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May 21st, 2021, 11:35 #1
Pathfinder 2 - Release 18 information thread.
Release 18 is live! May 25th, 2021
Overview video: https://youtu.be/MJ__B6UykZs More detailed videos available in post #4 below (from the R18 test, but still useful) and more videos to be added.
The Core Rules, Advanced Player's Guide (APG) and Lost Omens Character Guide (Player) have had some of the new automation added. There's a lot more to add, which will be done over time.
The Core Rules has also had an incremental update to the long process of applying the second printing errata - there are 569 documented changes in the Core Rules, and it's a slow process to go through them. The Core Rules DLC released on May 25th is currently updated to #404 in the list - Chapters 1 - 7. Work is ongoing on this.
Character Creation Videos
- steps through creating Gnoman the Barbarian! A good guide to how to quickly create a PF2 PC in Fantasy Grounds: https://youtu.be/7j0qfzqAynA
- creating an azarketi fighter using the free web supplement: https://youtu.be/svt8fEazaeoLast edited by Trenloe; June 23rd, 2021 at 12:05.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 21st, 2021, 11:35 #2
Release 18 information
There are many changes in this release. Most of them are listed below.
Character sheet
- Ability tab lists order by the level the entry was applied on. Added buttons to change set order by to either name, level applied ascending (default) or level applied descending.
- Allow dragging of a Class record to the class link - allows changing the base class record. Needed for Beginner Box support.
- Minor changes to the initial size of secondary (detail) windows to display new fields/format better.
- "A" (automation available) indicator added to new records with this functionality.
- Added basic effects to weapons in the PC actions tab - these are applied to attack and damage actions. Can be initially populated via new item "use" automation.
- Combat tab: Added attack proficiencies and character effects. Attack proficiencies are automatically built from existing text based data if none already exist - a warning message will appear for each PC when then conversion process is carred out - this is usually a one off upgrade process per PC.
- Inventory tab - removed "show in mini sheet". Added "A" indicator if item includes automation. "Item" automation triggered when item is equipped.
- Skills tab - minor changes to layout to cater for the permanent display of add buttons.
- The Chargen tracker will open if a class record is dropped on the PC sheet.
- Chargen Tracker: Added "Level Up" button - this will use the currently linked class record to add one level to the PC.
- Actions tab - equipping a weapon will equip that item - triggering any "item" effect automation. The weapon equip button will be shown in standard and preparation mode.
- Appropriate character effect applied when armor with the "bulwark" trait is worn (equipped).
- No coin bulk checkbox added to bulk parameters window.
- Calculate inventory total item values to highest coin denominator. e.g. 10 sp converted to 1 gp
Effects
- New effects: SAVERESULT (changes the success level of a save) and SAVEDAMAGEPER (changes the basic save damage percent received).
- Added character "permanent" effects (via an ability of equipped item) and character weapon "use" effects that trigger via an attack or damage action. These can be shown or hidden in the combat tracker.
- Character permanent effects have limited dynamic variables that get populated when used. For example: {LVL} for level, {HLVL} for half level, {HLVLM1} for half level, minimum 1.
- Single button in spell cast action to apply all relevant effects from that spell - based off the last stored save result.
- DMGTPE and DMGSTYPE effects are now targetable.
Automation
- New automation system for applying ability and item automation. Details elsewhere.
- Spells now have their actions embedded in the spell record. Currently testing an initial load for the Core Rules spells.
- Automation functionality added to Hazard records - Reactions, Routine and Other Actions fields.
- [TRAITS: abc] option to NPC ability automation "Damage" entry
- Result tracking for NPC automation abilities: Save, Attack and VsDC
- Class kit functionality
- "OpenLink" NPC ability automation to embed a link within an NPC ability text to provide more information - currently only supports spells.
Actions
- Added "apply all related effects" to spell cast action. Based off the results of a spell cast "save" action, the relevant spell effects can be applied.
- Added "save state" to the save action. The system will store the results of the last save triggered for each action - allowing the effects related to a save result to be applied more easily.
- "basic" trait added to save actions that are tagged as "half on save" damage - i.e. they're a "basic save".
- Attack action will use basic weapon "use" effects.
- Damage actions will use basic weapon "use" effects.
- PCROLL functionality.
- Re-write of damage code to better cater for PF2 handling of immunities, weaknesses and resistances.
- Alignment damage immunity.
Record additions/changes
- Added "Source" entry to feat and background records. Source will be added to more records in future.
- Added "Automation" entry to item record.
- Added "Automation" entry to lookup data top level record (automation on lookup data child records remains).
- Added NPC automation fields and functionality for Hazard reaction, routing and actions fields.
- Added effects fields to spell records. These are auto populated into the record when added to the PC sheet.
- Added "result" field to spell effect actions - allows the result of a previous save action to apply a specific effect.
- Moved the focus points data for a focus spell class to be stored in one place for the PC. This means that if a PC has multiple focus spell classes they will all use the same focus point pool as per the Core Rules.
- Added a spell slot stat/modifier to spell classes - allowing an ability to modify the number of spells available per slot. This is primarily used in the cleric "Divine Font" class feature.
- Removed metamagic field from spell and heal damage editor.
- Added "spell base stat" to the spell damage and heal editor - allows the stat set in the spell class to be used within the calculations.
- Beginner Box code for various record types.
- Data lookups - better handling of short names in searches - e.g. "orc" would match "sorcerer" previously. It shouldn't now.
- CreatureAbility lookup data type
- Product "source" field for item and spell records
Other
- Sidebar buttons changed to red/yellow design more in fitting with the ruleset.
- Senses integration for v4.1 lighting.
Fixed:
- RS2.082 Alignment damage applying to all targets - should only apply to opposite alignments.
- RS2.095 "except" immunity damage types are parsed as immunities
- RS2.097 Multiple weaknesses and resistances not being handled correctly - only the highest of each should be applied.
- RS2.107 Immunity not handled correctly for Critical success/fail basic save damage
- RS2.109 Sorcerers start with 5 cantrips not 6
- RS2.110 Weapon attack bonus field is untyped and is used for weapon potency runes, which are item bonuses.
- RS2.111 FGU - Drag/Drop of critical damage dice with the fatal trait raises error
- RS2.112 RESIST: XX all not applying to each separate damage type as per page 453 of core rules
- RS2.113 RESIST exception for "Cold iron" parsing just "cold"
- RS2.114 Sidebar toggle buttons difficult to read when depressed
- RS2.115 PC sheet, skills tab, new buttons overlap header
- RS2.116 Inventory total value doesn't update if item cost contains commas
- RS2.119 Dragging NPC "effect" automation raises error
- RS2.120 Persistent damage effcect application for an unidentified NPC shows the NPC name in the chat window.
- RS2.121 Damage entries with "critical" damage type are doubled for a critical - they shouldn't be.
- RS2.121 Basic save double damage not doubling individual damage entries
- Chargen trackers Ancestry feat button would show goblin ancestry feats of a Hobgoblin.
Last edited by Trenloe; May 25th, 2021 at 13:19.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 21st, 2021, 11:35 #3
Things to note!
- PCs created prior to release 18 will have their attack proficiency data auto populated when first opened - a one off message will be displayed within each character sheet. This should be fairly accurate for low level PCs, but higher level PCs not so much. Always check that the attack proficiency data has been populated correctly in the combat tab after the initial proficiency creation, and applied to weapons in the action tab. Some "name" attack proficiency data won't apply to special item naming - e.g. A named proficiency of "rapier" won't apply to a "+1 striking rapier" as the proficiency name has to match the weapon name exactly.
- New automation and spell actions won't update data added to a character sheet prior to release 18 - the record will need to be re-added to apply the relevant new data, if available. The best approach is to re-add the record, check everything is OK (edit as needed), and remove the old. Only do this for records that contain new data.
- Check that your extensions are compatible with Release 18. There's a lot of code changes in this release, and it's possible that extensions could override the new code resulting in errors or incorrect functionality.
Last edited by Trenloe; May 28th, 2021 at 10:06.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 21st, 2021, 11:35 #4
R18 test videos - still useful
The following videos were put together during the test period. They're still of use, but there may be slight changes from what's presented in these videos and the final release 18 functionality.
Top level overview video available here: https://youtu.be/wzTGwbsNSh0
Video on how Release 18 interacts with the FGU lighting effects: https://youtu.be/gJpgNdnGq1w
Detailed part 2 update video on automation available here: https://youtu.be/2GGI50epWW8
Part 3 - new spell action functionality presented in this video: https://youtu.be/Scwxi-GHPmM
Part 4 update video covering save effects available here: https://youtu.be/PUHT2H_eurE
Part 5 update video showing new PCROLL functionality - where the GM can request saving throws from the PCs and their results are integrated into the new save result/apply all effects functionality: https://youtu.be/4ed5FwEsi6cLast edited by Trenloe; May 25th, 2021 at 17:41.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 21st, 2021, 11:35 #5
Known issues
Known issues:
- Occasionally PCROLL effects on NPCs won't be updated with the save result text. ApplyAllEffects functionality still works correctly, just the save result label is missing. Fixed an issue in R18e - not sure if there are any more possible causes of this base issue. Monitoring for further issues.
Current live release = R18f
Fixed issues:
- Adding class kit error (FGU only). Fixed in R18a.
- Drag roll attack - error with new item bonus code (FGU only). Fixed in R18a.
- Add class kit at the end of level 1 (after adding free boosts) is unreliable. Fixed in R18b.
- Save results not tracking reliably for players. Fixed in R18b.
- Feats list launched from chargen tracker don't show the "A?" automation indicator. Fixed in R18c.
- Item bulk not being added to inventory list until item record first opened when added from a class kit. Fixed in R18c.
- Armor AC not being applied until equipped cycled when added via a class kit. Fixed in R18c.
- The "ApplyAllEffects" code won't apply all effects (including removing the PCROLL effect) if there isn't at least one save result. Fixed in R18d.
- Spells campaign data list - filters that use traits won't display feats with comma separated traits. Fixed in R18d.
- Some [ITEM ...] automation wouldn't work correctly for class features and feats. Fixed in R18d.
- Error when using CHOICE automation without required category and sub-category names. Fixed in R18d.
- PCROLL - basic save damage not being applied correctly if cooldown [USED] indicator in ability title. Fixed in R18e.
- Occasionally PCROLL effects on NPCs won't be updated with the save result text. Fix in R18e - still monitoring to see if this is fully fixed.
- [HP misc +X] automation not operating correctly on items. For example: https://www.fantasygrounds.com/forum...of-good-health Fixed in R18f.
- [EFFECT use ...] automation would add multiple effects as item was dropped, carried, equipped... Fixed in R18f.
Last edited by Trenloe; June 22nd, 2021 at 20:17.
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May 21st, 2021, 11:35 #6
New Automation
Reference document: https://docs.google.com/document/d/1...it?usp=sharing
Last edited by Trenloe; May 25th, 2021 at 17:45.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 21st, 2021, 11:36 #7
New Effects
More details, and a video, to come on the new SAVERESULT and SAVEDAMAGEPER effects.
Updated Wiki (not live): https://docs.google.com/document/d/1...it?usp=sharingLast edited by Trenloe; May 25th, 2021 at 17:45.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 21st, 2021, 11:36 #8
Placeholder 8
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 25th, 2021, 17:47 #9
Future releases
Incremental updates and bug fixes to Release 18 will be ongoing.
Future major releases bring significant functionality. The following is currently planned for future releases - this information is subject to change and nothing is set in stone at this point.
Release 19 - approximate mid 2022.
- Additional actions tab added to the character sheet - contains PF2 action data. This tab will be the main place to access and carry out PF2 actions for a characters - skill actions (e.g. demoralize), feat based actions, class feature based actions, item based actions, general actions, etc., etc..
- Addition of a new record type - "Action" to cater for PF2 actions and automation.
- New action based automation, for example: Skill vs. DC (for skill based actions such as trip, push, demoralize, etc.), attack & damage (for bombs and other things), heal (for healing actions and items), effects, etc..
- Tracking and handling of afflictions.
- Automation of the dying process and wounded condition.
- Option to select a specific skill for initiative.
- Desktop modifier buttons/controls.
- Damage combination for features such as flurry of blows.
- Simplify effect targeting with "To Me" option.
- Filter by trait - if performance is acceptable.
Release 20+ - ETA end 2022.
- Animal Companion handling
- Encounter XP and Threat calculations.
- Better presentation of chargen option windows and data selection.
- Tighter integration of magic items and their abilities/effects.
- Crafting and forumulas.
- Distance calculations for ranged attacks.
Last edited by Trenloe; January 1st, 2022 at 16:00. Reason: Updated estimated timelines
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 25th, 2021, 19:53 #10
Oh, wow. I've been waiting for this one for a long time! Loading it up right now to check it out.
Quick question- and feel free to just say, "Man, check the tutorial."- but on the PCROLL effects, I don't see anything in the monster tab on the combat tracker that applies the effects. Am I missing that somewhere? Like the ghoul for instance. I clicked alt + his paralyze effect. The pcroll thing shows up on the tracker, but... how do I apply it? I don't see it anywhere.Last edited by Milke; May 25th, 2021 at 20:00. Reason: afterthought
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