Thread: [Utility] Clock Adjuster
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March 15th, 2022, 17:50 #311
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March 15th, 2022, 18:38 #312-MrDDT
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March 15th, 2022, 21:21 #313
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March 15th, 2022, 22:18 #314
I think the long/short rest time fields stay set to the last entry so it would make sense the adj hours/mins fields behave the same way. That said if they all are options or all use "stay set" works equally well for me.
Edit: So in the new version the long/short rest time field are now not saved as well. I see now what is going on. So either as options or last set fields works for me.Last edited by nephranka; March 15th, 2022 at 22:28.
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March 15th, 2022, 23:17 #315
The reason I did options in my FGC branch is because I usually always have my long/short rest the same at 8hr / 60min. I tried a 'last used' implementation but ended up back at options in the end. If you need me to look at anything when you pull whatever in, just add me as a reviewer to the PR and I'll give it a look!
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March 20th, 2022, 14:32 #316
Justin posted a pull request to re-enable saving those values (both methods actually, very generous -- i went with the 'last used' method) and I made a few more improvements to clean things up.
https://www.fantasygrounds.com/forum...l=1#post608785
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March 20th, 2022, 14:35 #317
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March 20th, 2022, 14:38 #318
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March 20th, 2022, 14:43 #319
Just tried again and it downloaded. All good. Thanks for this update!
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March 20th, 2022, 14:43 #320
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