Fantasy Grounds Merchandise
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  1. #3081
    Thanks for the PDF! Here neither do I nor my friends could acess the site.

  2. #3082
    damned's Avatar
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    The site is down - but the MoreCore help page is up.
    https://www.diehard-gaming.com/mchelp.html

    But it has a very aggressive firewall and if there are multiple hack attempts coming from your neighbours it starts blocking wider and wider IP blocks...
    Its slightly too big to post here so here is an offline copy...
    https://sydneyit-my.sharepoint.com/:...s8uKQ?e=g9VhEZ

    Its quite basic doco - hope it helps.
    Post any Qs here and they will get answered.

  3. #3083
    damned's Avatar
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    Quote Originally Posted by stephan_ View Post
    Yes, that one I can access.

    I'm attaching a pdf print in case you urgently need it (I'll delete it afterwards) - I'm assuming damned won't mind the User Guide being accessed.

    Edit: File removed.
    Sorry - these comments were over the page and i didnt see them when I posted my reply.
    stephan_ I have no issue with you reposting the PDF just note that it is current at the time of posting.

  4. #3084
    I seem to recall there being a way to change the button icon used on a specific CT Roll, but I can't find any way to do it. I seem to recall it being a [CTRL]+mouse key press on the icon when the roll was open for edit, but that doesn't work. Currently, all my CT Rolls involving "/die" syntax are all displayed with the chat button, which is not a particularly pertinent icon.

    Is it possible to change that chat icon? Even the d20 polyhedral icon for the button would be better.

  5. #3085

  6. #3086
    Quote Originally Posted by damned View Post
    click into and then away from the roll field and it will adopt the icon associated with whatever is in that field.
    Brilliant damned - that worked perfectly!

  7. #3087
    Hi Damned

    Quote Originally Posted by crleonhard View Post
    Hi damned, it looks like MoreCore still has some references to the deprecated ActorManager.getActor() in CoreRPG, which may be the source of Engelmann's issue:

    ...\SmiteWorks\Fantasy Grounds\rulesets\MoreCore\campaign\record_npc.xml (1 hit)
    Line 235: local rActor = ActorManager.getActor("npc", window.getDatabaseNode());
    ...\SmiteWorks\Fantasy Grounds\rulesets\MoreCore\scripts\manager_actions. lua (2 hits)
    Line 299: rSource = ActorManager.getActor(v.class, v.recordname);
    Line 301: local rTarget = ActorManager.getActor(v.class, v.recordname);
    ...\SmiteWorks\Fantasy Grounds\rulesets\MoreCore\scripts\manager_custom_d sadamage.lua (1 hit)
    Line 18: local rSource = ActorManager.getActor(msgOOB.sSourceType, msgOOB.sSourceNode);
    I created an extension for Battletech last year and am now getting the same deprecated message. Looking at the code within the MoreCore files, am I right in saying that I will need to change all instances of ActorManager.getActor to ActorManager.resolveActor? Also, do I no longer need to specify the character type (pc or npc) as shown below?

    local rActor = ActorManager.getActor("pc", window.getDatabaseNode());

    should now become

    local rActor = ActorManager.resolveActor(window.getDatabaseNode() );

  8. #3088
    Hi Brotherkelly,

    Yes, that is the change that you need to make to resolve that issue.

    Dakadin

  9. #3089
    Thanks.

  10. #3090

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