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  1. #231
    Hey Kelrugem, just a heads up that your messages are full.
    I had suggestion about some of your code that you might implement when updating your extensions.
    Might also have time to help soon (and more than a couple of mine will certainly need updates too).

  2. #232
    Kelrugem's Avatar
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    Quote Originally Posted by bmos View Post
    Hey Kelrugem, just a heads up that your messages are full.
    I had suggestion about some of your code that you might implement when updating your extensions.
    Might also have time to help soon (and more than a couple of mine will certainly need updates too).
    ah, thanks Now free space again Normally FG notifies me about a full inbox, I thought at least

    (ah, now it notified me about that you tried to write something )

  3. #233
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    Quote Originally Posted by bmos View Post
    Hey Kelrugem, just a heads up that your messages are full.
    I had suggestion about some of your code that you might implement when updating your extensions.
    Might also have time to help soon (and more than a couple of mine will certainly need updates too).
    and, yeah, help is very appreciated right now thanks Though I am not sure when I can actually really look at anything
    Last edited by Kelrugem; January 28th, 2021 at 18:49.

  4. #234
    I'm ready to cry a river then and hope the update will happen just at the right moment so you CAN handle it XD (I'm already warning my players to seal the "update" button and pretend it doesn't exist anymore for the time being :P)

  5. #235
    To be fair, it should go up on the testnet early (if it hasn't already) which would give me a chance to get started.

  6. #236
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    Quote Originally Posted by bmos View Post
    To be fair, it should go up on the testnet early (if it hasn't already) which would give me a chance to get started.
    It is on the dev server And as far as I understood there will be certain changes of the ruleset which are gated at the moment; but the relabelling of certain functions probably won't change anymore (but who knows ). So, there is the danger that one might repeatedly needs to do certain things when one updates too early

    (Just in case: I hope you do not feel obligated to update my extensions, in case you also spoke about them I will certainly update them at some point, but maybe not immediately, with an unknown delay instead My code is not the best-written in sense of comments, especially the damage manager is very confusing probably, I do not want that anyone needs to face that )

  7. #237
    Quote Originally Posted by Kelrugem View Post
    A short warning: There will be soon an update https://www.fantasygrounds.com/forum...l=1#post574217

    This looks like a very big update, especially see the dev notes in the fourth post. This likely means that my extensions will break with this update, once it is pushed. The big problem: It is a very big change and I need to rewrite a lot of things, and I try to finish my thesis end of February, my life just exists of writing my thesis, searching a new flat (I may move to Japan or Taiwan for my next job), then the defense of my thesis comes and so on. Thence, I have a lot to do right now, which sadly implies that I need to deprecate the support of my extensions for some time which can even take months depending on how my job stuff will work out.

    The good news: I will certainly write on my extensions again, but I am just afraid of that I will not be able to look at such big changes of the code right now, that will certainly take time. But if anyone wants to look at the code of my extensions to maintain it for some while, then feel free Smaller extensions like height I may be able to update in time

    If you want you can make a copy of the CoreRPG.pak, 3.5E.pak and PFRPG.pak before you update (once it is pushed), then replace the new files with the old ones, that may keep my extensions compatible. (But they get replaced whenever you update again) @PF1 users: Important, you also need to make a copy of 3.5e, too. Or simply do not update when you rather want to use the extensions instead of the new changes

    PS: If you want to see my first of three papers for my thesis, then e.g. look here: https://authors.elsevier.com/a/1cRVp1PNYnGBTO (Leads to a free pdf, the link expires somewhen in March) Just in case someone is interested The link may not work in every browser (Chrome seems to fail to load it) (Yeah, I am very happy about it which is why I post it everywhere xD)
    I guess your life, future job and thesis might be slightly more important than us not having to wait a couple of months before your extensions gets updated. Maybe....😃

    I looked at your paper and I understood..... basically nothing. My masters degree in particle physics got me nowhere 😁. The paper from 2017 about existance of thin shell wormholes sounded cool though.

  8. #238
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    Quote Originally Posted by Svandal View Post
    I guess your life, future job and thesis might be slightly more important than us not having to wait a couple of months before your extensions gets updated. Maybe....

    I looked at your paper and I understood..... basically nothing. My masters degree in particle physics got me nowhere . The paper from 2017 about existance of thin shell wormholes sounded cool though.
    I will certainly maintain the extensions again, hopefully sooner rather than later At latest when I can finally start to run my game again, or when I have at least some sort of free time again Just so many things to do right now (but exciting things, too)

    Hehe, yeah, I work very mathematically, and especially gauge theory and particle physics can look very abstract from a mathematical point of view The other two papers I am going to publish related to my PhD thesis will even look more abstract/general Oh, and yes, the thin shell wormholes was over three years ago, my first approach for a paper; right now it is just a preprint, while the one about particle physics is published. I had not really any help back then when it was about how to write a paper, which is why I would now rewrite the thin shell wormholes. I learned a lot in the last years about publishing and papers (It is one thing to derive results, but publishing and presenting them is another; I realized that it can be very difficult to explain own results to other scientists ) Due to my PhD I never had time anymore to see whether I can publish my wormhole stuff which was basically the subject of my master thesis; the results are correct, but as said I need to adjust the text and style a lot Maybe somewhen in the future

  9. #239
    Is it a known issue that the CL effect doesn't work in an IFTAG statement? The cheat sheet says it works.
    I have a player who has the transmuter trait and the effect "IFTAG: transmutation; CL: 1" doesn't seem to be functioning (at least it doesn't raise the DC which, if I remember correctly, it should).
    I'll try to do some more specific testing with just your extension loaded (since I use so many).
    Last edited by bmos; January 31st, 2021 at 02:36.

  10. #240
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    Quote Originally Posted by bmos View Post
    Is it a known issue that the CL effect doesn't work in an IFTAG statement? The cheat sheet says it works.
    I have a player who has the transmuter trait and the effect "IFTAG: transmutation; CL: 1" doesn't seem to be functioning (at least it doesn't raise the DC which, if I remember correctly, it should).
    I'll try to do some more specific testing with just your extension loaded (since I use so many).
    Normally it works, but I just read about it: PF1 seemingly increases the CL by caster level? Yeah, I did not know this, in 3.5e the base DC is independent of the CL and this is why it is unaffected by a CL effect So, indeed, the effect needs to be (Nope: EDIT: The effect will be IFTAG: transmutation; CL: 1; COC:1, so, everything as usual; no bug in this extension, see next post) I̶F̶T̶A̶G̶:̶ ̶t̶r̶a̶n̶s̶m̶u̶t̶a̶t̶i̶o̶n̶;̶ ̶C̶L̶:̶ ̶1̶;̶ ̶D̶C̶:̶ ̶1̶;̶ ̶C̶O̶C̶:̶ ̶1̶ (I think you once mentioned that one needs the DC part and I neglected it; it turns out to be one of those PF1 differences like with concentration ) But when you use the CL/2 progression for the DC, then it is affected by CL effects I̶ ̶n̶e̶e̶d̶ ̶t̶o̶ ̶t̶h̶i̶n̶k̶ ̶a̶b̶o̶u̶t̶ ̶a̶d̶d̶i̶n̶g̶ ̶t̶h̶e̶ ̶C̶L̶ ̶c̶h̶e̶c̶k̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶b̶a̶s̶e̶ ̶D̶C̶ ̶t̶h̶i̶n̶g̶,̶ ̶t̶o̶o̶

    Thanks

    EDIT: So, right now, CL only affects the formulas where CL is explicitly called as in each CL, CL/2 etc. and not if hidden by "base DC" which links to something else depending on CL
    Last edited by Kelrugem; January 31st, 2021 at 07:51.

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