DICE PACKS BUNDLE
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  1. #2341

  2. #2342
    What font was used to create the buttons for CT, calendar etc? I want to create a new one for the shadowrun extension and want to use the same font.

    Thanks.

  3. #2343
    damned's Avatar
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    They may get updated soon(ish) to reflect other theme changes and if that happens the new font will be Astrud but the font used on those campaign tools is: Transformers Movie

  4. #2344
    Cool thanks. I stole a C from CT and then took an O from Options and turned it into a D to get my DC. lol
    I'll watch for the update to be sure to update it again. Or I might just find something Shadowrunish and create new ones for all of them.

  5. #2345
    This might be a stupid question with an obvious answer but I dont really get the results. I'm trying to set up a Mythras Character sheet and automate some stuff. Standard check is a 1d100, equal to or less than the skill used indicates a success. Looking through the user guide and the currently supported strings the first solution seemed /rollunder. However, 1d100x5 produces something like d100+d10 (29,3 =32), 1 Success. Is it a bug, is d100 not supported or am I doing something wrong? /chall works fine but sadly expects a higher instead of a lower result.
    Is there a simple solution or should I fiddle with the dice scripts?

  6. #2346
    I cannot see any link to download the MoreCore Ruleset

  7. #2347
    damned's Avatar
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    Quote Originally Posted by swrzy View Post
    This might be a stupid question with an obvious answer but I dont really get the results. I'm trying to set up a Mythras Character sheet and automate some stuff. Standard check is a 1d100, equal to or less than the skill used indicates a success. Looking through the user guide and the currently supported strings the first solution seemed /rollunder. However, 1d100x5 produces something like d100+d10 (29,3 =32), 1 Success. Is it a bug, is d100 not supported or am I doing something wrong? /chall works fine but sadly expects a higher instead of a lower result.
    Is there a simple solution or should I fiddle with the dice scripts?
    FGC uses a different d100 method than FGU.
    In FGC you had dice like:
    d100: 00 10 20 30 40 50 60 70 80 90
    d10: 1 2 3 4 5 6 7 8 9 10
    The coding for a d100 in FGC is a d100+d10

    In FGU a d100 rolls:
    00 10 20 30 40 50 60 70 80 90
    0 1 2 3 4 5 6 7 8 9
    Small difference but is different.
    In FGU in MoreCore it doesnt (yet) know about the FGU dice and it is challenging because all the code for d100s need to now support two different d100 methods.

    It will at some point support both properly.
    I havent spent a lot of time on FGU as yet.

    This is coming but is not yet ready


  8. #2348
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    Quote Originally Posted by bmckella View Post
    I cannot see any link to download the MoreCore Ruleset
    Change your theme to FG Responsive or from Mobile to Full Site.

  9. #2349
    Quote Originally Posted by damned View Post
    FGC uses a different d100 method than FGU.
    In FGC you had dice like:
    d100: 00 10 20 30 40 50 60 70 80 90
    d10: 1 2 3 4 5 6 7 8 9 10
    The coding for a d100 in FGC is a d100+d10

    In FGU a d100 rolls:
    00 10 20 30 40 50 60 70 80 90
    0 1 2 3 4 5 6 7 8 9
    Small difference but is different.
    In FGU in MoreCore it doesnt (yet) know about the FGU dice and it is challenging because all the code for d100s need to now support two different d100 methods.
    Cool preview. Looking forward to that.

    About the d100: Do you mean to say /rollunder should produce 00,10,20...,90+10? Because that would be fine - I'm getting 01,02,03...+10. Which leads to results starting with 2. And counting successes is a problem ofc.
    For now I'm just changing the description of the /chall roll which works fine, allthough I wonder wether success and failure have any other implications beside the message output. (I don't really know what I'm doing but it seems to work )

  10. #2350
    Quote Originally Posted by bmckella View Post
    I cannot see any link to download the MoreCore Ruleset
    Looks like I had to logout to see the attachment and then log back in to download it

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