DICE PACKS BUNDLE
Page 17 of 21 First ... 7 15 16 17 18 19 ... Last
  1. #161
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    19,053
    Blog Entries
    9
    Quote Originally Posted by Steampunk Gamer View Post
    Has anyone tried it on FGU? Does this extension work on Unity?
    Not that has been reported. I doubt that it will work (since images are handled differently with FGU), but perhaps you'll try and let us know?

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  2. #162
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,747
    Quote Originally Posted by Steampunk Gamer View Post
    Has anyone tried it on FGU? Does this extension work on Unity?
    There are a few extensions mentioned in this thread. Which one are you referring to?
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #163
    My thanks for your response LordEntrails!
    I will do that despite the time it entails.
    And will return to tell the tale.

  4. #164
    Oh my bad! I was referring to the BigFonts.ext. My eyes aren't so good...

  5. #165
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    19,053
    Blog Entries
    9
    Quote Originally Posted by Steampunk Gamer View Post
    Oh my bad! I was referring to the BigFonts.ext. My eyes aren't so good...
    Some of the large font extensions have been reported in the Playtest forum to work and others to not work. Note that fonts are currently in flux in FGU so something might work or look good today, but not after the next update.

    I assume once things in FGU stabilize, their will be more definitive answers as well as possible new extensions to try.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  6. #166
    I am currently troubleshooting this extension in FGU. There are some typos in the graphics_fonts.xml (,ttf instead of .ttf) which is a simple enough fix. It is, however, throwing ttf tag errors for the fgf entries. I have tried copying the fgf file to the extension from Core but it is still throwing the ttf tag errors. Any suggestions? Maybe just change the fgf tag to a ttf tag?

    Nevermind, looked in Core and saw that fgf needs a subsequent ttf reference.

    Mahalo for the Rubber Duck Debug!

    OK last edit, found damned's referral to bgHurt's comma fixed version, my version also has the additional ttf reference for the fgf tag required in FGU.
    Attached Files Attached Files
    Last edited by Malumake; May 23rd, 2020 at 07:23. Reason: Looked up things and added fixed file

  7. #167
    Quote Originally Posted by Malumake View Post
    I am currently troubleshooting this extension in FGU. There are some typos in the graphics_fonts.xml (,ttf instead of .ttf) which is a simple enough fix. It is, however, throwing ttf tag errors for the fgf entries. I have tried copying the fgf file to the extension from Core but it is still throwing the ttf tag errors. Any suggestions? Maybe just change the fgf tag to a ttf tag?

    Nevermind, looked in Core and saw that fgf needs a subsequent ttf reference.

    Mahalo for the Rubber Duck Debug!

    OK last edit, found damned's referral to bgHurt's comma fixed version, my version also has the additional ttf reference for the fgf tag required in FGU.
    In FGU, your extension isn't even showing up for me to select.

  8. #168
    I use it for live games. I love it! Big screen tv monitor behind the DM. I have one player with a laptop running player client, the party tells him what to do with their characters so I don’t have to. We roll real dice so I just enter in damage and effects after the rolls have been made. It works great! The combat tracker makes my life so easy!

  9. #169
    Quote Originally Posted by cboillot View Post
    In FGU, your extension isn't even showing up for me to select.
    It is packed up wrong. If you look inside the extension, you will see it is all plopped into a folder named BigFonts. All the junk in the big fonts folder should be in the root of the archive. unpack it, delete that folder, then add the stuff that lives in the BigFonts folder (without the folder itself)

    So when you examine your new packed extension you will see:
    Graphics (a folder)
    extension.xml (a file)

  10. #170
    Quote Originally Posted by Shady Allie View Post
    It is packed up wrong. If you look inside the extension, you will see it is all plopped into a folder named BigFonts. All the junk in the big fonts folder should be in the root of the archive. unpack it, delete that folder, then add the stuff that lives in the BigFonts folder (without the folder itself)

    So when you examine your new packed extension you will see:
    Graphics (a folder)
    extension.xml (a file)
    Thanks! That worked!

Page 17 of 21 First ... 7 15 16 17 18 19 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in