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  1. #661
    Alas, it didn't work.
    Putting "aura" into the Portable compendium (with creatures selected) comes up with 1368 matches. Some will be duplicates (Hopefully many!).
    I only have a dozen atm. I'm adding them as I edit monsters in prep time. It will be a gradual process
    So perhaps I'll add them to your thread
    Cheers

  2. #662
    Quote Originally Posted by Maldev View Post
    Alas, it didn't work.
    Putting "aura" into the Portable compendium (with creatures selected) comes up with 1368 matches. Some will be duplicates (Hopefully many!).
    I only have a dozen atm. I'm adding them as I edit monsters in prep time. It will be a gradual process
    So perhaps I'll add them to your thread
    Cheers
    Dang. Thought it might work because I know this works,: (notice I have SELF selected for effect)
    Dragonborn Fury / Infectious Wrath
    [SELF] [ALL] AURA: 3 friend; Infectious Wrath; IF: Bloodied; ATK: 1

  3. #663
    Quote Originally Posted by kevininrussia View Post
    Dang. Thought it might work because I know this works,: (notice I have SELF selected for effect)
    Dragonborn Fury / Infectious Wrath
    [SELF] [ALL] AURA: 3 friend; Infectious Wrath; IF: Bloodied; ATK: 1
    This worked AURA: 5 friend; Aura of Obedience; IF: Bloodied; ATK: 4; DMG: 2d4
    Thanks

  4. #664
    Hi,
    I am trying to get spirit guardians to work and using the code on the first page it does the save+damage correctly if the target is already in the aoe. However it does not make a roll when they enter the aoe for the first time, it just gives the target the effect. Is there a way for it to roll the save+damage as soon as they enter?

  5. #665
    Quote Originally Posted by archhorde View Post
    Hi,
    I am trying to get spirit guardians to work and using the code on the first page it does the save+damage correctly if the target is already in the aoe. However it does not make a roll when they enter the aoe for the first time, it just gives the target the effect. Is there a way for it to roll the save+damage as soon as they enter?
    This extension just adds effects. The save stuff is all handled by whatever extension you're using for saves.

  6. #666
    Quote Originally Posted by bmos View Post
    This extension just adds effects. The save stuff is all handled by whatever extension you're using for saves.
    Thank you for clarifying. I am using ongoing saves but maybe I need another extension for this specifically...

  7. #667
    sorry if this question is dumb, i am very new. i also hoped to get a automation for the spirit guardianss spell. how would i go about it. i searched through the forge and this add-on was the closest i could find.

  8. #668
    Quote Originally Posted by NelsonDerLord View Post
    sorry if this question is dumb, i am very new. i also hoped to get a automation for the spirit guardianss spell. how would i go about it. i searched through the forge and this add-on was the closest i could find.
    The aura extension is the extension you need. There is another thread that everyone adds too to assist with aura coding:
    https://www.fantasygrounds.com/forum...Effects-Coding

  9. #669
    Quote Originally Posted by nephranka View Post
    The aura extension is the extension you need. There is another thread that everyone adds too to assist with aura coding:
    https://www.fantasygrounds.com/forum...Effects-Coding
    Thank you! I also JUST found that i can combine it with the "Better Combat Effects". So my Spirit Guardians now look like this "Spirit Guardians; AURA: 15 foe; TEST; IF: FACTION(foe); SAVES: WIS [SDC](H)(C); SAVEDMG: 3d8 radiant" not very elegant, but it works!

  10. #670
    The damage doesn't roll on this.

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