Fantasy Grounds Merchandise
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  1. #301
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    Quote Originally Posted by bmos View Post
    Perfect. I like following how the base code works.

    EDIT FEB 2022:
    FG-ClockAdjuster - Live.ext is for the live channel that most users are on. Changelog: https://github.com/bmos/FG-ClockAdju...d0b173ea7f#toc
    FG-ClockAdjuster - Test.ext is v2.6 for users on the test channel. It has a variety of bugfixes, some small improvements, and (finally!) a fix for the issue of events and reminders not triggering until you have opened their windows (courtesy of JustinFreitas). It also supports (and requires) the upcoming march 2022 ruleset updates. Changelog: https://github.com/bmos/FG-ClockAdju...eb2b0e23f3#toc

    @Bmos
    I noticed you have this one for test, but I think this was for the update, is this still being tested now that the update is out?
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  2. #302
    Quote Originally Posted by MrDDT View Post
    @Bmos
    I noticed you have this one for test, but I think this was for the update, is this still being tested now that the update is out?
    Thanks for the reminder!
    I have edited the post so there is only the new version (which was previously test version).

  3. #303
    Is there a way to store the hour/min fields like we do for the long and short rest fields? It would be nice if they stayed on the last values we put there. Just a thought.

  4. #304
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    Quote Originally Posted by nephranka View Post
    Is there a way to store the hour/min fields like we do for the long and short rest fields? It would be nice if they stayed on the last values we put there. Just a thought.
    Mine stay.
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  5. #305
    Maybe this is in the new version. I just got it today. I will have to test it. Right now, I always get a 0 in hour and mins when I first start up. This is the field that move the time by dbl clicking right below the time.

  6. #306
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    Quote Originally Posted by bmos View Post
    Thanks for the reminder!
    I have edited the post so there is only the new version (which was previously test version).
    Wow this is awesome, I don't have to have those windows open anymore!! Thanks

    Can I ask a request? Plz =)

    Can you make a msg window pop up or an option for it to pop up for the DM? Like Zuilin's Whispers do?
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  7. #307
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    Quote Originally Posted by nephranka View Post
    Maybe this is in the new version. I just got it today. I will have to test it. Right now, I always get a 0 in hour and mins when I first start up. This is the field that move the time by dbl clicking right below the time.
    I think I'm following now what you mean, it doesn't stay on load, however, the short and long rest ones do. Sorry for the confusion. Yeah that would be cool.
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  8. #308
    Quote Originally Posted by MrDDT View Post
    I think I'm following now what you mean, it doesn't stay on load, however, the short and long rest ones do. Sorry for the confusion. Yeah that would be cool.
    No worries. It would be cool!

  9. #309
    Quote Originally Posted by nephranka View Post
    Maybe this is in the new version. I just got it today. I will have to test it. Right now, I always get a 0 in hour and mins when I first start up. This is the field that move the time by dbl clicking right below the time.
    Ah, I think Justin might have removed that feature when fixing that other stuff.

    Quote Originally Posted by MrDDT View Post
    Can you make a msg window pop up or an option for it to pop up for the DM?
    To make it more obvious since the chat messages are easy to miss?

  10. #310
    Quote Originally Posted by bmos View Post
    Ah, I think Justin might have removed that feature when fixing that other stuff.
    Yeah, in my branch to maintain FGC compatibility, I changed those to be defaults set in options. Sorry if there was anything accidentally pulled in from my branch.

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