Thread: Kelrugem's extensions
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January 28th, 2021, 18:19 #231
Hey Kelrugem, just a heads up that your messages are full.
I had suggestion about some of your code that you might implement when updating your extensions.
Might also have time to help soon (and more than a couple of mine will certainly need updates too).
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January 28th, 2021, 18:22 #232My extensions for 3.5e and Pathfinder
Bug reports please here
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January 28th, 2021, 18:28 #233
Last edited by Kelrugem; January 28th, 2021 at 18:49.
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 29th, 2021, 11:57 #234
I'm ready to cry a river then and hope the update will happen just at the right moment so you CAN handle it XD (I'm already warning my players to seal the "update" button and pretend it doesn't exist anymore for the time being :P)
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January 29th, 2021, 16:30 #235
To be fair, it should go up on the testnet early (if it hasn't already) which would give me a chance to get started.
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January 29th, 2021, 16:43 #236
It is on the dev server
And as far as I understood there will be certain changes of the ruleset which are gated at the moment; but the relabelling of certain functions probably won't change anymore (but who knows
). So, there is the danger that one might repeatedly needs to do certain things when one updates too early
(Just in case: I hope you do not feel obligated to update my extensions, in case you also spoke about them
I will certainly update them at some point, but maybe not immediately, with an unknown delay instead
My code is not the best-written in sense of comments, especially the damage manager is very confusing probably, I do not want that anyone needs to face that
)
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 29th, 2021, 19:32 #237Patriarch
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 327
I guess your life, future job and thesis might be slightly more important than us not having to wait a couple of months before your extensions gets updated. Maybe....😃
I looked at your paper and I understood..... basically nothing. My masters degree in particle physics got me nowhere 😁. The paper from 2017 about existance of thin shell wormholes sounded cool though.
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January 29th, 2021, 20:17 #238
I will certainly maintain the extensions again, hopefully sooner rather than later
At latest when I can finally start to run my game again, or when I have at least some sort of free time again
Just so many things to do right now
(but exciting things, too)
Hehe, yeah, I work very mathematically, and especially gauge theory and particle physics can look very abstract from a mathematical point of view
The other two papers I am going to publish related to my PhD thesis will even look more abstract/general
Oh, and yes, the thin shell wormholes was over three years ago, my first approach for a paper; right now it is just a preprint, while the one about particle physics is published. I had not really any help back then when it was about how to write a paper, which is why I would now rewrite the thin shell wormholes. I learned a lot in the last years about publishing and papers
(It is one thing to derive results, but publishing and presenting them is another; I realized that it can be very difficult to explain own results to other scientists
) Due to my PhD I never had time anymore to see whether I can publish my wormhole stuff which was basically the subject of my master thesis; the results are correct, but as said I need to adjust the text and style a lot
Maybe somewhen in the future
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 31st, 2021, 02:34 #239
Is it a known issue that the CL effect doesn't work in an IFTAG statement? The cheat sheet says it works.
I have a player who has the transmuter trait and the effect "IFTAG: transmutation; CL: 1" doesn't seem to be functioning (at least it doesn't raise the DC which, if I remember correctly, it should).
I'll try to do some more specific testing with just your extension loaded (since I use so many).Last edited by bmos; January 31st, 2021 at 02:36.
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January 31st, 2021, 07:29 #240
Normally it works, but I just read about it: PF1 seemingly increases the CL by caster level?
Yeah, I did not know this, in 3.5e the base DC is independent of the CL and this is why it is unaffected by a CL effect
So, indeed, the effect needs to be (Nope: EDIT: The effect will be IFTAG: transmutation; CL: 1; COC:1, so, everything as usual; no bug in this extension, see next post) I̶F̶T̶A̶G̶:̶ ̶t̶r̶a̶n̶s̶m̶u̶t̶a̶t̶i̶o̶n̶;̶ ̶C̶L̶:̶ ̶1̶;̶ ̶D̶C̶:̶ ̶1̶;̶ ̶C̶O̶C̶:̶ ̶1̶
(I think you once mentioned that one needs the DC part and I neglected it; it turns out to be one of those PF1 differences like with concentration
) But when you use the CL/2 progression for the DC, then it is affected by CL effects
I̶ ̶n̶e̶e̶d̶ ̶t̶o̶ ̶t̶h̶i̶n̶k̶ ̶a̶b̶o̶u̶t̶ ̶a̶d̶d̶i̶n̶g̶ ̶t̶h̶e̶ ̶C̶L̶ ̶c̶h̶e̶c̶k̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶b̶a̶s̶e̶ ̶D̶C̶ ̶t̶h̶i̶n̶g̶,̶ ̶t̶o̶o̶
Thanks
EDIT: So, right now, CL only affects the formulas where CL is explicitly called as in each CL, CL/2 etc.
and not if hidden by "base DC" which links to something else depending on CL
Last edited by Kelrugem; January 31st, 2021 at 07:51.
My extensions for 3.5e and Pathfinder
Bug reports please here
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