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Thread: PFRPG Spellbook

  1. #1

    PFRPG Spellbook

    Version 8.6 - Fixes for a few spells. See post #277 for full details.

    Version 8.5 - Fixes for a few spells. See post #273 for full details.

    Version 8.4 - Fixes for a few spells. See post #271 for full details.

    Version 8.3 - Fixes for a few spells. See post #268 for full details.

    Version 8.2 - Fixes for a few spells. See post #266 for full details.

    Version 8.1 - Fixes for a few spells. See post #256 for full details.

    Version 8.0 - Fixes for a number of spells. Synced the PFRPG - Spellbook and PFRPG - Spellbook Extended changes to this thread. See post #247 for full details.

    Version 7.1 - Fix some Lighting effects. Minor fixes for a number of spells. See post #246 for full details.

    Version 7.0 - Added Lighting effects. Modified size adjustment spells to apply correct CMB and CMD modifiers. See post #238 for full details.

    Version 6.1 - Fixed naming typo on 3 spells. No changes to effects just text. See post #211 for full details.

    Version 6.0 - Removed 'harmless' saves. Added 1/3 and 1/4 effects. Additional fixes for a few spells. See post #197 for full details.

    Version 5.1 - Added Oracle spell list. Additional fixes for a few spells. See post #171 for full details.

    Version 5.0 - Fixes made to all existing spells. Module is now complete.

    Version 4.0 - All spells now have Actions.

    Version 3.0 - All spells (3024) have been added to the module. Existing spells from Farnaby have actions, newly added spells do not have actions.

    This is an update to Farnaby's PFRPG Spellbook (https://www.fantasygrounds.com/forum...FRPG-Spellbook)

    It contains all current spells from the Archive of Nethys. 3024 spells in total.
    All spells have been updated with the latest Class Spell level information.
    Actions have been added for all of these spells.

    New Spell Lists have been added for all classes.

    Spellbook Versions
    There are 2 versions of the spellbook.

    If you use Kelrugem's Full Overlay extension and bmos' Extended AC Bonus Type extension then I suggest that you use the PFRPG - Spellbook Extended version of the spellbook as these extensions add a significant amount of added automation. If you don't use these extension then use the PFRPG - Spellbook extension. It works fine it just doesn't have the additional automation.

    A full list of the spells that were updated in the PFRPG - Spellbook Extended extension can be found here

    Download Modules
    Copies of both modules are attached to this post. If you are using FGC you will need to download them from here.
    If you are using FGU you can find both of these modules on FG Forge - PFRPG - Spellbook --- PFRPG - Spellbook Extended

    Suggested Extensions
    Note: None of the extensions below are required. The module will function fine without any of the extensions. However, these extensions add significant additional functionality and I highly recommend them.

    PF Player Effect Removal Extension By Nikademus/darrenan
    This adds 3 new tags (REMOVE; STACK and MULTI) that can be used to add additional functionality to the spell actions.
    The PFRPG Spellbook makes extensive use of the REMOVE and STACK tags.
    Again, this is not required. If you don't use this extension these tags will be ignored and the module will work fine without the extension.

    Mirror Image Handler Extension By darrenan
    This extension automatically calculates whether an attack hits a target with Mirror Images, or hits one of the images. This extension depends on the STACK: functionality in the PF Remove Effect Tag extension. To add a Mirror Image effect to an actor in a way that this extension will act on it, use the following syntax for the effect: "STACK: mirror image". Do not put anything before STACK and match the casing. When an attack is made against an actor with this effect, and the attack hits, another rolls will be made to see if the attack hits the target or an image, and if it hits an image, it will automatically remove one stack of the effect.
    The module is not linked to this extension in any way and will work fine without the extension. It is just a really handy way of automating the Mirror Image spell.

    PFRPG Spell Description Formatting Extension By bmos
    This extension modifies the character-specific copies of spells (accessed via their actions tab) to allow fully-formatted descriptions including italics, tables.
    The module is not linked to this extension in any way and will work fine without the extension. But the added formatting for the spell descriptions is amazingly helpful.

    PFRPG Upgrade NPC Actions By bmos
    When an NPC is dragged onto the Combat Tracker it replaces the spell effects on NPC character sheet with the spell effects from the PFRPG - Spellbook. Also sets up many other actions (feat, special abilities, etc).
    The module is not linked to this extension in any way and will work fine without the extension. But the extension saves a lot of time by automatically adding effects to NPCs when they are dragged to the Combat Tracker.


    And now how you can help!
    The module is now initially complete. All spells have actions. But a large majority of these were hand entered. Which means that errors will exist.
    If you use this module and notice a mistake, please reply to this thread so that I can correct it.
    If you think I have effects set up wrong, then reply to this thread.
    If you have any other suggestion, then please reply to this thread.
    Attached Files Attached Files
    Last edited by dllewell; April 29th, 2024 at 18:50. Reason: Added User Guide

  2. #2
    I will switch over to this from Farnaby's to help keep you honest ;-) Thanks a bunch for doing this!

  3. #3
    Kelrugem's Avatar
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    Nice, thank you for the module

  4. #4

    .
    your efforts are greatly appreciated. thx!
    -----
    roll dice. it builds character.

  5. #5

    .
    hmm... downloaded and placed in modules directory.

    (re)loaded fg a few times... nothing shows up.

    deleted modulestate.xml and rebooted fg. still nothing?
    -----
    roll dice. it builds character.

  6. #6
    Quote Originally Posted by tahl_liadon View Post

    .
    hmm... downloaded and placed in modules directory.

    (re)loaded fg a few times... nothing shows up.

    deleted modulestate.xml and rebooted fg. still nothing?
    Same for me here

  7. #7
    You zipped the folder into the file. You have to zip the contents of the folder.
    Last edited by madman; July 7th, 2020 at 07:27.
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  8. #8
    Quote Originally Posted by madman View Post
    You zipped the folder into the file. You have to zip the contents of the folder.
    Yea this one is working. I opened it with 7zip and saw the original file has the folder inside like madman said.
    Thanks madman

  9. #9
    Thanks Madman.

    Sorry about that everyone.

    The file in the original post has been updated with the correct module.

  10. #10
    Quote Originally Posted by dllewell View Post
    Thanks Madman.

    Sorry about that everyone.

    The file in the original post has been updated with the correct module.
    No worries, thanks for this great plugin!

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