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  1. #361
    Zacchaeus's Avatar
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    Ah, I misread your initial post. I thought you just meant LOS, but I see you also mentioned pins. You’ll need to manually moved the pins since those are fixed at an x, y point relative to the top left (or right I can’t remember now) of the map. So in other words FG can’t work out where the new position should be. The map and LOS will move ok, but not the pins.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #362
    Is there a way to turn off the sound effects, for instance on the dice rolls?

  3. #363
    Quote Originally Posted by lamorric View Post
    Is there a way to turn off the sound effects, for instance on the dice rolls?
    /dicevolume off

  4. #364
    I might be dreaming, but at one time I thought I watched a video (or maybe it was a tutorial in-game) to generate random inventory for a store if players wanted to go do some shopping in town. It didn't mean much to me at the time (I was still working on the very simple basics) but now I would like to try this. For the life of me I cannot seem to find this now. Can anyone point me in the right direction, or did I just imagine this?

  5. #365
    LordEntrails's Avatar
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    Quote Originally Posted by TungstenShark View Post
    I might be dreaming, but at one time I thought I watched a video (or maybe it was a tutorial in-game) to generate random inventory for a store if players wanted to go do some shopping in town. It didn't mean much to me at the time (I was still working on the very simple basics) but now I would like to try this. For the life of me I cannot seem to find this now. Can anyone point me in the right direction, or did I just imagine this?
    You can create this yourself using Story Templates and Rollable Tables. Or there are several modules and products you can find that do this. I believe their is one or two on the DMsGuild and Jim Socks Content Generator here on the forums might do it as well.

    So, no links but if you have trouble finding them let us know and I can search for them.

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  6. #366
    Zacchaeus's Avatar
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    Quote Originally Posted by TungstenShark View Post
    I might be dreaming, but at one time I thought I watched a video (or maybe it was a tutorial in-game) to generate random inventory for a store if players wanted to go do some shopping in town. It didn't mean much to me at the time (I was still working on the very simple basics) but now I would like to try this. For the life of me I cannot seem to find this now. Can anyone point me in the right direction, or did I just imagine this?
    This video might help https://www.fantasygrounds.com/forum...tory-Templates

    And there's also this Wiki article https://fantasygroundsunity.atlassia...Random+Stories
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #367
    Not sure if this is the right thread for this but...

    In the D&D 5e character sheet: What is the "caster" box for in the Class and Level window? Options are: 1 x, 1/2 x, 1/3 x, and blank.

  8. #368
    Zacchaeus's Avatar
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    It's for the different levels of caster. Caster level depends on when the class gets its spells. So a Wizard gets their spells at level one and is therefore a full caster (1x); A Paladin gets their spells at level two and so is a half caster (1/2x) and an Arcane Rogue gets theirs at level 3 and so is a 1/3 caster. This is impoortant for calculating the number of spell slots that a multi-class character gets.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #369
    Perfect! Thanks, Zacchaeus.

  10. #370

    Setting up a custom NPC for 5e in Unity

    If this is the wrong thread to ask this my apologies and I would appreciate being directed to the correct resource. I have been scouring the posts trying to find an answer and have had no luck so far.

    I am setting up an NPC for a 5e campaign that I have been running in person and it has been almost a year since we have been able to gather so I am trying to set everything up in FG.

    I have the spells and most other things set up properly for this NPC except for:

    Sacred Weapon. As an action, Penelope can
    wreath her weapon in positive energy. For
    one minute she adds +3 to her attack rolls,
    and her weapon sheds light in a 20 ft.
    radius. She must take a rest before she can
    use this ability again

    and:

    Divine Smite. When Penelope hits a
    creature with a melee weapon attack, she
    can expend one spell slot to deal radiant
    damage to the target. The damage is 2d8
    for a 1st level slot, +1d8 for each level slot
    higher than first. This damage increases
    by 1d8 against undead of fiends.

    and:

    Lay on Hands (1/Day). Penelope magically
    heals up to 45 hit points for one creature
    she can touch, including herself.

    I am not sure if multiattack can be automated: Multiattack. Penelope makes two melee or
    ranged attacks.

    Any advice would be welcome. Thanks.

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