-
July 10th, 2021, 01:13 #511
Effects are created using the words in the spell where those can be deciphered by the system. There’s no wording that I know of which would end an effect on the next action.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
July 19th, 2021, 00:54 #512Crusader
- Join Date
- Mar 2020
- Posts
- 12
Okay so I've mostly figured out how LOS and masking works - I'm no longer using the masking but I am now using the vision and lighting ( especially now that they're within a darker area than they've ever been). The issue I'm having with this though is that it doesn't keep revealed (or even somewhat an outline) of places they've previously been. Is there a way to accomplish this?
-
July 19th, 2021, 01:16 #513
As long as the tokens are not removed from the map then the players should see where they have been. It’s dark but it should be just about visible. Fog of war isn’t preserved if the tokens are removed from the map.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
July 23rd, 2021, 02:27 #514High Patriarch
- Join Date
- Mar 2020
- Posts
- 555
Hi Zacchaeus,
I have acquired a number of LOS map modules from Patreon. Unfortunately each small set is a single mod file and they are cluttering up my module load screen. Do you know how I could combine all those small sets of map files into a single large mod file to simplify use?
Thanks
Web
-
July 23rd, 2021, 17:45 #515
If you are able to unzip the module files you can put the contents into one folder and zip that back up and change the .zip to .mod. You'll need a small definition file and if you wan a thumbnail; but otherwise just a folder with the images and the xml los data is all you need.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
July 23rd, 2021, 18:03 #516High Patriarch
- Join Date
- Mar 2020
- Posts
- 555
Is it possible to load all the map modules and then export them as a single module?
-
July 23rd, 2021, 19:14 #517
Possibly. It depends on how the modules were constructed.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
July 24th, 2021, 13:48 #518Crusader
- Join Date
- Mar 2020
- Posts
- 12
-
July 24th, 2021, 13:53 #519My extensions for 3.5e and Pathfinder
Bug reports please here
-
July 24th, 2021, 14:00 #520Crusader
- Join Date
- Mar 2020
- Posts
- 12
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote
Are you sure you turned on LoS? If you just activate dynamic lighting, then you probably won't have this 

Bookmarks