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  1. #731

  2. #732
    Quote Originally Posted by Leprekorn View Post
    aha! Thank you!

  3. #733
    I've encountered some unexpected behavior, or maybe I'm missing something. I have this aura:

    Code:
    Annihilation Aura; LIGHT: 10 darkness; IFT: CUSTOM(Annihilation); ADVATK; AURA: 10 all; SDMGOE: 6 necrotic
    It is supposed to cast 10 feet of darkness, apply an advantage attack on those with an Annihilation effect, and also provide an aura that deals 6 necrotic damage at the end of the source's turns.

    However, the aura isn't working. If I delete the "LIGHT: 10 darkness" however, it does work.

    Code:
    Annihilation Aura; LIGHT: 10 darkness; IFT: CUSTOM(Annihilation); ADVATK; AURA: 10 all; SDMGOE: 6 necrotic
    Additionally, if I *start* deleting "LIGHT: 10 darkness" from the end of this string in the combat tracker, it starts working once I've deleted "darkness":

    Code:
    Annihilation Aura; LIGHT: 10 ; IFT: CUSTOM(Annihilation); ADVATK; AURA: 10 all; SDMGOE: 6 necrotic
    Any ideas if I'm doing something wrong, of if this is a bug?
    Last edited by RigelOrionBeta; July 18th, 2022 at 19:58.

  4. #734
    Quote Originally Posted by RigelOrionBeta View Post
    I've encountered some unexpected behavior, or maybe I'm missing something. I have this aura:

    Code:
    Annihilation Aura; LIGHT: 10 darkness; IFT: CUSTOM(Annihilation); ADVATK; AURA: 10 all; SDMGOE: 6 necrotic
    It is supposed to cast 10 feet of darkness, apply an advantage attack on those with an Annihilation effect, and also provide an aura that deals 6 necrotic damage at the end of the source's turns.

    However, the aura isn't working. If I delete the "LIGHT: 10 darkness" however, it does work.

    Code:
    Annihilation Aura; LIGHT: 10 darkness; IFT: CUSTOM(Annihilation); ADVATK; AURA: 10 all; SDMGOE: 6 necrotic
    Additionally, if I *start* deleting "LIGHT: 10 darkness" from the end of this string in the combat tracker, it starts working once I've deleted "darkness":

    Code:
    Annihilation Aura; LIGHT: 10 ; IFT: CUSTOM(Annihilation); ADVATK; AURA: 10 all; SDMGOE: 6 necrotic
    Any ideas if I'm doing something wrong, of if this is a bug?
    I'd say that should be at least two separate effects.
    Mixing AURA effects and non-aura effects like that gets messy because of how this extension was built.
    Honestly, I'm surprised that it works without darkness!

  5. #735
    Ah, ok thanks for the quick reply! I have a number of effects with auras and non-auras, so it seems to work much of the time, this is the first time it hasnt worked lol. I have two effects now, appreciate it.

  6. #736
    Quote Originally Posted by RigelOrionBeta View Post
    Ah, ok thanks for the quick reply! I have a number of effects with auras and non-auras, so it seems to work much of the time, this is the first time it hasnt worked lol. I have two effects now, appreciate it.
    I will try and see why that was happening though, because it is pretty strange that it didn't like "darkness" there.

  7. #737
    Trying this extension for a Paladin and Cleric's auras, as stated above.
    Paladin: Aura works as advertised. Applying when within 10 feet and removed when target moves more than 10 feet away.
    Cleric, However: w/Spirit Guardians... it seemed to work for the first target (kinda). It pushed the save, but did not apply damage. Then on subsequent turns, it wouldn't even push the save with the target within the 15-foot radius.
    Formulas were inputted exactly as printed.

  8. #738
    MrDDT's Avatar
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    Quote Originally Posted by Len Knowles View Post
    Trying this extension for a Paladin and Cleric's auras, as stated above.
    Paladin: Aura works as advertised. Applying when within 10 feet and removed when target moves more than 10 feet away.
    Cleric, However: w/Spirit Guardians... it seemed to work for the first target (kinda). It pushed the save, but did not apply damage. Then on subsequent turns, it wouldn't even push the save with the target within the 15-foot radius.
    Formulas were inputted exactly as printed.
    Can you post the formula you doing, and which EXTs you using (like to trigger the save, normally BCEG or Ongoing Saves)
    -MrDDT
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  9. #739
    Quote Originally Posted by kentmccullough View Post
    This extension is built to accommodate auras of any kind. Paladin auras, or even spell auras (such as spirit guardians). This is a relatively complex extension and will require some explanation and examples.

    I've added a few things in, mainly is the "AURA" effect, the other is an additional conditional helper "FACTION()"

    A few examples for how you would use this.
    Code:
    AURA: 10 friend; Aura of Protection; SAVE: 5
    This will add a 10 foot aura around the person who has this effect, everyone within 10' will receive an effect "FROMAURA:Aura of Protection; SAVE: 5"

    Everything after the "AURA: #distanceInFeet auraType;" will be added to other tokens when applicable inside the distance prepended by "FROMAURA:"

    What this means is the paladin themselves will not gain a FROMAURA: effect, however the SAVE: 5 will still work for them as well.

    This is why I've added in the additional conditional type "FACTION()"

    For things like Spirit Guardians I've used it like this:
    Code:
    AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVEO: wisdom DC 17 (M)(H); SAVEDMG: 3d8 necrotic; (C)
    The IF: FACTION(foe) insures that the SAVEO and SAVEDMG do not affect the cleric who has cast the spell, while still allowing it to fire on the creatures that gain the effect as "FROMAURA:Spirit Guardians; IF: FACTION(foe); SAVEO: wisdom DC 17 (M)(H); SAVEDMG: 3d8 necrotic; (C);" For this to work you'd also have to be using my ongoing saves extension.

    The following aura types are allowed:
    • friend
    • foe
    • all


    The following faction types are allowed:
    • friend
    • foe
    • neutral
    • faction

    One thing to note regarding faction types is you can also use the "!" operator before any of them to include all except for that type. "!friend" would be anything that's not in the same faction as yourself. The foe faction would also do the same thing, as it assumes neutral/faction type enemies are not your friends as well. I can be convinced to adjust this to only include the foe/enemy faction type (the red underlay on map) if that is preferred.

    This extension is still not fully tested, so do let me know if there are issues that anyone comes across.

    I've also added an option menu to silence the notifications about the effects which can be filtered based on aura type (we found that the paladin's aura was very spammy during play).


    NOTE: Presently if you're using token locking you must be on the 'test' build of FGC in order for this to work properly. If you're not using token locking then the current 'live' build is also fine. As of May 5, 2020 - FG v3.3.10 - Should be able to be back on 'live' for FG v3.3.11 Again this is only if you're using token locking.
    Version 0.4:
    - Base implementation of AURA effect type along with FACTION() conditional type.
    Trying this extension for a Paladin and Cleric's auras, as stated above.
    Paladin: Aura works as advertised. Applying when within 10 feet and removed when target moves more than 10 feet away.
    Cleric, However: w/Spirit Guardians... it seemed to work for the first target (kinda). It pushed the save, but did not apply damage. Then on subsequent turns, it wouldn't even push the save with the target within the 15-foot radius.
    Formulas were inputted exactly as printed.

  10. #740
    MrDDT's Avatar
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    Quote Originally Posted by Len Knowles View Post
    Trying this extension for a Paladin and Cleric's auras, as stated above.
    Paladin: Aura works as advertised. Applying when within 10 feet and removed when target moves more than 10 feet away.
    Cleric, However: w/Spirit Guardians... it seemed to work for the first target (kinda). It pushed the save, but did not apply damage. Then on subsequent turns, it wouldn't even push the save with the target within the 15-foot radius.
    Formulas were inputted exactly as printed.

    So you use "Ongoing Saves EXT" correct?
    -MrDDT
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    PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!

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