Thread: Kelrugem's extensions
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April 29th, 2020, 19:27 #71Patriarch
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The way I did it was as follows: I added the following code to manager_action_attack.lua around line 514.
I'm sure there is a better way to do it, such as pull the ACCC mod out earlier, but not really sure where best to put it in the code.Code:elseif nDefenseVal then -- The following was added or changed to allow for a defenders AC to be increased for any crit confirmation roll. local nACCCMod, nACCCCount = EffectManager35E.getEffectsBonus(rTarget, {"ACCC"}, true, aAttackFilter, rSource); if nACCCMod == nil then nACCCMod = 0 end if (rRoll.sType ~= "critconfirm" and rAction.nTotal >= nDefenseVal) or (rRoll.sType == "critconfirm" and rAction.nTotal >= nDefenseVal + nACCCMod) then
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April 29th, 2020, 19:49 #72My extensions for 3.5e and Pathfinder
Bug reports please here
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April 29th, 2020, 20:05 #73Patriarch
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There would be circumstances where it would stack though.
https://www.d20pfsrd.com/classes/cor.../armored-hulk/
The Resilience of Steel ability from above doesn't give any stacking type and so would stack with everything.
This of course is why I made it as I'm playing an armored hulk. lol
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April 29th, 2020, 20:53 #74My extensions for 3.5e and Pathfinder
Bug reports please here
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April 29th, 2020, 21:04 #75Patriarch
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April 29th, 2020, 21:24 #76My extensions for 3.5e and Pathfinder
Bug reports please here
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April 30th, 2020, 00:11 #77Patriarch
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No worries about naming me. I have a question though. Is there a way to denote on a weapon that the damage is for crits only? That is to say the damage only happens if a critical is scored.
I'm thinking it would be nice to be able to add items with like flaming burst directly to the weapon instead of as an effect.
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April 30th, 2020, 00:23 #78
yup, the damage type critical is doing that, but only works in effects as far as I know
when you just add an additonal damage die in the weapon entry with that damage type then it will be always rolled; but DMG effects with that damage type will only be triggered on crits then
Like DMG: d10 fire, critical; I want to convert the advanced effects extension of Celestian (5e), there it is possible to add effects which only work with a specific weapon to avoid that such effects have to be turned off for other weapons 
And of course I will name you
My extensions for 3.5e and Pathfinder
Bug reports please here
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April 30th, 2020, 00:57 #79Patriarch
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April 30th, 2020, 01:26 #80
Nice
Yeah, many things of that directly work, but the effects stuff has to be exchanged due to that the effects manager are different, and it might be incompatible with my extensions, such that I will probably only upload a very big extension of that and my extensions (at some point in the far future; I sadly have no time to mess with such big projects now
)
My extensions for 3.5e and Pathfinder
Bug reports please here
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