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  1. #141
    Quote Originally Posted by ShadeRaven View Post
    I imagine Trenloe plans on trying to support almost all of the rules in the long run.

    Out of curiosity, what have you been finding that lasts only 1 round? It seems to me that most Temporary Hit Points I come across have a 1 minute duration (10 rounds).
    I know of a few, Orc Ancestry Victorious Vigor.
    Also the Call the Blood Spell



    Last edited by kaernunnos; July 6th, 2021 at 14:19.

  2. #142
    Quote Originally Posted by kaernunnos View Post
    I know of a few, Orc Ancestry Victorious Vigor.
    Also the Call the Blood Spell
    Victorious Vigor! Ah ha! Didn't catch that one. Call the Blood actually lasts for 1 minute. The way it reads is a little confusing, though, like it's almost a part of the 1 round quickened, but at the end, it lets you know it lasts a minute.
    Ultimate License Owner since 2011 and FG GM since 2008
    Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials

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  3. #143
    Quote Originally Posted by ShadeRaven View Post
    I imagine Trenloe plans on trying to support almost all of the rules in the long run.

    Out of curiosity, what have you been finding that lasts only 1 round? It seems to me that most Temporary Hit Points I come across have a 1 minute duration (10 rounds).
    Here's the ones that I've been looking at:

    Replenishment of War
    https://2e.aonprd.com/Feats.aspx?ID=293

    Steel Yourself!
    https://2e.aonprd.com/Feats.aspx?ID=2009

    Rallying Charge
    https://2e.aonprd.com/Feats.aspx?ID=2011

  4. #144
    A different issue:

    I've had it in the past couple of sessions that there was a player for whom the HP of the party (or even himself) doesn't update properly in the combat tracker. I've experienced this even myself when playing, where it updated correctly for all other players. I have no indication as to what triggers this and will post more information here if I find out. The only thing in relation to this that might be relevant is that it seems to be always the same player and that we have a similar campaign setting for displaying hit points (bar on allies, dot on enemies on the map, and detailed wound stages in the tracker).
    Last edited by Montis; July 7th, 2021 at 10:25.

  5. #145
    There are a few out there, indeed! Especially for those battle master types.

    As for the HPs.... the only time I have encountered anything similar is when someone is vastly out of sync. Unfortunately, there's no easy way to determine when, why, or how that happens. Most the time, having them relog into FGU, or even go as far as doing a reboot, then relogging, seems to clean things up, but it's not guaranteed from what we've experienced.
    Ultimate License Owner since 2011 and FG GM since 2008
    Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials

    Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)

  6. #146
    Another issue I found while browsing through the PF2 Steam library:

    https://store.steampowered.com/app/1...r_listid=68152

    The image displays Starfinder Society, however it's clearly a Pathfinder Society Quest.

  7. #147
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    Quote Originally Posted by Montis View Post
    Another issue I found while browsing through the PF2 Steam library:

    https://store.steampowered.com/app/1...r_listid=68152

    The image displays Starfinder Society, however it's clearly a Pathfinder Society Quest.
    Thanks for reporting issues you find, but can you report anything wrong with the FG store or Steam directly to [email protected] please. These aren't things that the ruleset or DLC devs can fix directly. Thanks!
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  8. #148
    but can you report anything wrong with the FG store or Steam directly to [email protected] please.
    Alright, will do.


    This one's for here and I'm unsure if it's intended behaviour or not:

    If I have a monster that is WEAK: 10 critical and I deal damage to it with a weapon with one or more damaging property runes (e.g. shocking), the extra damage will be calculated multiple times; once for each damage instance.
    Same goes for RESIST: 10 critical, however in the opposite direction, of course.

  9. #149
    Trenloe's Avatar
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    Quote Originally Posted by Montis View Post
    This one's for here and I'm unsure if it's intended behaviour or not:

    If I have a monster that is WEAK: 10 critical and I deal damage to it with a weapon with one or more damaging property runes (e.g. shocking), the extra damage will be calculated multiple times; once for each damage instance.
    Same goes for RESIST: 10 critical, however in the opposite direction, of course.
    That's intended. Each damage instance is treated separately.

    Some info from a Paizo PF2 dev here: https://paizo.com/threads/rzs42bxf?T...ness-System#24
    Last edited by Trenloe; March 8th, 2022 at 15:49.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #150
    Trenloe, what effect strings work on item automation fields? Per my post #138 I tried the HEAL effect but it did not add temporary hp to the character in the combat tracker though it did show the effect in the effects area. Just trying to understand what effects work currently vs the future. thanks

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