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  1. #71
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    A few fixes are available as part of the June 1st update - information here: https://www.fantasygrounds.com/forum...-June-1st-2021

    This is release 18c, with some additional data updates to Core Rules, APG and Lost Omens Character Guide.
    FG Wiki: How to Compile the FG Logs

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  2. #72
    I have another question rewarding [OPTION] automation.

    I used the example given for Barbarian Dragon Instinct but now I don't know how to access the option stored in:

    <xref>
    <id-00001>
    <name type="string">BIR</name>
    <value type="string">acid</value>
    </id-00001>
    </xref>

    Is this for effects or other automations?

  3. #73
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    Quote Originally Posted by Zieg View Post
    I have another question rewarding [OPTION] automation.

    I used the example given for Barbarian Dragon Instinct but now I don't know how to access the option stored in:

    <xref>
    <id-00001>
    <name type="string">BIR</name>
    <value type="string">acid</value>
    </id-00001>
    </xref>

    Is this for effects or other automations?
    XREf entries are dynamic variables used in character effects. The Dragon Instinct lookup data entries in the core rules contain code that uses this. For example, it will add a character effect of DMG: 4 melee, {XBIR} with {XBIR} being replaced with the value in the xref variable.

    The whole process is covered in the example character creation video linked in post #1 - starting at 9:00. https://youtu.be/7j0qfzqAynA?t=540
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #74
    Thanks.
    I saw all videos posted in this thread and didn't notice that effect being used, sorry but it was a lot of information to look into

    EDIT: by the way, I tried to add an item from a class feature (specifically a Formula Book (blank) for the alchemist) and it didn't work. Is it a bug or [ITEM] only works for equipment kits?
    Last edited by Zieg; June 2nd, 2021 at 14:51.

  5. #75
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    Quote Originally Posted by Zieg View Post
    EDIT: by the way, I tried to add an item from a class feature (specifically a Formula Book (blank) for the alchemist) and it didn't work. Is it a bug or [ITEM] only works for equipment kits?
    The [ITEM... ] automation should work for any of the records that have automation when it's added to the PC. Please provide full details of what didn't work.
    FG Wiki: How to Compile the FG Logs

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  6. #76
    fg_item_automation.png

    Formula Book (blank) is the exact name of the item.

  7. #77
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    Quote Originally Posted by Zieg View Post
    fg_item_automation.png

    Formula Book (blank) is the exact name of the item.
    Thanks for providing the example. This uncovers some issues for ITEM automation with class features and feats. I'll get that fixed. Thanks for reporting the issue.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #78
    I have found more PC automation issues. Here they are:

    1- If you try to name a SPELLCLAS focus in other way than Focus Spells it doesn't work.
    fg_spellclass_focus.png

    2- I don't want to limit the deities my players can take on character creation and I tried to make a CHOICE only with deity and I got a console error.
    fg_choice.png
    Attached Images Attached Images

  9. #79
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    Quote Originally Posted by Zieg View Post
    1- If you try to name a SPELLCLAS focus in other way than Focus Spells it doesn't work.
    I had specifically coded focus spell classes to be called "Focus Spells" so that any further automation that adds focus spells will add them to the same spell class. I'll update the documentation to indicate that you can't specify the class name for focus spells.

    Quote Originally Posted by Zieg View Post
    2- I don't want to limit the deities my players can take on character creation and I tried to make a CHOICE only with deity and I got a console error.
    Thanks for giving feedback on the error. I'll fix that in a future release.

    To make this work properly, please follow the automation documentation. You need to specify the lookup data category and sub-category name. There's an example in the documentation: CHOICE Deity|Primary|Core Deities (use inside square brackets). I haven't coded this to accept blank values at this stage. If you want your players to have access to all deities, then just ask them to drag the relevant deity from the lookup data Deities list to their character sheet.
    Last edited by Trenloe; June 4th, 2021 at 14:11.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #80
    I guessed it probably was intended but nevertheless I decided to let you know just in case.

    Thank you for your quick reply.

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