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  1. #2621
    Looks really good, but the lastes version is making problems when I try to make "Groups" and "Places"
    https://www.mediafire.com/file/1w4eu...nsole.log/file

  2. #2622
    damned's Avatar
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    Hi Nerosus

    Groups and Places have been deprecated. They are only there so people can retrieve data and move to World Builder. World Builder has far more options and includes everything from Groups and Places.

  3. #2623
    Ah, I was wondering what that was about as well. Seemed weird that there where functions that seemed to do the same.

    But thanks for the info damned

  4. #2624
    I am wondering if there are some people who would like to help to create working mutant chronicles character sheet? I am not coder/programmer, but I am more than willing to help (I am good at doing some boring copy-paste-edit things). We are using some very basic character sheet modification that we can play some how atm.

  5. #2625

  6. #2626
    Quote Originally Posted by damned View Post
    How similar is it to DCC? Maybe you can get away with using the DCC ruleset?
    Is the question how close is Mutant Chronicles to DCC (Dungeon Call Classics)? If so, to my knowledge, they share nothing in common. Mutant Chronicles was the first Modiphius 2d20 (Conan, Infinity, Star Trek, John Carter, Dune) rule set. It has a LOT in common with Infinity (minus the gear and setting specifics).

  7. #2627
    Quote Originally Posted by PhilAdams View Post
    Is the question how close is Mutant Chronicles to DCC (Dungeon Call Classics)? If so, to my knowledge, they share nothing in common. Mutant Chronicles was the first Modiphius 2d20 (Conan, Infinity, Star Trek, John Carter, Dune) rule set. It has a LOT in common with Infinity (minus the gear and setting specifics).
    Yes. It also has some similarities with Conan. Dice mechanics are same.

  8. #2628
    Quote Originally Posted by Theros View Post
    Yes. It also has some similarities with Conan. Dice mechanics are same.
    Yes, as I stated, they're all Modiphius 2d20.

    However, the divergence in the core 2d20 system started with Mutant Chronicles ==> Conan (the damage dice are different in MC and Infinity...I prefer the Conan version, personally). And the divergence became greater with the simpler iterations of 2d20 aimed at a...simpler player base (devolving to the point where in John Carter, I'm currently put off by the system but still open to trying it one day).

    I get that Conan has more crunch than some folks can handle, but realistically, it's in the realm of D&D 5e when you look at it as a whole. I'm very concerned that Achtung Cthulhu and Dune will be closer to Star Trek in system representation than, say, Mutant Chronicles.

  9. #2629
    Quote Originally Posted by PhilAdams View Post
    Yes, as I stated, they're all Modiphius 2d20.

    However, the divergence in the core 2d20 system started with Mutant Chronicles ==> Conan (the damage dice are different in MC and Infinity...I prefer the Conan version, personally). And the divergence became greater with the simpler iterations of 2d20 aimed at a...simpler player base (devolving to the point where in John Carter, I'm currently put off by the system but still open to trying it one day).

    I get that Conan has more crunch than some folks can handle, but realistically, it's in the realm of D&D 5e when you look at it as a whole. I'm very concerned that Achtung Cthulhu and Dune will be closer to Star Trek in system representation than, say, Mutant Chronicles.
    Yep. I have GMd Conan too (and I don't like system balance, but that is another issue). I would like to create/have Mutant Chronicles basic mechanics, so that it is playable and blanks can be filled like it is done in GURPS system (FG).
    Last edited by Theros; November 24th, 2020 at 18:18.

  10. #2630
    ...
    Last edited by Theros; November 24th, 2020 at 18:18. Reason: post deleted

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