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  1. #651
    Quote Originally Posted by bmos View Post
    It has been published.
    Thanks for the update!

  2. #652
    I must have a misunderstanding on how the factions and things work in the FGU framework.

    I tested this the other week before setting up for our session tonight and this worked but for some reason, I probably didn't test this but, the "foe" part is not working correctly as the Night Blades also gain the vulnerability.

    AURA: 5 foe; Aura of Murder; VULN: piercing

    Did I do this incorrectly? Neither of the NPCs with that aura get the FROMAURA from its ally but it still gets VULN from it.

    So for an NPC to have an aura that only affects things that are hostile to it how would I do that? Or was this written only from the point of view of the PCs?



    So I guess it is this:

    AURA: 5 foe; Aura of Murder; IF: FACTION(!friend); VULN: piercing
    Last edited by Slagmoth; April 12th, 2022 at 04:24.

  3. #653
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    Quote Originally Posted by Slagmoth View Post
    I must have a misunderstanding on how the factions and things work in the FGU framework.

    I tested this the other week before setting up for our session tonight and this worked but for some reason, I probably didn't test this but, the "foe" part is not working correctly as the Night Blades also gain the vulnerability.

    AURA: 5 foe; Aura of Murder; VULN: piercing

    Did I do this incorrectly? Neither of the NPCs with that aura get the FROMAURA from its ally but it still gets VULN from it.

    So for an NPC to have an aura that only affects things that are hostile to it how would I do that? Or was this written only from the point of view of the PCs?
    Try
    AURA: 5 foe; Aura of Murder IF: FACTION(foe); VULN: piercing
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  4. #654
    Has anyone ever gotten blank effect entries from the Aura coding? I keep movement unlocked and sometimes my players all move at the same time when we’re out of combat on a large map. Thinking that might be the condition that causes it. It definitely causes my PC to crawl, lol. I had chat notifications disabled last game so I don’t have a specific error code yet. I’ll make sure I enable them this Wednesday.

  5. #655
    Quote Originally Posted by Tatas View Post
    Has anyone ever gotten blank effect entries from the Aura coding? I keep movement unlocked and sometimes my players all move at the same time when we’re out of combat on a large map. Thinking that might be the condition that causes it. It definitely causes my PC to crawl, lol. I had chat notifications disabled last game so I don’t have a specific error code yet. I’ll make sure I enable them this Wednesday.
    Yes, it seems to happen when used with some other extensions.
    Unfortunately so far it was always a paid extension that people have that issue with, so I can't do anything about it.

  6. #656
    Thanks bmos. Appreciate the quick reply. Glad to know I'm not a special case. I certainly have my fair share of extensions running. I'll try to reduce them to narrow it down and see if I can find which one is conflicting.

  7. #657
    G'day all. Firstly great extension-> thank you
    I run 4th edition and the auras work fine.
    Are there any 4E DMs who have implemented auras like this one?
    Aura of Obedience
    "Bone devils are immune; any bloodied devil in the aura at the start of its turn takes 1d10 damage but gains a +4 bonus to attack rolls and deals an extra 2d4 damage on melee attacks until the start of its next turn. If a devil is slain by this aura, the bone devil regains 3d6 hit points."
    I have part of it sorted
    AURA: 5 friend; Aura of Obedience; IF: FACTION(friend); ATK: 4; DMG: 2d4
    However I do not know whether the bloodied aspect can be incorporated?
    I understand the Bloodied devil can't be exactly done, nor the automation of the healing of the Bone Devil.

    I am building a list of Auras for 4E monsters and wondering if anyone is as well..

  8. #658
    Quote Originally Posted by Maldev View Post
    G'day all. Firstly great extension-> thank you
    I run 4th edition and the auras work fine.
    Are there any 4E DMs who have implemented auras like this one?
    Aura of Obedience
    "Bone devils are immune; any bloodied devil in the aura at the start of its turn takes 1d10 damage but gains a +4 bonus to attack rolls and deals an extra 2d4 damage on melee attacks until the start of its next turn. If a devil is slain by this aura, the bone devil regains 3d6 hit points."
    I have part of it sorted
    AURA: 5 friend; Aura of Obedience; IF: FACTION(friend); ATK: 4; DMG: 2d4
    However I do not know whether the bloodied aspect can be incorporated?
    I understand the Bloodied devil can't be exactly done, nor the automation of the healing of the Bone Devil.

    I am building a list of Auras for 4E monsters and wondering if anyone is as well..
    I'm not on my computer to test this but maybe:
    AURA: 5 friend; Aura of Obedience; IF: FACTION(notself); IF: Bloodied; ATK: 4; DMG: 2d4

    I started an effects thread that has some player aura effects. You can add your monster aura to it if you want or make a new thread. Definitely would be useful
    https://www.fantasygrounds.com/forum...fects-Emporium

  9. #659
    If you have a number of creatures with the same aura effect is there any way to only have it apply once?
    Last edited by Leprekorn; April 14th, 2022 at 10:16.

  10. #660
    I'm not on my computer to test this but maybe:
    AURA: 5 friend; Aura of Obedience; IF: FACTION(notself); IF: Bloodied; ATK: 4; DMG: 2d4

    I started an effects thread that has some player aura effects. You can add your monster aura to it if you want or make a new thread. Definitely would be useful
    https://www.fantasygrounds.com/forum...fects-Emporium
    Alas, it didn't work.
    Putting "aura" into the Portable compendium (with creatures selected) comes up with 1368 matches. Some will be duplicates (Hopefully many!).
    I only have a dozen atm. I'm adding them as I edit monsters in prep time. It will be a gradual process
    So perhaps I'll add them to your thread
    Cheers

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