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January 18th, 2022, 17:12 #171
MODERATOR RESPONSES BELOW
Not useful and the attitude is not welcome here. Implying that problems with an application are the result of the user does not help anyone actually use the software. All programs have challenges with user knowledge and ability. We have it with FG; Foundry, Rll20 and every other application has similar issues. Blaming issues on the user is not helpful and instead providing links to documentation showing how to solve the issue etc. is useful (but not appropriate for this thread. FVTT support should be conducted via FVTT support/community.)
i.e. An appropriate response in this thread would be something like "All of these issues are easily solved. Instruction on how to solve each of these can be found at www.alltheanswers.fvtt".
The thread was closed for a reason. And replying with words that are not in good taste is not acceptable. Just because someone else posts in an poor manner does not mean it is acceptable for you to do so. Instead of acting like poorest member of the community, strive to act and post like the best members.
Not acceptable. And until you came to the forums of a application you admit you do not use and made an account on the forum you were not involved in the issue and have no reason to be offended. Again, the thread was closed for a reason, there is no need for you or anyone else to 'right the wrongs' that may have been done in that thread.
Your actions speak quite clearly. You read a post on a forum that you do not belong to. Took time out of your day to create an account on said forums, and have been spending your time to right the wrongs you see on that forum because you see those wrongs as harming your VTT of choice (which this forum is not about). Trust me, very few communities welcome unsolicited outsiders coming in to "help them". I will repeat one last time, that thread was closed for a reason. It is not appropriate for you to come here to right the wrongs of that thread.
This type of post is what we like to see here. If you can take the direction above and continue to add value with this type of post, you are welcome to continue posting here.
FG also has real-time support, via Discord. But FG and the FG community pre-dates the existence of Discord and other tools that make real-time support feasible and when forums were by far the preferred method of support. The forums here are still the preferred method for some users, and remain very useful to the community. Some may consider the absence of a FVTT forums as a negative for that community. We do not consider the existence of an FG forum as a negative for our community.
That's good to hear. So does the FG experience for those that are actually using FG.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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January 18th, 2022, 18:04 #172Patriarch
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I hesitate to post something a bit ad-hominem, but... case in point. I refer you to the section in my reviews of the platforms as the original poster of the thread regarding my experience of a certain sub-section of the Foundry community.
Cheers, Hywel
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January 18th, 2022, 20:00 #173
Just to comment on the ease of port forwarding...
It is often easy to do in just a few minutes and there is a lot of documentation available for most routers with a quick Google search. Despite this, it was probably our #1 support issue for around a decade. It didn't lessen as technology advanced and we added more users. In fact, it got worse as some carriers actively tried to block and obscure features like port forwarding within their router configs. Many thousands of people had very little issues setting up port forwarding, many thousands more needed help, and another whole set of people saw it as an impossible roadblock. For some users, it was not possible to set up port forwarding even with help from someone who was tech savvy. The biggest group of people who were unable to use this were people who did not control their router. If you had roommates, rented an apartment with shared Internet, lived in a dorm, or wanted to run from work (shame on you), then you may be prevented from accessing or modifying your port forward settings. This was a feature that we solved with Fantasy Grounds Unity. Our cloud service now facilitates the connections and provides NAT punch-through without any need for router configuration, VPNs, or monthly subscriptions to a separate hosting service.
Many of the other comparisons come down to personal preference and experience. Competition is good for advancement, and we will continue to advance the UI, performance, and feature set of Fantasy Grounds based on what we come up with on our own and what people see and like from competitors.
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January 18th, 2022, 20:42 #174
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UPNP is pretty ubiquitous nowadays and with that box checked things should just work without any setup for the vast majority. but of course not all. those will need manual portforwarding. which will be easy for most of those, and a nightmare for a fraction, due to how finnicky it can be and how bad some control panels are etc
then, like you said, there's the people who cannot do it at all, and for those, it is most definitively a problem. if they are proficient enough at following a tutorial they can use a hosting service for free and get around the issue, but i wouldn't call it easy for any user, especially the less tech savvy ones. i hope this improves in the future for foundry to become more accessible and grant better user experiences to these fringe cases.
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January 18th, 2022, 20:54 #175
MY old ISP implemented CGNAT which basically makes port forwarding impossible. They did that without any real notice too...ugh.
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January 18th, 2022, 21:00 #176
We supported UPNP for many, many years. It may have helped reduce the # of support issues, but it definitely did not solve it for our community. Aside from the technical issues, there were many people that simply did not want to mess with it at all. It was hard to convince them that it is easy in most cases. We now have different outlier tech issues, but we are definitely happy that port forwarding is no longer one of them.
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January 18th, 2022, 21:02 #177
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January 18th, 2022, 22:04 #178
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attacks on the messenger not the message was most of what was posted previously, but only my replies to those get moderation attention, as expected lol
in any case, let me address your initial post then.
calling random developers hackers is something taken straight out of any political propaganda or smear campaign. maybe you are trying to use the term more literally and disregard the connotations and meaning it carries in present day culture, but it sets the tone for your perspective immediately. a guise of unbiased opinion delivering an agenda.That direction is lots of hackers making cool extensions/modules, with a core development process that concerns itself with supporting that first and foremost. The number of system-tweak modules on their system outweighs the number of adventures to run, which I think is illustrative of those priorities. It's a code-twiddler's paradise, not least because it uses the ubiquitous Javascript.
the design philosophy of fostering a thriving mod community is indeed a fundamental part of foundry, but this does not mean the number 1 priority is not the average consumer, which it is. and there's almost 2 years for development proving that. just having great API and a habitat for modders does not need to be mutually exclusive with aiming for the average user.
unlike roll20 and FG, there is no centralized marketplace in foundry. not understanding this isn't your fault however. and navigating the web space to find the products is certainly harder and more effort, a lesser experience, than having everything in 1 marketplace. but the number of adventure or compendium type modules, let's call it content modules, far outnumbers the feature modules by a scale of 10 to 1 or, most likely, above. the average foundry user has gotten used to just expecting foundry content straight from their favourite content creators. which are people living only from making content for VTTs in general, or even some, just foundry in specific.
it is also possible to port any content sold on roll20 to foundry. this is mostly effortless, not perfect but ok.
so to reiterate, while there is definitively a fault on the foundry ecosystem to be found in this aspect, the argument about content to feature module ratio and what it illustrates is fallacious and shows your lack of understanding of matters. FOSS by nature of being open and free, can be put anywhere, like the official module list. paid content needs to be gated. which hides it from the free official module list and not all artists wanted to use the premium partner program and chose to monetize their products directly, getting a bigger cut of the profits.
also, skyrim was sold 13 times, as in, different versions, up to a decade after it came out, unlike almost every videogame, because it is a "code-twiddler's paradise" despite it being a very faulty product. other similar products have long since barely moved units. Minecraft's success is also related to this. roblox is the biggest grossing platform of the day, because how easy it made making experiences on it to anyone wanting to.
they are stuck because they want to. there are often alternatives to 1 module, and without mention of what this feature was that was so important that help someone back, i can't speak much to it.1) Take a look at that screenshot of a game in progress. Does it remind you of anything? It reminds me of Fantasy Grounds. Combat tracker, chat window with results, the system rolling and applying damage, adding conditions to foes. Thing is, that's all done by third-party extensions. The GM for that game is running a WHOLE SCREENFUL - 40+ extension to get it to do what FG does out of the box. They are stuck on a much older version of Foundry because in all the newer ones, one or other of these extensions breaks or interacts in unpredictable ways with other extensions.
They have achieved the "crumbling edifice" state of software development where no-one dares change anything because of unexpected snowballing effects making the whole system stop working. Given that the program has only been available for 12 months, that's quite an achievement. I want the automation, but not at the expense of being stuck with a very out of date system that I cant change until the campaign has finished for fear of the whole thing collapsing! It's really heavyweight on the GM in terms of maintenance, and that's even running it on The Forge which offers to do a lot of this legwork for you. If you want to extract all the potential functionality from Foundry, you'll be doing a lot of maintenance.
i can also recount the experience of many people who live on foundry's latest version, get regular updates and don't have extensions break almost ever. they don't update to major system releases on release day however. a healthy wait of 1 week, or a month for those more conservative, is usually the sane option. this while on dnd 5e, and having all features FGU has in terms of automation.
The Forge does nothing to help GMs with maintenance except make it easy to find outdate versions of anything. the same can be a achieve if a user backup their data before doing changes that might end in disaster. some would say this is basic computer practices, but i understand a lot of users do not do it. and some might be limited in their ability of doing it.
at the end of the day, foundry gives the user all the power in their experience. this is a blessing and a curse. because users who are more limited will have a more limited experience. and users will damage their experience without necessity as well, like in any software really. so while there is a fair distance to perfection in this aspect, it is also not the hell some love to portray. most user experiences are found in the middle, not matrix heaven and not installing 1000 modules, modules that clearly should not be mixed, updating on release day of a major revision with session 1h away and then panicking when 1 module breaks entirely.
so, on the previous point you praise The Forge for doing legwork for users, which is keeping outdated versions of modules. but now you fault the platform, foundry, for keeping outdated modules that were since abandoned. ok. and yes, the professional company supports the product, and integrates these extensions into the product, at their pace. if it is a 3rd party extension it is not given official support. that said, given how the most popular extensions have more support from enthusiastic code heads than most competitions official products if the user can sense how to discriminate they might have a better experience than on some other platforms...Oh and as I predicted in my review last May, their system is already littered with abandoned modules produced in a rush of enthusiasm by someone with time on their hands, then left unsupported. Its a community of enthusiastic code-heads, not a professional company supporting these extensions as products.
what are you going to do if WotC pulls the plug on any existing platform? deals from 2 decades ago aren't going to hold on forever. while in all seriousness 5e will likely last a long time, WotC may make their own VTT at any point now and pull their content from competition entirely.2) No D&D official content outside the SRD. While some companies like Pinnacle and Free League are doing great things releasing commercial products for Foundry users, the elephant in the room remains the fact that for the most popular system of all, you can't get the content officially. If you want even the PHB - let alone stuff like Xanathar's or Tasha's - you are out of luck.
Instead, they have a frankly bizarre workaround which involves using an extension to scrape all the content from D&D Beyond. So first you'll have to have all that content on D&D Beyond, then you'll have to run some hacker scripts to import everything to Foundry, and if it changes I guess you have to do it again? This requires you to support a lone hacker on Patreon, and it makes me uncomfortable for several reasons. First and most important I am a content creator by day, and I think it is morally dubious at best. MAYBE the D&D Beyond terms and conditions allow it but I'm pretty sure it isn't in the spirit. I'd MUCH rather pay to own the content unambiguously. I want to pay, because I want to support a stable ecosystem which supports my platform of choice, my game of choice and funds maintenance and support in the long-term.
What're you going to do if WOTC pulls the plug on D&D Beyond? This all has a whiff of piracy to me regardless of how they are skirting the actual legal T&C.
even the FG staff state competition is good. WotC, and Hasbro, are not agile corporations. any platform that is less than 15 years old is not getting their support. and this is their fault. Paizo, you know, from pathfinder, arguable the number 2 in recognition and being popular, have EVERYTHING in terms of core books in foundry.
you want to support a stable ecosystem? then don't be a them whims of corporations out of touch with the present that operate like a dictator. instead, help foster a healthy market where you can sell your content to any consumer on any platform easily and effectively. without also being gauged in a super high percentage of your sales price to be able to sell in a given storefront rather than a sensible %.
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January 18th, 2022, 22:04 #179
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again, there's something true here, but also something misguided. the phb will always work in foundry too, it's not gonna break because of a module or an update to foundry. there are modules that came out day 1 in foundry, almost 2 years ago, and still work without EVER breaking, not once, see, popout module as an example.3) You want that? That's an extension. Or write some code.
I'm mildly critical of FG for leaving some stuff which I feel should be core functionality to be handled by extensions. But on Foundry this philosophy is all-pervasive. Even popping out your character sheet to a separate window (core Roll20 functionality and hardly rocket science for something browser-based) requires an extension. The Foundry Discord is reams upon reams upon reams of discussing what extensions to install followed by how to get them all working in the same version. This is a recipe for swift development but a disaster for anyone running a year-long campaign. I've been running my regular group in FG through some absolute convulsions like FGU going through and out of beta and the release of lighting and every week the PHB has been reliably there for my players and the commercial adventure module still works and wow now the maps have lighting! In my limited experience of Foundry everything breaks all the time.
so yeah, depending on the user's decisions, it can be more or less work to have the modules all good and dandy when you decide to hit the update button. i would also like to inform people there is no imp with a gun to your head forcing you to hit the update button at any moment in time. you can do it daily, hourly, monthly, yearly...
being on the cutting edge in any industry comes with issues. in terms of modules, hiding things from consumers for 6 months to make sure they are not gonna cause the lowest common denominator any issues, rather than push them out when they are ready to work for most users, is a choice many prefer. up to each person to have their preference, but if they prefer otherwise, they can just delay the updates to cater for this. not for a year really but ye, not on release day or week.
all that said, i would like to stop things for a moment to state this:
foundry experience isn't perfect. and it does require fiddling with modules to have automation going for most systems. modules can have conflicts sometimes, or take a couple weeks to work on foundry's newest version, or with another module you like. you can have all dnd content but it is not there officially. and relies on 3rd party people for some features most of us here love. if this detracts from your experience with a VTT it most likely isn't the VTT for you. considering the prices involved with FGU dnd 5e, you can afford to try out foundry on a whim and it's a drop in the ocean for you. who knows, maybe for your needs, wants, tastes and willingness to give it a shot it works out, maybe it doesn't, if you don't have the time to waste on trying, don't even consider it. if you always seek the best possible experience it's worth to give it a go.
targeting with a keybind has now been integrated into foundry.4) The UI is more familiar at a glance, but it still requires arcane juggling the moment you dive deeper. Double right-click to target is not superior to CTRL-click to target. And because Foundry doesn't speak RPG, accessing stuff is often a bit obscured by the totally generic nature of the object model. For example, you cannot see what damage weapons do at a glance on your character sheet. You have to open up the details pop-up, which is a tiny icon and highly non-obvious. I would actually say that we have more plaintive calls for help accessing basic player stuff to the GM and the one technohacker member of the group for Foundry than we ever have for FG. So this much-vaunted UI is actually no easier in practice than FG's much-derided UI. Especially not once you've got 40 extensions installed.
the UI and UX is better. it is more generic in names for things, but expecting a competing platform to use the same names for things or have features work in the same way is not a fair expactation to have. using the word "vision" instead of "sight" should make it technohacker non rpg land.
you can see the damage weapons do at a glance on many game systems, and in dnd 5e specifically if you use the most popular character sheets rather than the basic system one. (yeah "there's a module for that", i know. but tidy sheet has been on foundry since it came out and never once broken too, so, you know..)
also, are you telling me, your group playing for years on FG or FGU has less doubts and questions than the people playing on new platform? nooo..... it can't be. people having doubts on new stuff?
sarcasm aside, i do wonder just how much people try to learn the new platform rather than expect it to be their old platform in a new name with extra features. for an analogy, it is common to find users that try to drive the car faster by trying to whip it harder or pulling reigns rather than using a sterring wheel or saying shifters and gears are arcane and break all the time, and then yelling the car is much worse than the horse for transportation, as the horse has beein great for centuries.
i have the similar experience, but in mirrored fashion. the amount of aid i've provided to FGU users and the amount of times i get FGU asshats that can't make a logical argument and just have a holier than thou, traditionalist atitude is worse than the roll20 toxic % or astral, owlbear rodeo, talespire communities.5) I'm sorry to say it, but the fraction of tribal asshats in the Foundry online supporter community seems to be higher than FG or Roll20. There ARE plenty of nice and supportive people out there, but there's also something of a rabid-follower-one-true-way-information-must-be-free-sheeple thing going on too. This may just be my mistaken impression but there it is, that's my experience. I found it rather off-putting.
maintance is a potential concern. even for most savvy users. i have spent like 10h in 1 entire year on maintnance. a very different experience than your GM it seems. even tho i used 3 times more feature modules.WHAT IT IS NOT GOOD FOR
Maintenance reliability the moment you have extensions, which you will because achieving the awesome requires them
5E content, and purchased adventure content generally
Picking it up and running a game by Saturday (our regular GM spends HOURS AND HOURS doing prep. It's nothing like buying Icespire Peak and away you go)
The learning curve is significantly steeper than Roll20 and player-side automation is much worse especially for 5E
Hard to recommend as your first VTT as a result unless you are comfortable with GitHub and basic developer sysadmin chores
Foundry is a hacker toolbox, not a one-stop-shop VTT
5e content can be like what you say for any user who doesn't gain information that would prevent it to be so. unfortunately WotC is not a good company to do business with, and cause this issue. anyone that wants to just buy x adventure module and have it just work in foundry, or use the latest y rule book can, easily too. but they won't be finding that inside foundry void of anything else.
learning curve is higher than roll20 on account of you doing more than in roll 20. for players of dnd 5e, with all automation, it can be lower than FGU assuming the GM knew how to make it so, which is the fault. requiring this user knowledge and it not being obviously apparent and easily found is a lacking. especially compared to FGU.
i have literally helped hundreds of ppl with their 1st vtt experience due to doing a lot of Westmarch and One shot type sessions, and the feedback i got was overwhelmingly positive. it is a much better 1st vtt experience than roll20 fundamentally. but to do the same automation as FG in 5e, from the GM perspective, it will be a much steeper learning curve and harder. for players, it is not the same however. it can be easier than FGU due to the latter's outdated UI/UX imho.
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January 18th, 2022, 22:07 #180
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