Thread: Better Combat Effects
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May 2nd, 2022, 04:26 #451
Thank you
And also thanks to Svandal and Morenu for their reports 
Ah, so, it does not look like a typo, @Bmos and @rhagelstrom
Indeed an incompatibility with my extension ("Extended automation and overlays")
bImmune is a table of boolean variables in my extension, Rhagelstrom. It is not a single boolean variable; it assigns damage dice whether or not there is immunity against them. I do not know your code yet, but can your code be rewritten in such a way that it takes that into account? But I may need to check your code first, because even if the error gets fixed, there might be a chance that some features of our extensions won't work if both are loaded
Last edited by Kelrugem; May 2nd, 2022 at 04:33.
My extensions for 3.5e and Pathfinder
Bug reports please here
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May 2nd, 2022, 15:00 #452
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May 2nd, 2022, 15:03 #453My extensions for 3.5e and Pathfinder
Bug reports please here
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May 2nd, 2022, 15:41 #454
Version Update 2.39
Fixed - 3.5E conflict with Kelrugem's Extended Automation and Overlays
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May 2nd, 2022, 16:22 #455
Woo HOO! Thank You! testing... BTW, any chance the gold version could me made for PF?
Edit...
Damage and Healing works! Thank You!Last edited by Morenu; May 2nd, 2022 at 16:45.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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May 3rd, 2022, 14:59 #456
Short answer, probably not.
A lot of the BCEG additions are 5E specific. I feel it would be a maintenance headache to support PF explicitly and I probably wouldn't do it justice. That being said one could probably gain some of its benefits by adding 35E to the extension.xml file to open it up for the PF ruleset. The base is BCE with extra stuff put on top. I believe it should run although I haven't tested it and officially it would be unsupported although simple issues might be resolved with a DM.
edit: Actually I know currently it won't work from an issue with BCE and Advanced Effects working properly together but that is on my list of things to resolveLast edited by rhagelstrom; May 3rd, 2022 at 15:03.
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May 3rd, 2022, 23:14 #457
I'm now getting an error in the 4E ruleset on damage. Was not getting this error before.
Ruleset 4e
Only Better Combat Effects extensions loaded
Add effect DMGO: 5 to character
Next actor button to get to character with effect applied.
Should deduct 5hp but instead get pop up error:
[ERROR] Handler error: [string "scripts/manager_action_damage.lua"]:1393: attempt to concatenate local 'nDamage' (a nil value)
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May 3rd, 2022, 23:52 #458
Version update: 2.40
Fixed - 4E script error applyDamage
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May 4th, 2022, 01:09 #459
My DM asked me to post this:
"As an FYI, 'SAVES' and 'SAVEE' uses [ability] for the recurring saves. Listed below, [ability] = STR, CON, DEX, INT, WIS, CHA but you can also use fortitude, reflex, will. Maybe those last three should be added to the list."
He was going to ask me to ask if you regular saves could be added... I suggested he try reflex first just to make sure and they worked.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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May 4th, 2022, 02:00 #460
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