DICE PACKS BUNDLE
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  1. #3061

  2. #3062
    Question on roll for FG classic morecore I am a lost on how to use the /followon command I and wanting to have it will it runs a table after a spell roll I made a roll that look like this but it does not roll on the table (/followon [Confusion] rollon [Confusion]) the first is a roll /spell the second is a table is it due to the I also tried (/followon [Confusion] rollon [Confusion Table) but did not work either how do I use it please

  3. #3063
    Quote Originally Posted by damned View Post
    Im sorry Engelmann but I cannot replicate.
    That's unfortunate. I was hoping you'd have a solution to this error since both a friend and I are getting this message as well.

  4. #3064
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    Quote Originally Posted by gunsnammo View Post
    That's unfortunate. I was hoping you'd have a solution to this error since both a friend and I are getting this message as well.
    When I try and drag dice from that tab on the CharSheet (which is pure CoreRPG code - there is no MoreCore code on that tab) to a table it just rolls the original Attribute/Skill and doesnt interact with the table at all.

    If you are doing something different I cant decipher it from your screenshot.

    Have you confirmed that you are definitely running the latest MoreCore and CoreRPG builds?

  5. #3065
    Hi damned, it looks like MoreCore still has some references to the deprecated ActorManager.getActor() in CoreRPG, which may be the source of Engelmann's issue:

    ...\SmiteWorks\Fantasy Grounds\rulesets\MoreCore\campaign\record_npc.xml (1 hit)
    Line 235: local rActor = ActorManager.getActor("npc", window.getDatabaseNode());
    ...\SmiteWorks\Fantasy Grounds\rulesets\MoreCore\scripts\manager_actions. lua (2 hits)
    Line 299: rSource = ActorManager.getActor(v.class, v.recordname);
    Line 301: local rTarget = ActorManager.getActor(v.class, v.recordname);
    ...\SmiteWorks\Fantasy Grounds\rulesets\MoreCore\scripts\manager_custom_d sadamage.lua (1 hit)
    Line 18: local rSource = ActorManager.getActor(msgOOB.sSourceType, msgOOB.sSourceNode);

  6. #3066
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    Quote Originally Posted by Cyberlinxz View Post
    Question on roll for FG classic morecore I am a lost on how to use the /followon command I and wanting to have it will it runs a table after a spell roll I made a roll that look like this but it does not roll on the table (/followon [Confusion] rollon [Confusion]) the first is a roll /spell the second is a table is it due to the I also tried (/followon [Confusion] rollon [Confusion Table) but did not work either how do I use it please
    So this doesnt use the name you provide for the roll it does it for the roll command name
    Eg you would use
    /followon spell rollon Confusion
    However - it works for about 85% of rolls.
    There are a bunch of older rolls that dont register the same way and these cant be used in the followon command
    If it tells you that
    Roll type is not registered.
    then its an older format roll...

  7. #3067
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    Quote Originally Posted by crleonhard View Post
    Hi damned, it looks like MoreCore still has some references to the deprecated ActorManager.getActor() in CoreRPG, which may be the source of Engelmann's issue:

    ...\SmiteWorks\Fantasy Grounds\rulesets\MoreCore\campaign\record_npc.xml (1 hit)
    Line 235: local rActor = ActorManager.getActor("npc", window.getDatabaseNode());
    ...\SmiteWorks\Fantasy Grounds\rulesets\MoreCore\scripts\manager_actions. lua (2 hits)
    Line 299: rSource = ActorManager.getActor(v.class, v.recordname);
    Line 301: local rTarget = ActorManager.getActor(v.class, v.recordname);
    ...\SmiteWorks\Fantasy Grounds\rulesets\MoreCore\scripts\manager_custom_d sadamage.lua (1 hit)
    Line 18: local rSource = ActorManager.getActor(msgOOB.sSourceType, msgOOB.sSourceNode);
    I dont think you are on the current live build...

  8. #3068
    Well, I'll concede that I'm a recent convert to Unity so it's entirely possible I'm missing something... I do have "MoreCore Universal Ruleset" subscribed with Update Enabled in the Forge, and Check for Updates is not pulling any updates to MC. My MC files have not updated since 2/24 (the day I subscribed), though, so I guess there's something more I have to do to get MC to update?

    ETA: Nevermind, it looks like MC just updated this morning! I'm still seeing most of those getActor references in today's update, though...
    Last edited by crleonhard; March 10th, 2022 at 14:13.

  9. #3069
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    Very strange.
    I just unpacked the version I pulled from the forge and it is not the same as what I bundled up...
    Let me look into this...

  10. #3070

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