Thread: Better Menus (CoreRPG, 5E/etc)
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December 14th, 2020, 00:55 #191
Check this to see.
https://imgur.com/oeoQiQZ
chat hidden FGU with better menus.jpg
I do notice you are using v1.14 in your picture.Last edited by MrDDT; December 14th, 2020 at 00:57.
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December 14th, 2020, 04:01 #192
Update 1.14:
- [Updated] FGU will show tokens/etc as "Assets"
- [Updated] Changed load order of image desktop panel
- [Updated] Load order for extension moved to 999
(see if that corrects your issue MrDDT)
I forgot to push this out apparently (for the various other tweaks) from 2 months ago.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 14th, 2020, 06:10 #193
This corrected the issues other than it still hides the sidebar IF you have it in sidebar mode when you push a map to the background.
Not sure this is something you care to change. Like I said for me, I like running this ext for players that play on a small screen. So me as the DM I like the normal buttons but giving players the option to use better menus.
Maybe please put an option in to have that sidebar not be pushed behind the desktop maps?
pls *cherries on top*
But great work man either way I'm going to use this, you got a lot of stuff that help us all out thanks.
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December 14th, 2020, 08:18 #194
That issue will not go away for you unfortunately. The thought is, if the DM doesn't want to use BetterMenu then they won't load it. I cannot alter the panel after the fact at least not w/o other implications.
I added the ability to "toggle" better menus enable for client connects at the insistence of some DMs.Last edited by celestian; December 14th, 2020 at 19:23.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 14th, 2020, 18:42 #195
Thanks.
Well still really good and I will be using it. Thank you so much.
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December 16th, 2020, 15:39 #196Celestial Paragon
- Join Date
- Aug 2019
- Posts
- 2,025
In our group the GM (me) does not use Better Menus, but some of the players like to. For the time being I unfortunately had to disable it, because of the button switching issues. The map thing is inconvenient, but we don't use maxed map windows anyway.
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December 26th, 2020, 13:12 #197Crusader
- Join Date
- Apr 2020
- Location
- Thatcham, UK
- Posts
- 17
Just starting with Fantasy Grounds Unity, and struggling with the UI in various places.
Saw this posting with raised hopes, but it's only for Classic
Better Menus (CoreRPG, 5E/etc)
This runs under FGC with CoreRPG 3.3.10. Until FGU has feature parity with FGC it will not function IN FGU (FGU is missing a minimize API call).
Note: This does not work with Savage Worlds ruleset.
This replaces the SIDEBAR with a Menu button system.
But the latest postings suggest it's now working for FGU
Would it be possible to update the first post, so that a new Unity user (like me) doesn't get the wrong impression ?
And second question ... does the extension now work with the Savage Worlds ruleset ?
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December 26th, 2020, 19:10 #198
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December 26th, 2020, 19:42 #199---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 27th, 2020, 17:53 #200Warrior-Priest
- Join Date
- Jan 2012
- Posts
- 49
Thank you for this. The Fantasy Grounds UI looks atrocious to anyone who isn't used to it from the days of yore, and this extension somewhat mitigates the damage.
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