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February 1st, 2021, 00:43 #361
Ah, I misread your initial post. I thought you just meant LOS, but I see you also mentioned pins. You’ll need to manually moved the pins since those are fixed at an x, y point relative to the top left (or right I can’t remember now) of the map. So in other words FG can’t work out where the new position should be. The map and LOS will move ok, but not the pins.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 2nd, 2021, 21:28 #362Templar
- Join Date
- Dec 2017
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- Mid-West USA
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- 100
Is there a way to turn off the sound effects, for instance on the dice rolls?
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February 2nd, 2021, 21:32 #363
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February 4th, 2021, 03:47 #364Warrior-Priest
- Join Date
- Dec 2020
- Posts
- 48
I might be dreaming, but at one time I thought I watched a video (or maybe it was a tutorial in-game) to generate random inventory for a store if players wanted to go do some shopping in town. It didn't mean much to me at the time (I was still working on the very simple basics) but now I would like to try this. For the life of me I cannot seem to find this now. Can anyone point me in the right direction, or did I just imagine this?
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February 4th, 2021, 04:09 #365
You can create this yourself using Story Templates and Rollable Tables. Or there are several modules and products you can find that do this. I believe their is one or two on the DMsGuild and Jim Socks Content Generator here on the forums might do it as well.
So, no links but if you have trouble finding them let us know and I can search for them.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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February 4th, 2021, 10:44 #366
This video might help https://www.fantasygrounds.com/forum...tory-Templates
And there's also this Wiki article https://fantasygroundsunity.atlassia...Random+StoriesIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 8th, 2021, 17:37 #367
Not sure if this is the right thread for this but...
In the D&D 5e character sheet: What is the "caster" box for in the Class and Level window? Options are: 1 x, 1/2 x, 1/3 x, and blank.
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February 8th, 2021, 17:42 #368
It's for the different levels of caster. Caster level depends on when the class gets its spells. So a Wizard gets their spells at level one and is therefore a full caster (1x); A Paladin gets their spells at level two and so is a half caster (1/2x) and an Arcane Rogue gets theirs at level 3 and so is a 1/3 caster. This is impoortant for calculating the number of spell slots that a multi-class character gets.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 10th, 2021, 13:20 #369
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February 10th, 2021, 20:55 #370Adept
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Setting up a custom NPC for 5e in Unity
If this is the wrong thread to ask this my apologies and I would appreciate being directed to the correct resource. I have been scouring the posts trying to find an answer and have had no luck so far.
I am setting up an NPC for a 5e campaign that I have been running in person and it has been almost a year since we have been able to gather so I am trying to set everything up in FG.
I have the spells and most other things set up properly for this NPC except for:
Sacred Weapon. As an action, Penelope can
wreath her weapon in positive energy. For
one minute she adds +3 to her attack rolls,
and her weapon sheds light in a 20 ft.
radius. She must take a rest before she can
use this ability again
and:
Divine Smite. When Penelope hits a
creature with a melee weapon attack, she
can expend one spell slot to deal radiant
damage to the target. The damage is 2d8
for a 1st level slot, +1d8 for each level slot
higher than first. This damage increases
by 1d8 against undead of fiends.
and:
Lay on Hands (1/Day). Penelope magically
heals up to 45 hit points for one creature
she can touch, including herself.
I am not sure if multiattack can be automated: Multiattack. Penelope makes two melee or
ranged attacks.
Any advice would be welcome. Thanks.
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