DICE PACKS BUNDLE
Page 16 of 47 First ... 6 14 15 16 17 18 26 ... Last
  1. #151
    I think I got aura effects working in PFRPG.
    If anyone is using the FG vision test branch (which this seems to require) and wants to play around with it, go for it.
    https://github.com/bmos/FG-Aura-Effect/releases
    Last edited by bmos; April 8th, 2021 at 21:43.

  2. #152
    Gonna test tomorrow on unity 4.1

  3. #153
    Quote Originally Posted by bmos View Post
    I think I got aura effects working in PFRPG.
    If anyone is using the FG vision test branch (which this seems to require) and wants to play around with it, go for it.
    That'd be awesome.. would it work on Classic to?

  4. #154
    Quote Originally Posted by Asgurgolas View Post
    That'd be awesome.. would it work on Classic to?
    No clue. You tell me :P

  5. #155
    Some reports about my tests so far (with and without other extensions) using this effect AURA: 30 friend; Aura of Heroism; ATK: 2 morale; SAVE: 2 morale; SKILL: 2 morale:
    • When I first apply the aura to my cleric with the group in range the FROMAURA effect on the group doesn't happen until either the cleric moves, or each group member moves.
    • When I disable or remove the AURA from my cleric, the FROMAURA on the group is left intact, and after that, even moving out of range won't remove it.

    I'm getting this error on several triggers [4/8/2021 12:55:21 PM] [ERROR] Handler error: [string "scripts/manager_effect_aura.lua"]:93: attempt to call global 'stripFromAuraInformation' (a nil value):
    • When there's more than 1 token inside the aura and 1 token leaves it. *(The FROMAURA still gets properly removed)
    • When the cleric moves out of range with more than 1 token in the aura. *(The FROMAURA still gets properly removed)
    • When I remove the aura from the cleric with someone in range

  6. #156
    Quote Originally Posted by Thamyor View Post
    Some reports about my tests so far (with and without other extensions) using this effect AURA: 30 friend; Aura of Heroism; ATK: 2 morale; SAVE: 2 morale; SKILL: 2 morale:
    • When I first apply the aura to my cleric with the group in range the FROMAURA effect on the group doesn't happen until either the cleric moves, or each group member moves.
    • When I disable or remove the AURA from my cleric, the FROMAURA on the group is left intact, and after that, even moving out of range won't remove it.

    I'm getting this error on several triggers [4/8/2021 12:55:21 PM] [ERROR] Handler error: [string "scripts/manager_effect_aura.lua"]:93: attempt to call global 'stripFromAuraInformation' (a nil value):
    • When there's more than 1 token inside the aura and 1 token leaves it. *(The FROMAURA still gets properly removed)
    • When the cleric moves out of range with more than 1 token in the aura. *(The FROMAURA still gets properly removed)
    • When I remove the aura from the cleric with someone in range
    Issues with "stripFromAuraInformation" are resolved in this updated version (watch the original thread for future versions).
    The other issues regarding adding/removing effects are good observations. That is how it is in the original extension, but perhaps I can find a way to get it to behave more intuitively.

  7. #157
    Remade my tests with the new version and the error message was gone, thx.
    For persistent auras like the paladin one it will work just fine, but for temporary buffs, like Aura of Heroism or Bard Songs, having the aura effect work when you add/remove the effect will be a huge help.
    But, even without it, this extensions add a lot to the game, gonna be using it from now on, thx for you work.

  8. #158
    Quote Originally Posted by Thamyor View Post
    Remade my tests with the new version and the error message was gone, thx.
    For persistent auras like the paladin one it will work just fine, but for temporary buffs, like Aura of Heroism or Bard Songs, having the aura effect work when you add/remove the effect will be a huge help.
    But, even without it, this extensions add a lot to the game, gonna be using it from now on, thx for you work.
    A workaround for the time being is to close the map and reopen it. That will reapply the effects.

  9. #159
    Quote Originally Posted by bmos View Post
    No clue. You tell me :P
    I'll try it later on then and let you mnow :P (so far I'm using the 5e aura effects, but these days I'm too busy to test this out)

  10. #160
    Quote Originally Posted by Asgurgolas View Post
    I'll try it later on then and let you mnow :P (so far I'm using the 5e aura effects, but these days I'm too busy to test this out)
    This is the 5E aura effects extension, just tweaked to fix some issues and work in Pathfinder.

Page 16 of 47 First ... 6 14 15 16 17 18 26 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in