Thread: MoreCore Ruleset
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August 4th, 2020, 02:15 #2451Zealot
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- Feb 2016
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- Akron, OH
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I have had good success with Morecore and OSE. However, I can't get the attack rolls to link to the strength or dexterity bonuses automatically. The damage rolls work great so I feel like it should work the same way but it doesn't. I have been able to click the modifier next to the attribute so not a big deal but I wanted to ask to see if I was missing anything obvious.
I did, just figured it out! Good stuff.Last edited by ctcharger; August 4th, 2020 at 02:21.
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August 7th, 2020, 18:18 #2452Warrior-Priest
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Hi Damned, Still working on the Paranoia Extension, but I have hit a bit of a problem in that I cannot find out how to change ownership of a record.
Basicly as GM I want to send out a form for all the players to fill in and then after they have been completed read through them and act accordingly. Notes have an ownership property, but I cannot find out how a GM would alter them on the fly. The best option I have come up with so far is sending the form via chat and getting the player to copy it, and name it something that I recognise and then read the new document. Is this really the only way, to do this or am I missing something blindingly obvious?
If you remember we discussed the combat dice requirements of Paranoia, (there being no hit points as such, just conditions of, OK,SNAFU, Wounded etc), is it possible to set up a die roller for combat, or is that too much out on a limb? Next Question... What should I put as copyright info, obviously I should make a reference to Mongoose Publishing, but should I also include my name, as the person who adapted it for Morecore?. Apart from that I am progressing nicely, and I have been told that if I have something I am prepared to use, I can give a demo at UK Games Expo in a weeks time. Thanks for you help and input it is much appreciated
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August 8th, 2020, 02:32 #2453
Hi NickT would you please send me in some detail (copy and paste if you have already done so) the requirements for your roll - include as much detail as possible - and ill try and get something done for you for the roll.
For the first question you are SooL.
Players only own their Character Sheets and any Notes they create.
The quick and dirty approach here will be for the players to create a note - not make it Public - and you copy and past the Questions into the Note for them.
Anything more will require an extension like Player Agency - note PA doesnt cover your use case at this time but the concepts are all there.
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August 9th, 2020, 18:55 #2454Crusader
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- Jun 2019
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Hi Damned, hi Everyone,
I've been searching quite a for a solution to somewhat "special" issue, but while I do have a bit of knowledge reading xml and lua, I fail at figuring out where to connect some dots.
Basically, my playgroup plays a highly customised World of Darkness Campaign based on the 20th Anniversary Books of Vampire, Werewolf, Mage etc. On my search for solutions I did stumble on several posts with
a) old VTM-Systems, that are no longer working (at least in FGU),
b) are only limited to Vampires and not "customisable" in FG itself, or
c) people stating that they consider working on new projects, but with nothing substantial to use right now.
The best that I was able to find is in fact MoreCore and the VTM-Extension (Actually it's for Dark Ages, but close enough) which in itself had some bugs (dice-rolls at least for me just give out error-messages), but is too "static" to allow any customisation.
Which is why I'm coming here now. My Playgroup doesn't need much in Terms of automation (currently we mostly use PDF's for Character-Sheets. it's nice to have but just to get started we really don't need it. What we do need/want is a Character-Sheet/NPC that can be modified in a lot of aspects and this way also can vary between the players. Which means a fully static sheet like in the VTM-Extension for MoreCore does not help, although it sets a decent start. Some reordering and other tweaks to this Extension might be the right direction.
Additionally, we'd need something similar to a "Powers/Spellbook"-Library. While MoreCore's "Abilities" Tab is a good Starting-Point for that library, I really miss a Filter-Option. To give you an example: The Spells-Library for 5e can be filtered by Spell-Level, User-Class, and if it's a ritual. Something like that would be a massive help for us, since we'd have combine so many rulebooks with different "Powers/Disciples/Gifts" that it would be very hard to find the right thing, when you need to search for it.
All I need is mostly the framework, from which I can build my modules with data for my group. I do have a somewhat good idea on how a few things could be done, but I am uncertain of some limitations and/or options. The issue is that while I might be able to adjust some smaller things in the MoreCore VTM-Extension, it would still extremely limited. I know that there are many tutorials and guides that modify things like char-sheets/spells, but I haven't found any guide that replaces an entry-type completely (in my case that would be Chars/NPCS/Abilities). The tutorial on the 3.5-Spell library also was a good starting point to figuring out how spells are built, but I'm still missing too much pieces (implementing the filter in the menu, adding more filter "rows"). So, I've concluded that if I'd try to figure all that out by myself it'll take me most likely a year at best. I certainly like MoreCore as the basis for my vision of this extension, but with more-core being even more complex than CoreRPG I certainly need some serious help.
That is why I'm looking for someone who is well versed (and proven) in building extensions and feels confident to take this challenge. I also know that time and effort is something no one likes to spend for free, which is why I'm willing to negotiate this as a commission. If you thing that you might be the person to talk to please leave me a Message and we could get started from there.Last edited by Astaroshe; August 9th, 2020 at 19:10.
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August 9th, 2020, 23:19 #2455
Hi damned,
I'm trying to do a dice string but I'm having some issues. The first time it worked but after that it always shows the Script Error: (string "common/scripts/morecore_rolls.luea"):104: attempt to concatenate local 'sParams' (a nil value) message.
Here is the Dice String and the Param Formula. Don't know where the error is.
Captura.PNG
Thanks
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August 9th, 2020, 23:24 #2456
you need /weg
but also (and this is slated for a fix) the roll would be /weg 1d6+3d1006
you only want the only exploding dice (d6)
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August 9th, 2020, 23:28 #2457
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August 10th, 2020, 03:03 #2458
Sorry I missed this post.
What is this VtM extension for MoreCore? I am not aware of that one.
You would not copy the whole library of spells to the Character Sheet just like you do not in 5E. You only copy teh spells that you know/use.
You could use Abilities but I think Rolls are better on every level. Both can be added to Libraries that can be grouped by class and level or school or whatever you need.
Im not sure how much of an extension you might need - possibly none - maybe just data input.
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August 10th, 2020, 11:07 #2459Crusader
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- Jun 2019
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I'm Talking about this Vampire Dark Ages One, that could also be used for VTM(and partly is based on a Core-RPG-VTM-Sheet/Extension)
On this one I my dice-rolls currently go bad" with an error message, but I'll yet have to test if the additional linked exalted roll.zip fixes that one.
EDIT: added the Link
https://www.fantasygrounds.com/forum...l=1#post495815
I'm not sure if we're talking about the same "feature" here. What I'm missing from the Rolls and Abilities is this interface:You would not copy the whole library of spells to the Character Sheet just like you do not in 5E. You only copy teh spells that you know/use.
You could use Abilities but I think Rolls are better on every level. Both can be added to Libraries that can be grouped by class and level or school or whatever you need.
Basically a built in Search-Filter (1st Row By Name - All/Shared - Editbutton; 2nd By Level/Rank, 3rd By "Origin", 4th By "Source")
In my case origin is a list, that can apply to multiple Types (like in 5e with Classes in the Source Field, eg. a Spell could be Tagged for Cleric, Wizard and Druid)
Source itself is more which "Creature" normally has those Powers, eg. which Rulebook it's attatched to...Could be Vampires, Werewolf, Mage etc.
Preferably all of this Information comes from the actual Spell Content itself. Currently 5e uses Level, Ritual and Source fort those tags, but for example adding a new Source in a game does not update, the filter-options. (no clue where that is triggerd currently). Neither Rolls, nor Abilities feature such a Filter currently. Rolls for my case are way too complex.
The "Powers" of WoD follow a simple Scematic of
Power-Name Availabe to (Origin) Some Fluff Text Some Rulestext Which Rolebook it came from
Since we don't need automation we basically just use it to check what that power does and do the maths/rolling by hand, due to many factors that can change the circumstances anyway.
For a FGU Implementation, I'd be happy with a few "top-level"-Tag Fileds for my Filters, 2 seperate Textfields for Fluff+System and a lower Tagfield (not used for filtering) just stateing the rulebook/homebrew. The big issue is getting that tag/filtering system to work, otherwise the Abilities would alredy offer a decent Start. The reason I dislike Grouping in FGU is that players can't use those normally. They just get a very long list. Seen Here:
And since I'd need a full replacement of the Character-Sheet with said custom-version, said-spell "library"-template (the actual Data I know how to build in modules afterwards) I'm not sure if this already requires a extension. Since I'd like to keep the Abilites for a tiny adjustment that I might do by myself, this Spells-Part also requires a new Icon to the Sidebar, which I still have not figured out in any System how to get things added to it anyway :P
(I'm planing to change Abilities into "Entries" where our DM can just story any Data (Descriptions or other Things that can then be used in Links) but keep seperate from actual Notes (Descriptions or other Things that can then be used in Links) no funtionality exept a place to store explanations and plain Text without any "frills" attatched^^)
I'm currently building up a mockup for the char-sheet as reference (currently in excel, later visualised if needed), but even there I'm still unsure about few "features" that might or might not be possible. Basically I'm trying my best to for one build a universal WoD-Sheet, while keeping it simple but using possibilites that might not be there with a real paper-sheet. Especially for the last part I'm just to unexperiened on what would work and what not.Last edited by Astaroshe; August 10th, 2020 at 13:25.
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August 10th, 2020, 13:14 #2460
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