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February 22nd, 2023, 22:46 #831
No, there is no way prevent Store Purchases from updating when you press check for updates.
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February 22nd, 2023, 23:10 #832
Note, it only updates if there have been changes to it. So generally, once you download it, it won't again.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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February 24th, 2023, 11:09 #833
New video added all about Death Markers. Link in the first post. Video twenty eight has also been updated to showcase the new character wizard.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 24th, 2023, 12:59 #834Templar
- Join Date
- May 2020
- Posts
- 149
Hi all! First of all thanks for all your hard work!
Yesterday I wanted to expand a map and didn't know how to do so. I guess it's something easy, but couldn't do it.
I had a map of a house, the map ended after a square of the door. But the foe run out of the house just 30' out, and my players where fighting from inside the house.
I wanted to expand the map in the direction of the enemy, so my players could see the foe... but didn't know how to do so.
Since it's not the first time I tried, how can I achieve this?
Thanks in advance!
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February 24th, 2023, 13:14 #835
If you want to add to a map then unlock it and then find a suitable assets in Assets > Images and drag that directly into the map. This will add the asset to the image. You can then move it around until it's in the right place.
Some further details here (although not exactly what you are looking for) https://fantasygroundsunity.atlassia...aps+with+TilesIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 24th, 2023, 18:19 #836Templar
- Join Date
- May 2020
- Posts
- 149
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February 24th, 2023, 18:28 #837Zealot
- Join Date
- Dec 2017
- Location
- Michigan
- Posts
- 80
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February 24th, 2023, 18:31 #838SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,405
It's on our long list of things we would like to look at doing; but is not currently something that is scheduled.
Regards,
JPG
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February 24th, 2023, 21:36 #839Templar
- Join Date
- May 2020
- Posts
- 149
Hi... I was trying to do what you have told me, also looking in the link you'd sent.
Added the map:
mapa agregado.png
But the tokens are stucked in the border of the first image (and the players don't see the other map. What am i doing wrong?
Edit: the original map had boundaries that kept the token in... that's what happenned... sorry!
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February 26th, 2023, 10:50 #840
Auto-hidden tokens
Token visibility with Line of Sight + Lighting is awesome and highly useful but it is still very manual for a GM with a sneaky ambush setup.
Is there an automatic way to have tokens hidden from one another due to a flag or tag that can be applied to each one, whether via the combat tracker or individual tokens themselves?
Maybe a lookup of the (N)PC’s Sneak/Stalk/Hide skill from the linked character sheet of said token(s) vs the Perception/Spot/Search ability of t’other ones?
For just 5e, this could be two tag fields for a Passive Perception and a second for Active Perception/Investigation that gets updated with any die rolls for the skill.
Same with a kind of Passive Sneak and Active one - or just the one auto-updated field for every skill roll, if that makes things muddled.
An option in Settings could allow this to be switched on or off for those GM not wanting this on at all. Thank you for any pointers on even a player-coded solution!Last edited by Majyk; February 26th, 2023 at 10:53. Reason: Spelling
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