Thread: MoreCore Ruleset
-
September 11th, 2022, 22:26 #3191
-
September 29th, 2022, 14:56 #3192Templar
- Join Date
- Apr 2020
- Location
- France
- Posts
- 133
-
September 29th, 2022, 15:47 #3193
I have fixed. Maybe I didnt upload or set it live. Ill check.
-
September 29th, 2022, 15:50 #3194
-
September 30th, 2022, 07:35 #3195Templar
- Join Date
- Apr 2020
- Location
- France
- Posts
- 133
-
October 17th, 2022, 20:02 #3196
I'm wondering if there's still a way to set a default background decal from within a MoreCore extension? I have an extension for which I have a series of background decal PNGs, so when my extension loads I'd like to have one of them load by default other than the default swk_logo.png.
I remember that before FGU introduced custom background decal selecting from the options menu, that you had to do it from an extension. I even once created an FGC extension that presented a series of decal choices, but for the love of it I can't remember how I did it.
-
October 27th, 2022, 21:19 #3197
athleticsroll.jpg
Hi so I have setup a roll here:
Where p1 is the Athletics Score (3) and a is the Strength Score (1).Code:/exalted (p1)+(a)d10
This test should be (3+1)=4 d10s rolled using the /exalted roll, counting successes, however the roll is only using the (a) strength reference when it should be calling to both:
result.jpg
Seen here. Is there a way to group the Athletics and Strength values together so that they can be automatically called upon when values update?
-
October 27th, 2022, 22:00 #3198
/exalted [(a)+(b)]d10
To keep skills in sync they need to be dragged to a/b/c
-
October 27th, 2022, 22:02 #3199
-
October 27th, 2022, 22:17 #3200
Thread Information
Users Browsing this Thread
There are currently 4 users browsing this thread. (0 members and 4 guests)


Reply With Quote

Bookmarks