Thread: PF Effect Removal Extension
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December 16th, 2021, 20:53 #1
PF Effect Removal Extension
This is a continuation/change of ownership of the extension previously released here.
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December 16th, 2021, 20:54 #2
For FGU Users: https://forge.fantasygrounds.com/shop/items/407/view
For FGC Users: PF Remove Effect Tag.extLast edited by darrenan; June 11th, 2022 at 22:15.
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December 16th, 2021, 21:44 #3
- Join Date
- Mar 2012
- Posts
- 94
Thanks for taking this over Darrenan. Can confirm your fix has resolved the error that was throwing with version 4.1.12.
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December 16th, 2021, 22:58 #4
This works with 4E if you want to add the compatibility to the core extension.
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December 17th, 2021, 17:03 #5
The Forge link for FGU users, and the direct download for FGC users, are both in post #2 above.
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December 17th, 2021, 20:10 #6
- Join Date
- Jul 2018
- Posts
- 230
I have an extension loaded called 5e player effect removal that looks similar (identical?) to this. Is this the same extension?
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December 17th, 2021, 20:11 #7
This one is for D&D 3.5 and Pathfinder 1 only.
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December 22nd, 2021, 22:56 #8
After a user request and some investigation, this extension now officially works with Starfinder as well. A new build has been pushed to the Forge and attached to post #2 above which adds SFRPG as one of the rulesets this extension will work with.
Last edited by darrenan; December 22nd, 2021 at 22:59.
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May 6th, 2022, 13:34 #9
I am thinking your extension and Better Combat Effects are incompatible (assuming due to both having a STACK command that work differently), https://forge.fantasygrounds.com/shop/items/76/view Any chance of getting them to play nice?
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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May 20th, 2022, 16:50 #10
v2.1, a FG 4.2.0 compatibility release, has been uploaded to the Forge, and attached to post #2 above. No new features or functionality.
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