Thread: MoreCore Ruleset
-
June 24th, 2020, 09:28 #2371
Hi damned, I was wanting to know if you would create a dice mod for Mother Ship? It's very similar to Harn, 1d100 with a success based like Harn. The only difference is the critical and fumble method. It's fairly simple. If doubles are rolled on the % roll, such as 11, 22, 33, etc. and it's a success then that is a critical success. If it's a failure it's a critical failure or fumble. Example, if the skill parameter is 36, then 11, 22 and 33 would be a critical success, 44, 55, 66, 77, 88 and 99 would be a failure. So it would be good for the roll to tell us that. That's it, nothing fancy.
Ultimate License
-
June 24th, 2020, 14:25 #2372
percentile dice are handled quite differently in FGU vs FGC and most of the rolls will need to be updated for d100...
i will try and get some more of those done soon.
Im not going to make teh boxes bigger as a default because... there just isnt enough room for everything.
You can make an easy extension that includes the following:
<windowclass name="cli_rolls" merge="join">
<sheetdata>
<basicnumberred name="p3" merge="join">
<anchored to="paramanchor" position="left" width="13">
<right parent="paramanchor" anchor="left" offset="-7" relation="relative"/>
</anchored>
</basicnumberred>
<basicnumberred name="p2" merge="join">
<anchored to="paramanchor" position="left" width="13">
<right parent="paramanchor" anchor="left" offset="-7" relation="relative"/>
</anchored>
</basicnumberred>
<basicnumberred name="p1" merge="join">
<anchored to="paramanchor" position="left" width="13">
<right parent="paramanchor" anchor="left" offset="-7" relation="relative"/>
</anchored>
</basicnumberred>
</sheetdata>
</windowclass>
try 13 to start but you will likely want to try a few sizes and see what is the minimum that works for you
-
June 24th, 2020, 14:26 #2373
-
June 24th, 2020, 15:19 #2374Warrior-Priest
- Join Date
- Mar 2006
- Posts
- 40
Really appreciate the response, thanks again.
-
June 25th, 2020, 19:07 #2375
I can't see the rolls on the list in the front post and can't access this sight you mention with the latest rolls...https://www.diehard-gaming.com/mchelp.html#dicestrings
I really just need the syntax for the roll. I can configure my own character sheets.Ultimate License
-
June 27th, 2020, 01:40 #2376
I honestly cant recall the syntax for these rolls just now. If someone can find the original posts discussing mothership and link them here that would help me...
-
June 27th, 2020, 03:54 #2377
Got yer back, mate.
https://www.fantasygrounds.com/forum...l=1#post498703--
I'm so bassic
-
June 27th, 2020, 04:39 #2378
-
June 27th, 2020, 04:40 #2379
It would be awesome if someone can test these and once we know they are right - create and share a character sheet and/or a small prepackaged adventure...
-
June 28th, 2020, 18:23 #2380Crusader
- Join Date
- Dec 2019
- Posts
- 14
I need to change the distance calculation for Cyberpunk, so I did change the
<script name="GameSystem" file="scripts/manager_gamesystem.lua" />
<includefile source="gameelements.xml" />
right now I'm just replacing entire files.
Can you tell me if there's just a way to replace
function getDistanceUnitsPerGrid()
return 1.5;
end
in lua
and
<distance>
<base>1.5</base>
<diagmult>1.5</diagmult>
<suffix>m</suffix>
</distance>
in xml?
so in the future it won't break any of your changes in MoreCore?
I can't seem to find that in documentation, or I'm blind.
Thread Information
Users Browsing this Thread
There are currently 11 users browsing this thread. (0 members and 11 guests)

Reply With Quote


Bookmarks