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May 31st, 2021, 16:52 #61Celestial Paragon
- Join Date
- Aug 2019
- Posts
- 2,025
I tried to emulate a spell action for our bard's "Inspire Courage". Unfortunately I failed, because ApplyAllEffects only seems to work when the save is done on "Targets", but not on "Self". I expected to be able to have him save on himself and then apply all effects on targets (effects are set to TRGT), but nothing happens when the button is pressed.
PS: Would also be nice if this could also work for attack rolls, not just saves (as in attack result triggers corresponding effect).Last edited by Weissrolf; May 31st, 2021 at 16:56.
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May 31st, 2021, 21:03 #62Crusader
- Join Date
- Jan 2020
- Posts
- 11
I apologize if this has been documented or addressed somewhere, I've been looking but have not bee successful in finding it so far.
I am looking for a reference of NPC coding for the apply all effects and how to code out failure, etc on abilities.
I tried to do so based on the video with the gorilla, but just cannot seem to get it to work at all. I pulled it up in the Bestiary so I could copy it, but I did not see the updates coded into it yet either.
I got the PCs all figured out and coded out all of their things, but I am running Age of Ashes and Abom Vaults currently and I usually go through and fix up the older automations (where everything is listed under Spells) so it pops up on the tracker.
I appreciate any insight into NPC coding with these new features to save me so, so much time deselecting and reselecting people
I love all of these updates btw, you have def made a fantastic system even better.
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May 31st, 2021, 21:10 #63Crusader
- Join Date
- Jan 2020
- Posts
- 11
And I just saw the picture on the page before this one and figured it out haha
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June 1st, 2021, 00:37 #64
I figured the spells out. And the creature abilities in the CT. The thing I need to figure out now is abilities on weapons. What is that part for.
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June 1st, 2021, 09:28 #65FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 1st, 2021, 11:33 #66
Welcome to the FG forums.
OPTIONS presents the user with a list of options to select (using "OPTIONS choice"). There are then two sub-options to this: "item" (which results in the items selected in the options list being added to the PC) and "XREF=XXX" which results in the relevant value selected being added to the PC XREF variables. The examples in the Google doc cover all three types - I've added a xref example. Plus there are a few examples in the Core Rules - the most class kits have item options, and there's only a couple of examples of the xref option: "Vengeful Hatred" feat and "Dragon Instinct" lookup data (which is the example in the Google doc).
I've added some information about the FILTER keyword in the Google doc as follows:
Automation entries can have a FILTER:Class=XXXX entry within the automation field. Currently only “Class” is supported. This allows all automation after the FILTER keyword to be applied only to a character who has a specific class.
For example: [Athletics trained]FILTER:Class=Druid[FEAT add animal companion|no|druid][SPELL add heal animal|focus spells|1]
This results in every PC being trained in athletics, but only PCs whose class is “druid” will also get the additional automation (FEAT and SPELL) applied when the record with the automaton is added to the character.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 1st, 2021, 16:44 #67
Oh. I guess I worded it wrong. I'm talking about when you click on the magnifying glass next to a weapon on the abilities tab. And it says Effects at the bottom.
I'm guessing it's for like crit specialization effects and stuff? I just didn't see where that was on any of the instruction pages.
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June 1st, 2021, 16:52 #68
They're simply adding standard effects - but they only apply to attack or damage actions from that weapon; which primarily means ATK and DMG effects, but could include other effects that impact attack and damage rolls. Essentially the effects on a weapon are added to the effects (character effects and combat tracker effects) when an attack or damage action is made from the weapon.
An example, a weapon with the "Holy" weapon rune deals an extra 1d6 good damage against evil targets. You could add an effect to the weapon where the Holy rune has been etched of: IFT: ALIGN(evil); DMG: 1d6 positive and this will do 1d6 positive damage to any damage actions of the weapon against creatures with an evil alignment.Last edited by Trenloe; June 1st, 2021 at 16:58.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 1st, 2021, 17:47 #69
Ohhhh. That's cool. So I can still just add extra flame damage or whatever to the weapon's damage. But I can add an effect like you said, that is conditional with the IFT command. Neat. Thanks, Trenloe.
I've been checking out your Youtube videos on your page. Those are really handy to watch a couple times thru.
Did they take away the button for Perception checks on the front of the character sheet? I have several characters who have abilities that make their initiative checks higher. So I definitely need separate Perception buttons.Last edited by Milke; June 1st, 2021 at 18:09. Reason: afterthought
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June 1st, 2021, 20:11 #70
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