DICE PACKS BUNDLE
Page 320 of 331 First ... 220 270 310 318 319 320 321 322 330 ... Last
  1. #3191
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by Whaley View Post
    Just found this and am excited to play with it! I have decided to try and build Palladium ruleset inside here (can't find one predone) and am having some problem with skills...I got it to roll the % for skills and add the %/level adjustment using /die (C*p3)+d100. If I used /die d100+(C*p3) it would multiple everything to p3. Now I am trying to figure out how to use the rollunder function to give me success/failure. Example: XSkill is base 20% +4%/level. Member is level 2 so their success threshold is 28%. How do I go about this string?...thanks in advance!
    Try using something like:

    /die 1d100+(p1)+[(a)*(p3)]

    p1 is your base skill
    p3 is your skill per level
    a is your level

    You can only use one set of [brackets] in your formula

  2. #3192
    Quote Originally Posted by Engelmann View Post
    Hi,

    I noticed that the "Total Weight Carried" sum isn't working any more on the player sheet. If I add or remove items it doesn't change the "Total Weight Carried" field.
    I checked with another ruleset and it works normally.

    Any idea ?

    Thanks
    Regards.

    -----
    FGU (latest) 4.2.2 Ultimate (2022-06-07)
    Ruleset : MoreCore (with Forge)
    Ext. :
    - Calendar Plus
    - CoreRPG - Better Menus
    - Feature: Advantages and disadvantage
    - Feature: Moon Tracker
    - Feature: Universal Module
    - Forgotten Realms Calendar Supporting
    - Linker
    - PFRPG2. Theme.Sword and Sorcery
    - Player Agency
    Hi damned,
    The total weight problem is still there for me. Had you a chance to fix it ?
    Regards

  3. #3193

  4. #3194

  5. #3195
    Quote Originally Posted by damned View Post
    Try update again and test please?
    YES ! Working again. Thanks.

  6. #3196
    I'm wondering if there's still a way to set a default background decal from within a MoreCore extension? I have an extension for which I have a series of background decal PNGs, so when my extension loads I'd like to have one of them load by default other than the default swk_logo.png.

    I remember that before FGU introduced custom background decal selecting from the options menu, that you had to do it from an extension. I even once created an FGC extension that presented a series of decal choices, but for the love of it I can't remember how I did it.

  7. #3197
    athleticsroll.jpg
    Hi so I have setup a roll here:
    Code:
    /exalted (p1)+(a)d10
    Where p1 is the Athletics Score (3) and a is the Strength Score (1).
    This test should be (3+1)=4 d10s rolled using the /exalted roll, counting successes, however the roll is only using the (a) strength reference when it should be calling to both:
    result.jpg
    Seen here. Is there a way to group the Athletics and Strength values together so that they can be automatically called upon when values update?

  8. #3198

  9. #3199
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by kronovan View Post
    I'm wondering if there's still a way to set a default background decal from within a MoreCore extension? I have an extension for which I have a series of background decal PNGs, so when my extension loads I'd like to have one of them load by default other than the default swk_logo.png.

    I remember that before FGU introduced custom background decal selecting from the options menu, that you had to do it from an extension. I even once created an FGC extension that presented a series of decal choices, but for the love of it I can't remember how I did it.
    Something like this:


    function onInit()
    DecalManager.setDefault("images/decals/decal-two.png@MYDECALS");
    end

    MYDECALS is the name of a module containing the decals.
    decals should be in subfolder /images/decals

  10. #3200
    Quote Originally Posted by damned View Post
    To keep skills in sync they need to be dragged to a/b/c
    /exalted [(a)+(b)]d10
    Amazing! Thank you!
    Attached Images Attached Images

Page 320 of 331 First ... 220 270 310 318 319 320 321 322 330 ... Last

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in