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  1. #51
    What about the Improved Toughness feat? :°D (ahahha)

  2. #52
    Quote Originally Posted by Asgurgolas View Post
    What about the Improved Toughness feat? :°D (ahahha)
    Isn't that 3rd party?
    Looks like there are two discrete versions for players and monsters from different publishers.

    Flaming Crab Games: https://www.d20pfsrd.com/feats/3rd-p...ved-toughness/
    Rogue Genius Games: https://www.d20pfsrd.com/feats/3rd-p...hness-monster/

  3. #53
    Kelrugem's Avatar
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    Quote Originally Posted by bmos View Post
    Isn't that 3rd party?
    Looks like there are two discrete versions for players and monsters from different publishers.

    Flaming Crab Games: https://www.d20pfsrd.com/feats/3rd-p...ved-toughness/
    Rogue Genius Games: https://www.d20pfsrd.com/feats/3rd-p...hness-monster/
    I think Asgurgolas speaks about 3.5e (toughness is there just +3HP, and improved toughness gives +1HP/level; PF1's toughness is roughly the combination of both) But many people already combine both versions in just one feat in 3.5e

  4. #54
    Quote Originally Posted by Kelrugem View Post
    I think Asgurgolas speaks about 3.5e (toughness is there just +3HP, and improved toughness gives +1HP/level; PF1's toughness is roughly the combination of both) But many people already combine both versions in just one feat in 3.5e
    Oh! I will add a rulesystem check so it does 3.5e correctly.
    I went straight to Pathfinder a couple of years ago after past brief forays into 4e and CoC, so I never played the 'original'.
    If you ever notice things that are done in a Pathfinder way in my extensions, please just keep pointing them out so I know to adjust them. I only just noticed that there were more perception subskills in 3.5e which is pretty neat.

  5. #55
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    Quote Originally Posted by bmos View Post
    Oh! I will add a rulesystem check so it does 3.5e correctly.
    I went straight to Pathfinder a couple of years ago after past brief forays into 4e and CoC, so I never played the 'original'.
    If you ever notice things that are done in a Pathfinder way in my extensions, please just keep pointing them out so I know to adjust them. I only just noticed that there were more perception subskills in 3.5e which is pretty neat.
    Cool, thank you

    (hehe, yeah, I like the approach with more perception skill, too )

  6. #56
    This extension is great!

    Is there anyway to use the MHP:N effect on NPCs?

  7. #57
    Quote Originally Posted by woopah View Post
    This extension is great!

    Is there anyway to use the MHP:N effect on NPCs?
    I'm glad you like it!
    I must have forgotten to implement that part for NPCs. I'll include that in Tuesday's round of updates

    Out of curiosity, what are you using MHP for?
    I added it but couldn't find any abilities that actually needed that
    Last edited by bmos; August 27th, 2020 at 22:57.

  8. #58

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    I would personally be using it so when i apply templates... I don't have to manually adjust their hp. Would definitely be prefect for that

  9. #59
    It would be perfect for templates. I would be able to make templates in the Effects tab and just drop them on whatever NPC is on the combat tracker.

  10. #60
    Kelrugem's Avatar
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    Quote Originally Posted by woopah View Post
    It would be perfect for templates. I would be able to make templates in the Effects tab and just drop them on whatever NPC is on the combat tracker.
    For templates: There is the advanced bestiary in the store which also adds an extension which adds templates and their automation (it is pretty good actually, though I do not know whether or not it supports features you want, but certainly automating changes for HP coming from templates and a lot of other things Hopefully I didn't misunderstand you. Just in case no-one knew it before someone spends too much time on developing template automation )
    Last edited by Kelrugem; September 2nd, 2020 at 16:43.

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