Fantasy Grounds Merchandise
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  1. #331
    Quote Originally Posted by Slagmoth View Post
    Well, you beat me to this... I was going to use this idea to learn the LUA stuff... dang it!

    Thanks though... I will definitely use this a LOT!

    The only things I was going to include that don't appear to be here are...

    1. A more abstract output of time for the players based on a range of hours... like "Just after high sun", "Mid-morn"... etc.
    2. The color of the theme changing to reflect the time for more immersion.

    Obviously, both would/should have options in the settings to turn them on and off.
    The color of the theme changing based on time used to be very easy.
    https://www.fantasygrounds.com/forum...-Mood-Lighting

    But then SmiteWorks didn't add that overall color change feature to Unity so now it's a huge undertaking.

  2. #332
    Hey there. I no longer can change the current time using control + mousewheel. Did you change how this works, is it a bug or is something wrong on my end?

  3. #333
    Quote Originally Posted by SpaceMonkeyAR View Post
    Hey there. I no longer can change the current time using control + mousewheel. Did you change how this works, is it a bug or is something wrong on my end?
    Yes, that has been disabled due to how it will cause a bit of lag to cycle that way too much and to allow triggers to happen properly.

    If you need to set a certain date like at the start of the campaign, you can still do so from the calendar.

  4. #334
    https://www.screencast.com/t/WmnEcj4GeY

    I can't see the addition numbers. How do I get the numbers to show?

  5. #335
    Quote Originally Posted by JazerNorth View Post
    https://www.screencast.com/t/WmnEcj4GeY

    I can't see the addition numbers. How do I get the numbers to show?
    They might just be blending in with your dark theme.

  6. #336
    Maybe. I did move it around on the screen, the numbers still didn't show up. I'll see if a different theme will let them show.

  7. #337
    Quote Originally Posted by JazerNorth View Post
    Maybe. I did move it around on the screen, the numbers still didn't show up. I'll see if a different theme will let them show.
    Ok... yeah, I took a look at the screenshot you posted and that's what came to mind. Good luck.

  8. #338
    Quote Originally Posted by JustinFreitas View Post
    Ok... yeah, I took a look at the screenshot you posted and that's what came to mind. Good luck.
    Yup - that is it. Dang it. I like that other background.

  9. #339
    Quote Originally Posted by JustinFreitas View Post
    They might just be blending in with your dark theme.
    This might be a regression. I'm pretty sure I had overridden those fields use font definitions that are handled correctly by most dark themes...

  10. #340
    Quote Originally Posted by bmos View Post
    This might be a regression. I'm pretty sure I had overridden those fields use font definitions that are handled correctly by most dark themes...
    Awesome and that is OK. I'm quite happy with people doing whatever they can and accept whatever is the outcome. I have done free sh!t before and hated it when people were a pita. So, I adjusted by theme for now and if at some point it does work, I'll switch back. If I knew how LUA worked, I would probably dig into the code, but I don't. Thanks for the time you put into this thing!

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