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  1. #2691

  2. #2692
    Hi, Looking into using Morecore to play Deadlands, (The original NOT Reloaded) and I have a couple of questions:-

    1. is there any syntax that allows me to make a dieroller that accesses a table several times something like (p1)+5*(/rollon Tablename) ... where p1 is an input parameter?

    2. can I use /die #d#!k1 to test if it passes a test number ... I tried /die 3d6!K1 >(p1) ... but that rolls the dice but doesn't compare with p1

    3. is there anyway I can force a table roll to automatically display an associated graphic? (I am using the Card deck extension to draw playing cards and I would like to see the actual card rather than it simply written i.e. KH)

    Thanks, any help on any of these would be greatly appreciated
    NickT

  3. #2693
    Sorry to bother, but for some reason I can't seem to access the documentation page https://www.diehard-gaming.com/mchelp.html do check if it's something on your end. I've already tried all I could think about in my end, but there's always a chance I missed something.
    Last edited by Samzagas; February 12th, 2021 at 23:16.

  4. #2694
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    Quote Originally Posted by Samzagas View Post
    Sorry to bother, but for some reason I can't seem to access the documentation page https://www.diehard-gaming.com/mchelp.html do check if it's something on your end. I've already tried all I could think about in my end, but there's always a chance I missed something.
    Too many hacking attempts from your network/isp Samzagas - this has caused your IP address to also be blocked.
    See if you can view it here:
    https://webcache.googleusercontent.c...&ct=clnk&gl=au

  5. #2695
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    Quote Originally Posted by NickT View Post
    Hi, Looking into using Morecore to play Deadlands, (The original NOT Reloaded) and I have a couple of questions:-

    1. is there any syntax that allows me to make a dieroller that accesses a table several times something like (p1)+5*(/rollon Tablename) ... where p1 is an input parameter?

    2. can I use /die #d#!k1 to test if it passes a test number ... I tried /die 3d6!K1 >(p1) ... but that rolls the dice but doesn't compare with p1

    3. is there anyway I can force a table roll to automatically display an associated graphic? (I am using the Card deck extension to draw playing cards and I would like to see the actual card rather than it simply written i.e. KH)

    Thanks, any help on any of these would be greatly appreciated
    NickT
    1. No there is no syntax for that
    2. /die is part of the core engine and that comparison is not part of its capability. What is the exact roll you are trying to do? What does the exclamation do?
    3. There will also be a link in the output and that link will be to the card image.

  6. #2696
    Quote Originally Posted by damned View Post
    Too many hacking attempts from your network/isp Samzagas - this has caused your IP address to also be blocked.
    See if you can view it here:
    https://webcache.googleusercontent.c...&ct=clnk&gl=au
    Great, that's my useless ISP who I don't know how but it seems like it only uses blocked IPs. Sadly, its not the first time something like that happens with random pages every now and then. I never imagined that I'd have to use a VPN for something as mundane as checking a webpage.

  7. #2697
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    Quote Originally Posted by Samzagas View Post
    Great, that's my useless ISP who I don't know how but it seems like it only uses blocked IPs. Sadly, its not the first time something like that happens with random pages every now and then. I never imagined that I'd have to use a VPN for something as mundane as checking a webpage.
    Sorry - my servers run so much better when Im aggressive with the firewalls...

  8. #2698
    what I need is a roll that rolls #d# explodes on a max roll on any die, keeps the highest total and then compares that total against a target number. /die #d#!k1 does all of that but the comparison. I can work with a manual comparison but that further bit of automation would have been nice ;>(

    I know that I can put a card image on the table, but it is,(as you say), just a link, which I then have to click on, what I would have preferred was that the table automatically activated the link. Still I can work with that too. Thanks for your, (as ever), prompt reply ;>)

  9. #2699
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    Hey damned,

    As expected, the latest update to the rulesets completely broke MoreCore. None of the buttons show up except for Assets and Library, and even those don't open their respective windows. Any ETA on an update? No super rush, I'm mostly just wondering if I should postpone my Sunday session.
    --
    I'm so bassic

  10. #2700
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    Hi everyone

    A new Fantasy Grounds build for both Classic and Unity was released today. I have attached a new MoreCore build to post#1. Please be aware that I have not tested this enough and I expect there will be things that will break. Please post them here and I will address as quickly as I can. Please post as much information as possible - preferably post a character export as well as steps to produce the error. If you have games coming up try and test before the game and I will try to fix asap.

    Been crazy busy with work so sorry this hasnt had a lot of testing.
    Many thanks to Moon Wizard for the core changes.

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