Thread: Better Combat Effects
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May 4th, 2022, 02:50 #461
ok, can I get a hand on syntax for the ongoing save options? I am specifically trying to automate Quasit poison, and possibly multiple failures to save vs the same poison.
Quasit Poison: fort DC13 save, DEX: -1d2 a round until 2 successful saves (does not need to be in a row), duration 6 rounds.
I have an initial save roll at DC13, on a failure I apply:
MULTI: DEX[-1d2]
SAVES: fortitude 13 (R) (6 round duration)
so right now this sort of works. I have to reapply the DEX negative for each failed save. If they save I have to reapply the auto save and "watch" the remaining duration correctly.
I see SAVEADD and assume this is what I should use instead of SAVES but I can not get anything to do it (and It still won't handle the need for 2 saves let alone the poisons that require 2 saves in a row).
I want to do something like this
SAVES: fortitude 13 (R); MULTI: DEX[-1d2]
so if the save is made it stops but if it doesn't, it continues on like an IF statement. (and even better it continues after 1 save and stops after 2nd)
AND... lol
If the same poison is in a persons system the next hit means the DC increases by 2 (stacks) AND if they fail to save vs the new application, then the total duration adds 50% (so 6 becomes 9rnds) I assume there is no mechanics for this?
Thanks for any help
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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May 4th, 2022, 20:44 #462
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May 4th, 2022, 21:14 #463
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May 4th, 2022, 22:02 #464
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May 4th, 2022, 22:14 #465
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May 5th, 2022, 00:13 #466
EDIT- Never mind, I bought it and am trying it out (although I would still take that beer and any input you find)
You obviously own it and I would buy it if it adds something useful to PFRPG.
Can you test it and see if this Off Label use of BCEG works error free (mostly) and if any functionality is lost? and maybe what it adds? and maybe get me a beer while you're at it?
Last edited by Morenu; May 5th, 2022 at 00:24.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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May 5th, 2022, 17:23 #467
If I understand this right you want something like the following but playing with there is an issue. Not sure how it seems to work with 5E maybe it doesn't but I'll push a fix.
Quasit Poison; SAVES: fortitude 13 (R); MULTI: DEX[-1d2]; SAVEADDP: Quasit Poison2
Quasit Poison2; SAVES: fortitude 13 (R); MULTI: DEX[-1d2]
No there isn't.
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May 5th, 2022, 17:41 #468
Version Update: 2.41
Fixed - Update documentation for Ability 3.5E
Fixed - Ongoing save effects with (R) and (D) where being removed/disabled before the following tags were evaluated
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May 5th, 2022, 21:37 #469
I am playing PF1e. When I use those, the save rolls and removal works (although It can remove both in the same round I believe). But the stacking DEX "damage" is not happening at all. hmm..
On that note, the STACK command note says "Multiple of this effect is allow to be applied. The option "Allow Duplicate Effects" must be set to off" and my DM and I can not find that under options anywhere.
I also tried adding a : after DEX with no change->
Quasit Poison; SAVES: fortitude 13 (R); MULTI: DEX:[-1d2]; SAVEADDP: Quasit Poison2
Quasit Poison2; SAVES: fortitude 13 (R); MULTI: DEX:[-1d2]
ThanksMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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May 6th, 2022, 01:36 #470
Is the [-1d2] added by BCE? Usually you cannot have such effects in native FG, so, no rolled but then fixed value. But I know that you also use my Extended Automation and Overlays where this gets added
However, as usual when you use square brackets in effects, you need to apply such an effect from the action tab of an (N)PC, and you need to have loaded my extension (in case BCE does not also add it), otherwise [-1d2] won't be replaced with the rolled value
Or did you do it correctly?
My extensions for 3.5e and Pathfinder
Bug reports please here
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No comment. It sits right beside "BetterCombatEffects.ext" - and I somehow always thought it sits in the vault. I must have overlooked it 1000 times. :facepalm:



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