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  1. #2331
    Quote Originally Posted by damned View Post
    So confirming (ill use c5 for various reasons) the resistance roll will output the same graphical dice and will output
    Your Stress is increased by (6-highest result with exception for unskilled)
    - or -
    Your stress is reduced by 1.

    and it will adjust c5 by the same value?
    Displaying the graphic dice isn't as relevant in this case, but it's certainly fine to use that since you already have that happening with the other roll and it provides a sanity check for someone looking at the result.

    Otherwise, that looks good except I'm confused by your adding in the "exception for unskilled" statement? If you mean the exception for how to determine the result is from using lowest, rather than highest, result for any situation where you would have 0 or fewer dice due to modifiers, then yes, that would all be correct. In other words it's not necessarily because you "unskilled" in the Resistance value, it just means the modifiers reduced the number of dice to roll to 0 or fewer so just roll 2 dice, take the lowers, and you can't get a critical. So I'll assume that's all you mean and you've totally got it.
    Lenny Zimmermann
    Metairie, LA

  2. #2332
    Some old school games have damage rolls like 1d6-2 with a minimum damage of one, but that doesn't work with /dbdamage... i.e. with 1d6-2 if a 1 is rolled then it heals a target by 1 point!

    I've modded /dbdamage to produce /dbdamagemin1 so that a minimum of 1 point of damage is always done to the target - it's the tiniest tweak. Anyway, here it is...
    Attached Files Attached Files

  3. #2333
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    Quote Originally Posted by Old Scouser Roleplaying View Post
    Some old school games have damage rolls like 1d6-2 with a minimum damage of one, but that doesn't work with /dbdamage... i.e. with 1d6-2 if a 1 is rolled then it heals a target by 1 point!

    I've modded /dbdamage to produce /dbdamagemin1 so that a minimum of 1 point of damage is always done to the target - it's the tiniest tweak. Anyway, here it is...
    Many thanks. Can I include this in the base MoreCore?

  4. #2334
    Quote Originally Posted by damned View Post
    Many thanks. Can I include this in the base MoreCore?
    Yeah, absolutely! Be great to see it in base MoreCore

  5. #2335
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    v1.57 uploaded. some new rolls as per the recent threads, and a bunch of bugfixes.
    This will get a bigger update in coming days with more info.
    And a thankyou to DC Onions.

  6. #2336
    Hi Chaps,

    I was wondering if it might be possible for someone to take a look at the Chronicles of Darkness dice thread. Currently atrying to use /cod #d10, but keep recieving the following script error:

    script error [strings "scripts/manager_custom_cod.lua"]: attempt to perform arithmetic on a nil value

    Any help on how to fix this would be appreciated.

  7. #2337
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    My apologies the roll description is incorrect. It should be
    /cod #d#x#
    where the final value is the number to explode on or above.

  8. #2338
    Quote Originally Posted by damned View Post
    My apologies the roll description is incorrect. It should be
    /cod #d#x#
    where the final value is the number to explode on or above.
    Many thanks Damned. Greatly appreciated.

  9. #2339
    Hi, I´m getting this error running Morecore. Can someone help me? thanks


    error.jpg

  10. #2340
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    [QUOTE=Ars Master;515355]Hi, I´m getting this error running Morecore. Can someone help me? thanks

    Welcome Ars Master

    Delete CoreRPG.pak from the rulesets directory and rerun the updater.

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