Fantasy Grounds Merchandise
Page 31 of 98 First ... 21 29 30 31 32 33 41 81 ... Last
  1. #301
    What things other than &# symbols (German Umlaute öäü and various special chars) get changed in db.xml when a campaign is transferred from Classic to Unity? Can these be revoked by using find & replace logic in an editor?

  2. #302
    How do I increase token title size? (specifically, the name assigned to the token that appears when you select it or hover over it, as you've set via options) What determines its base size? (is this a map scale thing?) As is, at least for my group, it is laughably small and not useful, which is unfortunate.

  3. #303
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,684
    Quote Originally Posted by GMSean View Post
    How do I increase token title size? (specifically, the name assigned to the token that appears when you select it or hover over it, as you've set via options) What determines its base size? (is this a map scale thing?) As is, at least for my group, it is laughably small and not useful, which is unfortunate.
    It depends on a number of factors but it is more of an issue with maps with a lot of pixels on them I think. To make the names more readable put a token on your map and right click on it and then select unlock token scale. Then right click again and select lock token scale and then delete it and then put it back on the map. After unlocking the scale in the first step you can resize the token if you want before locking the scale but I usually find that just unlocking and then locking again does the trick.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #304
    Hello!

    Is there a way for me as GM to limit what icons the players can see and click in the sidebar? I'm using the CoreRPG ruleset and want to keep them from accessing the NPC, Vehicles, and Story buttons by not showing them at all. The problem is, I've logged in as a player on my second computer, and I can click "library" and make every single button accessible for me, so I'm guessing my real players will also be able to do that.

    Thanks in advance!

  5. #305
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,684
    Hi Kataraktoi, welcome to FG.

    No, you can't hide buttons. But unless you have shared them with your players they won't see NPC's, stories or Vehicles. Just because they have a button doesn't mean that there will be anything there when they click on it.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #306
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    19,034
    Blog Entries
    9
    Quote Originally Posted by Katapraktoi View Post
    Hello!

    Is there a way for me as GM to limit what icons the players can see and click in the sidebar? I'm using the CoreRPG ruleset and want to keep them from accessing the NPC, Vehicles, and Story buttons by not showing them at all. The problem is, I've logged in as a player on my second computer, and I can click "library" and make every single button accessible for me, so I'm guessing my real players will also be able to do that.

    Thanks in advance!
    No. But there really isn't any need for you to control what lists/button they can see, because unless you share with them an NPC, or allow them to load an NPC source module, the NPC list will be empty. Same will all the other lists/buttons. You can prevent a source from being loaded by dragging the red x into the icon for the module in the library.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  7. #307
    A thousand pardons if this has been answered somewhere before, but I was looking at the Unity Wiki for 5E Campaign Options and saw that there should be an option for Chat: Show Portraits. However when I looked for it in my game the option isn't there at all. Is this as intended or a bug? Thanks!

  8. #308
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    19,034
    Blog Entries
    9
    Quote Originally Posted by Rivanknight220 View Post
    A thousand pardons if this has been answered somewhere before, but I was looking at the Unity Wiki for 5E Campaign Options and saw that there should be an option for Chat: Show Portraits. However when I looked for it in my game the option isn't there at all. Is this as intended or a bug? Thanks!
    I think the option was removed in the last year or so. Not sure though

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  9. #309
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,684
    It looks like it has been removed and I can't find anything in the patch notes that says it was removed or why (it must have been a good while ago since it's not an option in Classic either). I'll see about getting the wiki entry removed.

    It defaults to showing the portrait - so probably the reason it was removed is that everyone used that option and didn't use the one where it was turned off.
    Last edited by Zacchaeus; December 24th, 2020 at 09:27.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #310
    I removed from the wiki. It was an old option that almost no one used; so it was deprecated.

    Regards,
    JPG

Page 31 of 98 First ... 21 29 30 31 32 33 41 81 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in