Thread: MoreCore Ruleset
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June 15th, 2020, 01:06 #2361
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June 15th, 2020, 03:35 #2362
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June 15th, 2020, 14:42 #2363
New video with a brief overview of Races and Classes.
https://youtu.be/oikIGLbje0g
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June 16th, 2020, 04:22 #2364Crusader
- Join Date
- May 2019
- Posts
- 17
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June 16th, 2020, 23:06 #2365Warrior-Priest
- Join Date
- Mar 2006
- Posts
- 40
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June 17th, 2020, 00:10 #2366Crusader
- Join Date
- Dec 2019
- Posts
- 14
When trying to create a Groups or Places, i got those errors.
Script Error: [string "campaign/scripts/masterindex_window.lua"]:364: attempt to call field 'setRecordType' (a nil value)
Script Error: [string "campaign/scripts/masterindex_list.lua"]:35: attempt to index field 'idelete' (a nil value)
I think I saw somewhere that those are being depracated in favor of World Builder, right?
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June 17th, 2020, 07:48 #2367
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June 17th, 2020, 07:49 #2368
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June 17th, 2020, 14:42 #2369Warrior-Priest
- Join Date
- Mar 2006
- Posts
- 40
Appreciate that. The basic idea is that based on the character's Size and Strength, they get a modifier to certain attacks. On either side of "average" (which has 0 modifier) is 1d2. All the rest are normal dice, so those are set. What I was planning on doing for the time being was just having those do a 1d2 roll and asking the player to do the math but if there's a way to get that to somehow pop up as a modifier, that would be great but definitely not necessary. Thanks again.
screenshot.jpg
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June 24th, 2020, 05:20 #2370Warrior-Priest
- Join Date
- Mar 2006
- Posts
- 40
Sorry, one other dumb question... messing with the campaign I've been working on in Classic in Unity and all the /rollunder rolls I have are adding an extra d10 to the roll. My formula is /rollunder 1d100x(p3) where p3 is the target value. It ends up rolling a d100 and adding a d10. Thanks.
edit 2: for what it's worth, /harn 1d100(p3) works ok in unity... curious if there is a way to make the red boxes that house the values bigger on character sheets.Last edited by AWD2; June 24th, 2020 at 06:41.
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