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  1. #451
    Kelrugem's Avatar
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    Quote Originally Posted by rweiher View Post
    I also identified that it was the Feature: Better Combat Effects extension that is causing errors on damage and heal rolls. Here is my console log if that helps.

    [5/1/2022 2:52:15 PM] EXTENSION: Version 1.0
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\rExtraplanar Containers v1.10-hotfix.2:\rThis extension provides support for extraplanar containers by ignoring the weight of carried (but not equipped) items in supported contaners ('quiver of ehlonna', 'efficient quiver', 'handy haversack', 'portable hole', 'extraplanar', 'weightless', 'of holding', 'donkey','horse', or 'mule').
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\nPFRPG Malady Tracker v2.3:\nThis extension helps track the duration, saves, effects, and other information relating to maladies. To access it, click the pill bottle button next by the character's hitpoints.\nTo have saving throws rolled automatically based on the in-game clock, you must also be using the Time Manager extension.
    [5/1/2022 2:52:15 PM] EXTENSION: Hero Points for CoreRPG Extension v0.1\rCreated by DIE Hard Gaming\r\nMore great resources at \r\(LINK)
    [5/1/2022 2:52:15 PM] EXTENSION: Extension (Remove Effect Tag) loaded.
    [5/1/2022 2:52:15 PM] EXTENSION: Theme: Pathfinder - Official\rCopyright 2017 Paizo Inc.\rCopyright 2017 SmiteWorks USA, LLC.
    [5/1/2022 2:52:15 PM] EXTENSION: Extension (Feature: Harrow Deck) loaded.
    [5/1/2022 2:52:15 PM] EXTENSION: Window Saver X v3.4.0 by Zack 'Gkjsdll' Winchell.\r (special credit to James 'lokiare1' Holloway)
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\nDrain and Permanent Bonuses v1.1:\nThis extension simplifies tracking permanent ability bonuses and abiltiy drain in PF1e
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\rPFRPG Spell Formatting v1.6:\rThis extension allows full formatting of the spell descriptions linked from the actions tab.
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\rAdvanced Effects - PFRPG and 3.5E v1.10\rby Celestian, 2017-2021\rported to PFRPG/3.5E by rmilmine with improvements by bmos and SoxMax.
    [5/1/2022 2:52:15 PM] EXTENSION: Extended automation, dated at 9 April 2022, for 3.5E and PFRPG rulesets, v. 4.1.16. Copyright 2022 Smiteworks.\rBy darrenan, mr900rr, phixation, tahl_liadon, bmos, DCrumb, RabidPaladin, SoxMax, Cristmo and Kelrugem.
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\nPFRPG Extra Stat to Saves v2.6-rc.1:\nThis extension adds a second set of ability cyclers on the combat tab so that classes like paladins can add CHA (or any other ablity mod) to their saves
    [5/1/2022 2:52:15 PM] EXTENSION: Constant Effect Apply v1.02 for Fantasy Grounds PFRPG ruleset. Copyright 2021 Smiteworks. By darrenan
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\nPFRPG - Extra Actions v1.1
    [5/1/2022 2:52:15 PM] EXTENSION: Enhanced Items v4.4\rFor Fantasy Grounds v3.3+\rOriginal extension by sciencephile with updates by Jwguy, Llisandur, and rmilmine\rAdds useful fields to various types of items.
    [5/1/2022 2:52:15 PM] EXTENSION: Advanced Character Inventory Manager v1.4\nThis extension takes consumables added to inventory and adds them to the action tab.
    [5/1/2022 2:52:15 PM] EXTENSION: Advanced Item Actions v1.4\nThis extension takes consumables equipped in the inventory and adds them to the action tab.
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\rPFRPG Live Hitpoints v2.3:\rThis extension automates changes to hitpoints based on an ability score.
    [5/1/2022 2:52:15 PM] EXTENSION: 3.5E/PFRPG Enhanced Skills - v1.0 \rby Zarestia, 2021\r---
    [5/1/2022 2:52:15 PM] EXTENSION: Has Initiative Indicator v1.5 - CoreRPG+ version.\rBy Celestian, 2018
    [5/1/2022 2:52:15 PM] EXTENSION: PFRPG Next Level XP Automation - for Fantasy Grounds\r--v1.0 by Ktz
    [5/1/2022 2:52:15 PM] EXTENSION: Better Combat Effects v2.38\rby Ryan Hagelstrom\rContribution MeAndUnique 2021-2022
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\rCoreRPG - Party Item Identified v1.4\nFor Fantasy Grounds v3.3+\nBy Llisandur, updated by bmos.\rAdds identify buttons to party sheet and parcels.
    [5/1/2022 2:52:15 PM] EXTENSION: PFRPG - Raccourcis Actions (v3.3.3_A)\nTeam CQFG - Suivez notre travail sur :\(LINK)
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK) \r Attack on Hit Effects v0.3.2 \r Allows attacks to apply effects on hit
    [5/1/2022 2:52:16 PM] MEASURE: LOAD - PART 2 - 168.6463592
    [5/1/2022 2:53:11 PM] [ERROR] Handler error: [string "scripts/manager_action_damage.lua"]:1230: attempt to index local 'bImmune' (a nil value)
    Thank you And also thanks to Svandal and Morenu for their reports

    Ah, so, it does not look like a typo, @Bmos and @rhagelstrom Indeed an incompatibility with my extension ("Extended automation and overlays")

    bImmune is a table of boolean variables in my extension, Rhagelstrom. It is not a single boolean variable; it assigns damage dice whether or not there is immunity against them. I do not know your code yet, but can your code be rewritten in such a way that it takes that into account? But I may need to check your code first, because even if the error gets fixed, there might be a chance that some features of our extensions won't work if both are loaded
    Last edited by Kelrugem; May 2nd, 2022 at 04:33.

  2. #452
    Quote Originally Posted by Kelrugem View Post
    Thank you And also thanks to Svandal and Morenu for their reports

    Ah, so, it does not look like a typo, @Bmos and @rhagelstrom Indeed an incompatibility with my extension ("Extended automation and overlays")

    bImmune is a table of boolean variables in my extension, Rhagelstrom. It is not a single boolean variable; it assigns damage dice whether or not there is immunity against them. I do not know your code yet, but can your code be rewritten in such a way that it takes that into account? But I may need to check your code first, because even if the error gets fixed, there might be a chance that some features of our extensions won't work if both are loaded
    Should have a fix for this. Its in my development branch but needs testing. Should be out soon

  3. #453
    Kelrugem's Avatar
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    Quote Originally Posted by rhagelstrom View Post
    Should have a fix for this. Its in my development branch but needs testing. Should be out soon
    Nice, thank you very much

  4. #454
    Version Update 2.39
    Fixed - 3.5E conflict with Kelrugem's Extended Automation and Overlays

  5. #455
    Morenu's Avatar
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    Woo HOO! Thank You! testing... BTW, any chance the gold version could me made for PF?

    Edit...
    Damage and Healing works! Thank You!
    Last edited by Morenu; May 2nd, 2022 at 16:45.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  6. #456
    Quote Originally Posted by Morenu View Post
    BTW, any chance the gold version could me made for PF?
    !
    Short answer, probably not.

    A lot of the BCEG additions are 5E specific. I feel it would be a maintenance headache to support PF explicitly and I probably wouldn't do it justice. That being said one could probably gain some of its benefits by adding 35E to the extension.xml file to open it up for the PF ruleset. The base is BCE with extra stuff put on top. I believe it should run although I haven't tested it and officially it would be unsupported although simple issues might be resolved with a DM.

    edit: Actually I know currently it won't work from an issue with BCE and Advanced Effects working properly together but that is on my list of things to resolve
    Last edited by rhagelstrom; May 3rd, 2022 at 15:03.

  7. #457
    I'm now getting an error in the 4E ruleset on damage. Was not getting this error before.

    Ruleset 4e
    Only Better Combat Effects extensions loaded
    Add effect DMGO: 5 to character
    Next actor button to get to character with effect applied.
    Should deduct 5hp but instead get pop up error:
    [ERROR] Handler error: [string "scripts/manager_action_damage.lua"]:1393: attempt to concatenate local 'nDamage' (a nil value)

  8. #458
    Version update: 2.40
    Fixed - 4E script error applyDamage

  9. #459
    Morenu's Avatar
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    My DM asked me to post this:

    "As an FYI, 'SAVES' and 'SAVEE' uses [ability] for the recurring saves. Listed below, [ability] = STR, CON, DEX, INT, WIS, CHA but you can also use fortitude, reflex, will. Maybe those last three should be added to the list."

    He was going to ask me to ask if you regular saves could be added... I suggested he try reflex first just to make sure and they worked.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  10. #460
    Quote Originally Posted by Morenu View Post
    My DM asked me to post this:

    "As an FYI, 'SAVES' and 'SAVEE' uses [ability] for the recurring saves. Listed below, [ability] = STR, CON, DEX, INT, WIS, CHA but you can also use fortitude, reflex, will. Maybe those last three should be added to the list."

    He was going to ask me to ask if you regular saves could be added... I suggested he try reflex first just to make sure and they worked.
    Fair. I'll add them. that is easy as it doesn't even require a version bump

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