trouble with the EXPIREADD command. My goal is to leave a reminder effect on the target once the effect expires, that it can't be affected again. Here's the effect that isn't working:

    Blade of Petals; charmed; EXPIREADD: can't be petal-charmed; [RE]

    Before I added the EXPIREADD clause it worked fine with duration 1, ending at the end of the target's turn. But once I added that clause, it ended as soon as the caster ended their turn, so I changed the duration to 2 turns. That worked, it ends properly now, but doesn't proc the message effect. Can anyone help? Thanks!
    Is "can't be petal-charmed" an effect in your custom effects list? If so, I'd check to see if removing the ' or just change can't to can not. I don't recall if ' is allowed or not

  2. #442
    Version Update: 5.18
    Fixed: Unicode not being stripped from effects when added to CT
    Fixed: Migrate Effects dialog for under the hood changes

  3. #443
    No, it’s not a defined custom effect. But can’t any word or phrase be dropped as an unparsed effect? I tried other phrases without an apostrophe so I don’t think that’s it.


    I know I’ve dropped custom effects that were just reminders of various kinds like “ mirror image 6/8/11 to miss” or “ speed -10”, and they show up on the CT.
    The Hex spell does this, in fact. You give the target just the word Hex, which is not a defined custom effect, then drop a “IFT: CUSTOM [Hex]; DMG: 1d6” on the caster. and with two warlocks in the party I’ve edited that on the fly to be “Alfgar’s Hex” and “Lisbet’s Hex”. And now that I think of it, those had apostrophes.

  4. #444
    Quote Originally Posted by ColoradoGM View Post
    No, it’s not a defined custom effect. But can’t any word or phrase be dropped as an unparsed effect? I tried other phrases without an apostrophe so I don’t think that’s it.


    I know I’ve dropped custom effects that were just reminders of various kinds like “ mirror image 6/8/11 to miss” or “ speed -10”, and they show up on the CT.
    The Hex spell does this, in fact. You give the target just the word Hex, which is not a defined custom effect, then drop a “IFT: CUSTOM [Hex]; DMG: 1d6” on the caster. and with two warlocks in the party I’ve edited that on the fly to be “Alfgar’s Hex” and “Lisbet’s Hex”. And now that I think of it, those had apostrophes.
    EXPIREADD and all the other tags that add will only add an effect that matches from the custom effects window or a defined condition. It won't add like you currently have it if there isn't a defined custom effect.

  5. #445
    Ok, thanks! Do you know whether custom effects can be included in an exported module? If so that will solve my problem.

  6. #446
    Quote Originally Posted by ColoradoGM View Post
    Ok, thanks! Do you know whether custom effects can be included in an exported module? If so that will solve my problem.
    Absolutely. The BCEG documentation module does just that.

  7. #447
    Version Update: 5.19
    Fixed: New custom effects not detected by BCE/G

    I also made a video explaining the change state cycler which is on my youtube.

    https://www.youtube.com/watch?v=7Xcr6Ei-qY4

  8. #448

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    662
    Good Day All
    I am trying to set up a Favored Foe effect and cannot seem to figure it out. It allows a Ranger to "Mark" a foe to allow an additional 1d4 damage on the first hit in a turn. I am able to set it similar to Hunters Mark using the IFT CUSTOM set up but I can get it to turn off after the damage was rolled, but I am failing to figure out how to get it to turn back on for the players next turn.

    Thanks for any assistance

    Never Mind, I finally figured it out!
    Favored Foe; IFT: CUSTOM (Favored Foe); DMG: 1d4;(C)
    with Expend = "Disable when used" (Somehow I kept missing this option!)
    And CS + "Activate start of Turn"

    You made it so simple I overlooked it! Thanks!
    Last edited by Bonkon; August 4th, 2023 at 08:53. Reason: Found my problem.

  9. #449
    (deleted)
    Last edited by ColoradoGM; August 6th, 2023 at 12:33.

  10. #450

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    662
    Good Day All
    I have been trying to figure out how to set this for Phantasmal Killer. It allows a save at the end of the targets turn or suffer 4d10 psychic damage. I can get the save so it removes it if successful but if I try to add damage it rolls the save and the damage together.
    I have the first part as:
    Phantasmal Killer; SAVEE: [SDC] INT (R);
    Which works perfectly, but any combination I try for the damage either does not roll or just rolls along with the save.
    Any ideas? Thanks

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