DICE PACKS BUNDLE
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  1. #2361
    damned's Avatar
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    Quote Originally Posted by AWD2 View Post
    One other question... I need to have a damage modifier of -1d2. Rolling 1d2 works perfectly but if I make it negative, I get a 0 result when I roll a 1 or 2. 3,4, and 5 give -1, and 6 gives a -2. Is there a different way to subtract a 1d2 roll using it as a positive die roll to get the right range? Thanks again.

    edit: realized I did the myinit wrong so I edited out that portion of my question.
    I dont think its supported.

  2. #2362
    Quote Originally Posted by damned View Post
    I dont think its supported.
    Appreciate it, thanks again.

  3. #2363

  4. #2364
    Quote Originally Posted by damned View Post

    and via Old Scouser I fixed DBDamage to apply a min of 1 point of damage.

    New version in post #1.
    Fantastic, putting it into dbdamage is a much better solution, thanks

  5. #2365
    Quote Originally Posted by damned View Post
    I dont think its supported.
    Actually I just discovered the Boon and Bane dice going through some of your videos. Do you know if 1d2 is supported in that roll? It works perfectly for the modifier I need to damage otherwise. Thanks again.

  6. #2366
    When trying to create a Groups or Places, i got those errors.

    Script Error: [string "campaign/scripts/masterindex_window.lua"]:364: attempt to call field 'setRecordType' (a nil value)
    Script Error: [string "campaign/scripts/masterindex_list.lua"]:35: attempt to index field 'idelete' (a nil value)

    I think I saw somewhere that those are being depracated in favor of World Builder, right?

  7. #2367
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    Quote Originally Posted by Nembrot View Post
    When trying to create a Groups or Places, i got those errors.

    Script Error: [string "campaign/scripts/masterindex_window.lua"]:364: attempt to call field 'setRecordType' (a nil value)
    Script Error: [string "campaign/scripts/masterindex_list.lua"]:35: attempt to index field 'idelete' (a nil value)

    I think I saw somewhere that those are being depracated in favor of World Builder, right?
    Yes. They are only still there so that people can copy their data to World Builder.
    Sorry for the change - however World Builder has all of the same functionality + more so its worth the move.

  8. #2368
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    Quote Originally Posted by AWD2 View Post
    Actually I just discovered the Boon and Bane dice going through some of your videos. Do you know if 1d2 is supported in that roll? It works perfectly for the modifier I need to damage otherwise. Thanks again.
    Most of the rolls only support the physical dice - including the new dice that have been configured in MoreCore.

    What are you trying to achieve - I might be able to guide you to an existing option.

  9. #2369
    Quote Originally Posted by damned View Post
    Most of the rolls only support the physical dice - including the new dice that have been configured in MoreCore.

    What are you trying to achieve - I might be able to guide you to an existing option.
    Appreciate that. The basic idea is that based on the character's Size and Strength, they get a modifier to certain attacks. On either side of "average" (which has 0 modifier) is 1d2. All the rest are normal dice, so those are set. What I was planning on doing for the time being was just having those do a 1d2 roll and asking the player to do the math but if there's a way to get that to somehow pop up as a modifier, that would be great but definitely not necessary. Thanks again.

    screenshot.jpg

  10. #2370
    Sorry, one other dumb question... messing with the campaign I've been working on in Classic in Unity and all the /rollunder rolls I have are adding an extra d10 to the roll. My formula is /rollunder 1d100x(p3) where p3 is the target value. It ends up rolling a d100 and adding a d10. Thanks.

    edit 2: for what it's worth, /harn 1d100(p3) works ok in unity... curious if there is a way to make the red boxes that house the values bigger on character sheets.
    Last edited by AWD2; June 24th, 2020 at 06:41.

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