DICE PACKS BUNDLE
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  1. #541
    MrDDT's Avatar
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    Quote Originally Posted by LordEntrails View Post
    Doesn't just a regular wall and door do this? And of course players are not using Party Vision.

    If you use terrain so those outside can see the tent, they will see in, and anyone in will see out.
    You can't walk thru a wall.

    However, if you make a double invisible wall you can do it.

  2. #542
    Quote Originally Posted by LordEntrails View Post
    Doesn't just a regular wall and door do this? And of course players are not using Party Vision.

    If you use terrain so those outside can see the tent, they will see in, and anyone in will see out.
    Yea that exactly my problem, I don’t want to hide the tents and wagons or the map doesn’t really look right, I just want players and/or npcs to be able to go inside those things and disappear, and also not be able to see out

  3. #543
    Quote Originally Posted by MrDDT View Post
    You can't walk thru a wall.

    However, if you make a double invisible wall you can do it.
    Interesting, could you elaborate?

  4. #544
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    Quote Originally Posted by timdog88 View Post
    Interesting, could you elaborate?
    You can use an illusionary wall. These block vision, but not movement.

  5. #545
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    Quote Originally Posted by timdog88 View Post
    Interesting, could you elaborate?
    Simply goto the option in the "walls" on the map image. It's next to windows and pit. It will create a yellow line type wall. Which can't be seen through (either way) however, it can be moved thru by players or DM.

  6. #546
    I was hoping the pit occluder would do what I wanted, but it looks like the pit keeps whoever is inside it from seeing out, but people outside can still see in

  7. #547
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    Quote Originally Posted by timdog88 View Post
    I was hoping the pit occluder would do what I wanted, but it looks like the pit keeps whoever is inside it from seeing out, but people outside can still see in
    Don't use pit, use the one to the left of it.

  8. #548
    I gotta say though, last night was my first time running since lighting was added, and it ran very smooth, and was really neat. Kudos to the FG team you’ve got a great product

  9. #549
    I started doing some LoS and effects for some quality MM maps - though I can't seem to figure out how to save them so I can send them to someone else who also uses FGU. Can anyone help with this?

  10. #550
    LordEntrails's Avatar
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    Quote Originally Posted by Lukeass View Post
    I started doing some LoS and effects for some quality MM maps - though I can't seem to figure out how to save them so I can send them to someone else who also uses FGU. Can anyone help with this?
    You have to export the maps to a module. Note that assets won't be exported, only refences to them, so whomever opens the module will need the same assets or it will not work for them.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

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