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  1. #121
    Hmmm...does anyone have anything specific to Interstellar Wars (Gurps 4th) that I can use in my campaign? I already have basic MoreCore ruleset installed and a lot of skill + talents typed into system.

  2. #122

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    871
    Quote Originally Posted by Theros View Post
    Hmmm...does anyone have anything specific to Interstellar Wars (Gurps 4th) that I can use in my campaign? I already have basic MoreCore ruleset installed and a lot of skill + talents typed into system.
    Geez...It's been a little while since I thought about this campaign. Unfortunately, other than images I used, there isn't much from that campaign which is portable to the current ruleset. I'm curious...if you are using GURPS, then you should probably be using the GURPS Ruleset for FG and not MoreCore.
    Last edited by ronnke; July 26th, 2020 at 06:56.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #123

    Join Date
    Aug 2019
    Location
    Reseda, CA, (Los Angeles)
    Posts
    11
    Hello,
    How many character points do the PCs get, and what is the Disadvantage Limit? Are realistic and cinematic Martial Arts, Magic, and Psionics allowed? What's the tech level, mana level, and control rating? Which book has the game setting?

    What days and times will you be playing??? I'm available:
    Sundays: after 5:30 pm Pacific
    Mondays: any time
    Tuesdays: any time
    Wednesdays: any time
    Thursdays: any time up until 6:00 pm Pacific
    Fridays: any time until 2:30 pm Pacific
    Saturdays: any time


    Thanks,
    Paolo



    Quote Originally Posted by ronnke View Post
    I am looking for 4 - 6 players, interested in playing a game set in the Interstellar Wars period of the Traveller universe. It will be played using Fantasy Grounds and the GURPS 4th Edition ruleset. Teamspeak3 will be used for voice communications, so the ability to at least listen in with Teamspeak will be necessary, however a microphone, while preferred, will not be essential.

    The characters will be members of the crew on the Emerald Monarch, a 400-dton frontier merchant ship. It’s mission to forge new trade routes and explore opportunities within the ancient Vilani Imperium, while the 4th Interstellar War looms in the background.

    Characters will be accomplished individuals built on 200pts.

    Game sessions may be weekly, or fortnightly. This will depend largely on the player’s availability.


    Game Calendar Link: https://www.fantasygrounds.com/calendar/?id=482

  4. #124

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    871
    Quote Originally Posted by DeviousIncubus View Post
    Hello,
    How many character points do the PCs get, and what is the Disadvantage Limit? Are realistic and cinematic Martial Arts, Magic, and Psionics allowed? What's the tech level, mana level, and control rating? Which book has the game setting?

    What days and times will you be playing??? I'm available:
    Sundays: after 5:30 pm Pacific
    Mondays: any time
    Tuesdays: any time
    Wednesdays: any time
    Thursdays: any time up until 6:00 pm Pacific
    Fridays: any time until 2:30 pm Pacific
    Saturdays: any time


    Thanks,
    Paolo
    Thanks for your interest. Unfortunately, this campaign ended about 7 years ago.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #125

    Join Date
    Aug 2019
    Location
    Reseda, CA, (Los Angeles)
    Posts
    11
    Oh no! Are you going to GM another GURPS game? I’m running a GURPS Martial Arts TL2 220 B.C. China game Thursday nights at 6:30 pm Pacific and a The Fantasy Trip game Sundays at 1:00 pm Pacific, if you want to join us, just let me know!


    Quote Originally Posted by ronnke View Post
    Thanks for your interest. Unfortunately, this campaign ended about 7 years ago.

  6. #126

    Join Date
    Aug 2015
    Location
    Western New York
    Posts
    254
    For what it is worth, I'm currently running a GURPS TRAVELLER campaign and running into minor speed bumps here and there. First and Foremost is the issue of what GURPS 4e tech levels correspond to what GURPS TRAVELLER tech levels etc.

    For now, this seems to be where I'm heading on that topic:

    Code:
    GURPS 3e                    GURPS 4e       Traveller Tech                 Mongoose Descriptor
    1-3                           1-3                  0                          Primative
    4                              4                   1                          Primative
    5                              5                  2-4                         Primative
    6                              6                  5-6                         Industrial
    7                             7/8                  7                          Pre-Stellar
    8                              9                   8                          Pre-Stellar
    9                              9                 9-11                         Early Stellar
    10                            10                12-13                         Average Stellar
    11                            10                  14                          Average Stellar
    12                            11                  15                          High Stellar
    Eventually I will start trying to use GUNS GUNS GUNS to create/craft weapons that are closer to the original GROUND FORCES and the like weaponry - but that's for another day well into the future. I've got too much on my plate now. I am creating some "Modules" with GURPS ULTRATECH material in it, but I'm also trying to upgrade my GCA5 book gdf files to include more equipment - as the GURPS ULTRATECH book is "unfinished". I find myself having to add things like "Night Shades" and other such items to the main data file.

    Ah well, sorry to see the Traveller campaign has been done for over 7 years. Hope it was a fun campaign!

  7. #127

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    871
    Quote Originally Posted by HalC View Post
    Ah well, sorry to see the Traveller campaign has been done for over 7 years. Hope it was a fun campaign!
    It was a good campaign.

    Fun fact. We are currently running a new Traveller campaign which is a tribute to this campaign, as it's 15 years this year since we started the Empty Peace.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  8. #128
    Quote Originally Posted by ronnke View Post
    It was a good campaign.

    Fun fact. We are currently running a new Traveller campaign which is a tribute to this campaign, as it's 15 years this year since we started the Empty Peace.
    I am glad to see it's still remembered. I really wish I could have stuck with the game longer, but I so enjoyed the time I had with y'all. I can feel Remi's impulsive itch coming back, so I just might keep an eye on my gaming schedule (real life has SUPER restricted gaming time lately).

    Regardless, thanks again for one of my favorite campaigns!

  9. #129
    If you are looking for a game that does not have the time restrictions I am running a Traveller play by post game using FG.

    Link to our site in my signature.
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.islandkingdoms.org - My D&D 2e game
    Dragonslayers.space - My Traveller play by post game

  10. #130

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    871
    Quote Originally Posted by King Joey View Post
    I am glad to see it's still remembered. I really wish I could have stuck with the game longer, but I so enjoyed the time I had with y'all. I can feel Remi's impulsive itch coming back, so I just might keep an eye on my gaming schedule (real life has SUPER restricted gaming time lately).

    Regardless, thanks again for one of my favorite campaigns!
    Long time, no see... Remi is well remembered. Nice to see you are still kicking around. But I think you have this wrong...gaming should be SUPER restricted for real life. :P
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

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