Thread: Kelrugem's extensions
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September 5th, 2021, 21:21 #441
Seems like the latest Token Height Indicator just broken compatibility with your extension.
https://www.fantasygrounds.com/forum...l=1#post618835
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September 6th, 2021, 06:02 #442
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 314
For making melee more fun I really liked tome of battle book of nine swords in 3.5. that book also has a lot of opposed skill rolls
We are waiting eagerly for your opposed skill rolls stuff, it will be awesome. There are several things we dont use because it slows down the game without automation. My suggestions are:
Make the opposed skill rolls work with if and ift effects.
Opposed skill checks can include your spell tags for bonus vs them, see example
Make is see how many times we have beaten it by 5, like hit by +5, hit by +20, miss by +10, like bmos ammunition manager. Or make it work with that extension.
When choosing skill we can choose every skill in the skill tab like knowledge religion or custom made skills
Static modiferer multiplied by Choose skill or cmb or caster level + field for static modifier + ability core modifier VS static modifier multiplied by opponents skill or cmd or AC or HD or CR +static modifier + opponents ability score.
There might be more options that is neccessary that I am missing here
Examples of use
Feint: bluff vs 10 + BAB + wis modifier
Demoralize: fear effect. Intimidate vs 10+HD wis modifier
Knowledge vs monsters. Knowledge vs 10+CR
Climb vs cmd, I get bonus based on how big they are (here is why ift: size effects are nice to have)
Ac bonus feat cant remember name: sense motive vs AC
Dont provoke AOO while moving: acrobatics vs CMD
I will post more if I remember them.
Edit: added feature how much we beat the opposed roll byLast edited by Svandal; September 6th, 2021 at 06:22.
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September 14th, 2021, 20:06 #443My extensions for 3.5e and Pathfinder
Bug reports please here
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September 14th, 2021, 21:23 #444
For how much you beat the roll by you can absolutely steal my function from Ammunition Manager:
https://github.com/bmos/FG-Ammunitio....lua#L272-L278
https://github.com/bmos/FG-Ammunitio....lua#L109-L122
I've yet to see a need for more granularity than 5, 10, etc and that way it doesn't give away the exact DC.Last edited by bmos; September 14th, 2021 at 21:25.
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September 21st, 2021, 21:31 #445
Thanks for the suggestion, bmos
@all: Finallyyyyy, I have a github profile and have uploaded all my extensions as repositories here: https://github.com/Kelrugem So, in case you are a community dev who wants to contribute to some code, then feel free to do it via Github (but private messages and so on are still okay of course ) I also created a project: https://github.com/users/Kelrugem/projects/1. I also tried to link it with my Orcid ID (an ID for uniquely identifying authors of creative work, mainly research), but not sure if I succeeded (hence, I also simply added my Orcid ID to my profile description)
By the way, there is now a donation button in all Forge profiles of the people who toggled that they may sell an extension: https://forge.fantasygrounds.com/crafter/2/view-profile (upper right)
I was at the very beginning of the Forge testing, and then it was not possible to not toggle that, hence, I got the donation button, too. I can sadly not remove it, therefore I now thought a while on it what I should do with that. Since I basically cannot avoid that someone uses that button: If you want to donate something and you can really afford a bit, then I appreciate a donation but there is of course no obligation to do so, my extensions stay free of course, and there is no guarantee from my side how much time I can commit on my projects; so, only use the donate button if you are comfortable with the current features, not thinking about any possible kind of features I was thinking about loudly In case you ever donated something and realized that it was too much for you, then hit me a private message and I send it back of course
Thanks, and sorry that I am currently extremely slow with new features; my life is still chaotic, my new job should have already started in Taiwan, but Taiwan closed their borders because of the pandemic. Now I start on 1 October with my job as post-doctoral fellow, but with my home office still in Germany until the borders are open again (so, since the defence of my PhD I feel like "on the jump", but I cannot "jump" )Last edited by Kelrugem; September 21st, 2021 at 21:40.
My extensions for 3.5e and Pathfinder
Bug reports please here
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September 21st, 2021, 21:57 #446
Yahoo! The only issue I see happening is that alternate overlays and original overlays are going to be hard to collaborate on since they're the same except for a few pictures.
I'd recommend putting them together and having some sort of build script that would mix/match the right stuff if you don't want to just make one a theme for the other.
Sorry to hear your move is postponed, that can be a very uncomfortable feeling.
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September 21st, 2021, 22:08 #447
Ah, yes, I was also thinking about that this may be confusing; not sure how to build an automatic script, but for now I may just delete the alternative or original version and copy the changes to the other version separately outside github (or rather replacing the graphics for the other version as I am usually doing it)
(thanks for the words about the moving )Last edited by Kelrugem; September 21st, 2021 at 22:10.
My extensions for 3.5e and Pathfinder
Bug reports please here
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September 22nd, 2021, 01:19 #448
- Join Date
- Apr 2020
- Posts
- 32
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September 22nd, 2021, 03:45 #449
- Join Date
- Oct 2019
- Location
- Hong Kong
- Posts
- 310
could the overlays and alternative overlays be a menu toggle, like selecting a background decal is? or would that cause funky things if a map was already loaded?
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September 22nd, 2021, 08:15 #450
oh, nice, let me know; thank you very much, I appreciate it The first time that I really use Github
the reason why I did not change that (yet?) was that then the users do not need to download all the graphics; especially the first version had rather big file sizes until bmos made their sizes smaller, and then I preferred to have a separate version for the alternative overlays If I am not mistaken, clients also need to download all the files on the first connection, and with that I wanted to avoid any problems with logins etc; but maybe I just overthink itMy extensions for 3.5e and Pathfinder
Bug reports please here
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