Thread: MoreCore Ruleset
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June 24th, 2020, 09:28 #2371
Hi damned, I was wanting to know if you would create a dice mod for Mother Ship? It's very similar to Harn, 1d100 with a success based like Harn. The only difference is the critical and fumble method. It's fairly simple. If doubles are rolled on the % roll, such as 11, 22, 33, etc. and it's a success then that is a critical success. If it's a failure it's a critical failure or fumble. Example, if the skill parameter is 36, then 11, 22 and 33 would be a critical success, 44, 55, 66, 77, 88 and 99 would be a failure. So it would be good for the roll to tell us that. That's it, nothing fancy.
Ultimate License
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June 24th, 2020, 14:25 #2372
percentile dice are handled quite differently in FGU vs FGC and most of the rolls will need to be updated for d100...
i will try and get some more of those done soon.
Im not going to make teh boxes bigger as a default because... there just isnt enough room for everything.
You can make an easy extension that includes the following:
<windowclass name="cli_rolls" merge="join">
<sheetdata>
<basicnumberred name="p3" merge="join">
<anchored to="paramanchor" position="left" width="13">
<right parent="paramanchor" anchor="left" offset="-7" relation="relative"/>
</anchored>
</basicnumberred>
<basicnumberred name="p2" merge="join">
<anchored to="paramanchor" position="left" width="13">
<right parent="paramanchor" anchor="left" offset="-7" relation="relative"/>
</anchored>
</basicnumberred>
<basicnumberred name="p1" merge="join">
<anchored to="paramanchor" position="left" width="13">
<right parent="paramanchor" anchor="left" offset="-7" relation="relative"/>
</anchored>
</basicnumberred>
</sheetdata>
</windowclass>
try 13 to start but you will likely want to try a few sizes and see what is the minimum that works for you
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June 24th, 2020, 14:26 #2373
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June 24th, 2020, 15:19 #2374Warrior-Priest
- Join Date
- Mar 2006
- Posts
- 40
Really appreciate the response, thanks again.
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June 25th, 2020, 19:07 #2375
I can't see the rolls on the list in the front post and can't access this sight you mention with the latest rolls...https://www.diehard-gaming.com/mchelp.html#dicestrings
I really just need the syntax for the roll. I can configure my own character sheets.Ultimate License
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June 27th, 2020, 01:40 #2376
I honestly cant recall the syntax for these rolls just now. If someone can find the original posts discussing mothership and link them here that would help me...
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June 27th, 2020, 03:54 #2377
Got yer back, mate.
https://www.fantasygrounds.com/forum...l=1#post498703--
I'm so bassic
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June 27th, 2020, 04:39 #2378
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June 27th, 2020, 04:40 #2379
It would be awesome if someone can test these and once we know they are right - create and share a character sheet and/or a small prepackaged adventure...
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June 28th, 2020, 18:23 #2380Crusader
- Join Date
- Dec 2019
- Posts
- 14
I need to change the distance calculation for Cyberpunk, so I did change the
<script name="GameSystem" file="scripts/manager_gamesystem.lua" />
<includefile source="gameelements.xml" />
right now I'm just replacing entire files.
Can you tell me if there's just a way to replace
function getDistanceUnitsPerGrid()
return 1.5;
end
in lua
and
<distance>
<base>1.5</base>
<diagmult>1.5</diagmult>
<suffix>m</suffix>
</distance>
in xml?
so in the future it won't break any of your changes in MoreCore?
I can't seem to find that in documentation, or I'm blind.
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