Refer a Friend
Page 84 of 98 First ... 34 74 82 83 84 85 86 94 ... Last
  1. #831
    Sulimo's Avatar
    Join Date
    Dec 2014
    Location
    Pacific Time Zone
    Posts
    946
    No, there is no way prevent Store Purchases from updating when you press check for updates.

  2. #832
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    19,020
    Blog Entries
    9
    Note, it only updates if there have been changes to it. So generally, once you download it, it won't again.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  3. #833
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,674
    New video added all about Death Markers. Link in the first post. Video twenty eight has also been updated to showcase the new character wizard.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #834
    Hi all! First of all thanks for all your hard work!

    Yesterday I wanted to expand a map and didn't know how to do so. I guess it's something easy, but couldn't do it.

    I had a map of a house, the map ended after a square of the door. But the foe run out of the house just 30' out, and my players where fighting from inside the house.

    I wanted to expand the map in the direction of the enemy, so my players could see the foe... but didn't know how to do so.

    Since it's not the first time I tried, how can I achieve this?

    Thanks in advance!

  5. #835
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,674
    If you want to add to a map then unlock it and then find a suitable assets in Assets > Images and drag that directly into the map. This will add the asset to the image. You can then move it around until it's in the right place.

    Some further details here (although not exactly what you are looking for) https://fantasygroundsunity.atlassia...aps+with+Tiles
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #836
    Quote Originally Posted by Zacchaeus View Post
    If you want to add to a map then unlock it and then find a suitable assets in Assets > Images and drag that directly into the map. This will add the asset to the image. You can then move it around until it's in the right place.

    Some further details here (although not exactly what you are looking for) https://fantasygroundsunity.atlassia...aps+with+Tiles
    Wow... i thought it couldn't be done! thanks!

  7. #837
    Quote Originally Posted by Sulimo View Post
    No, there is no way prevent Store Purchases from updating when you press check for updates.
    Thanks for the fast reply.
    Can this be looked at for a future option?

  8. #838
    It's on our long list of things we would like to look at doing; but is not currently something that is scheduled.

    Regards,
    JPG

  9. #839
    Quote Originally Posted by Zacchaeus View Post
    If you want to add to a map then unlock it and then find a suitable assets in Assets > Images and drag that directly into the map. This will add the asset to the image. You can then move it around until it's in the right place.

    Some further details here (although not exactly what you are looking for) https://fantasygroundsunity.atlassia...aps+with+Tiles
    Hi... I was trying to do what you have told me, also looking in the link you'd sent.

    Added the map:
    mapa agregado.png

    But the tokens are stucked in the border of the first image (and the players don't see the other map. What am i doing wrong?

    Edit: the original map had boundaries that kept the token in... that's what happenned... sorry!

  10. #840
    Majyk's Avatar
    Join Date
    Oct 2016
    Location
    Canada (Insomniac)
    Posts
    246

    Auto-hidden tokens

    Token visibility with Line of Sight + Lighting is awesome and highly useful but it is still very manual for a GM with a sneaky ambush setup.
    Is there an automatic way to have tokens hidden from one another due to a flag or tag that can be applied to each one, whether via the combat tracker or individual tokens themselves?

    Maybe a lookup of the (N)PC’s Sneak/Stalk/Hide skill from the linked character sheet of said token(s) vs the Perception/Spot/Search ability of t’other ones?

    For just 5e, this could be two tag fields for a Passive Perception and a second for Active Perception/Investigation that gets updated with any die rolls for the skill.
    Same with a kind of Passive Sneak and Active one - or just the one auto-updated field for every skill roll, if that makes things muddled.

    An option in Settings could allow this to be switched on or off for those GM not wanting this on at all. Thank you for any pointers on even a player-coded solution!
    Last edited by Majyk; February 26th, 2023 at 10:53. Reason: Spelling

Page 84 of 98 First ... 34 74 82 83 84 85 86 94 ... Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in