Thread: 5E - Aura Effects
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April 15th, 2022, 03:48 #661
Alas, it didn't work.

Putting "aura" into the Portable compendium (with creatures selected) comes up with 1368 matches. Some will be duplicates (Hopefully many!).
I only have a dozen atm. I'm adding them as I edit monsters in prep time. It will be a gradual process
So perhaps I'll add them to your thread
Cheers
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April 15th, 2022, 06:37 #662
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April 16th, 2022, 04:28 #663
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April 18th, 2022, 20:01 #664Acolyte
- Join Date
- Jul 2020
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- 2
Hi,
I am trying to get spirit guardians to work and using the code on the first page it does the save+damage correctly if the target is already in the aoe. However it does not make a roll when they enter the aoe for the first time, it just gives the target the effect. Is there a way for it to roll the save+damage as soon as they enter?
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April 18th, 2022, 20:57 #665
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April 18th, 2022, 21:02 #666Acolyte
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- Jul 2020
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April 22nd, 2022, 10:08 #667Devotee
- Join Date
- Jul 2018
- Posts
- 7
sorry if this question is dumb, i am very new. i also hoped to get a automation for the spirit guardianss spell. how would i go about it. i searched through the forge and this add-on was the closest i could find.
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April 22nd, 2022, 10:40 #668
The aura extension is the extension you need. There is another thread that everyone adds too to assist with aura coding:
https://www.fantasygrounds.com/forum...Effects-Coding
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April 22nd, 2022, 10:59 #669Devotee
- Join Date
- Jul 2018
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- 7
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April 23rd, 2022, 11:47 #670Patriarch
- Join Date
- Oct 2020
- Posts
- 300
The damage doesn't roll on this.
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