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  1. #2171
    damned's Avatar
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    Quote Originally Posted by Cyberlinxz View Post
    Thanks and I know that you have the thac0 roll for descending ac but do you have one for ascending ac that is able to see the targets ac and tell if it is higher
    Try the attackac roll.

  2. #2172
    I want to thank you for all your help and to also find out if there is a discord sever i can join also please
    Last edited by Cyberlinxz; April 27th, 2020 at 16:46.

  3. #2173
    Are the Blades in the Dark rolls avaliable yet?

  4. #2174
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    Quote Originally Posted by Cyberlinxz View Post
    I want to thank you for all your help and to also find out if there is a discord sever i can join also please
    Try the Fantasy Grounds Discord server

  5. #2175

  6. #2176
    Hello damned!!

    It seems that you started to do them a month ago or so.

    Quote Originally Posted by tenderfoot View Post
    Hi all,

    Crossposting from this thread re: needing help with a Blades in the Dark custom dice roll for MoreCore.

    @Damned asked


    Dice rolls in Blades are d6-based. A roll of 1-3 is a miss, a roll of 4-5 is a partial success, and a roll of 6 is a full success. These are static targets.

    When a player character takes an action, they make an action roll, rolling a number of d6s based on theiraction rating, usually between 0-4 dice. (Rolling 0d6 functions as rolling 2d6 and taking the lower die result). The outcome of the roll (full success, partial success, or failure) is derived from the highest die result. So if rolling 3d6 gets you [1 3 5], your result is a 5.

    When a player character resists a consequence, they make a resistance roll based on one of three attribute ratings: Insight, Prowess, or Resolve. A character's attribute rating is determined by the breadth of their action ratings, which you can kind of see illustrated here: https://bladesinthedark.com/sites/de...erkit_v8_2.pdf. Basically, your attribute rating is the sum of the attribute's corresponding action ratings that are at least one. This was hard for me to wrap my head around without a visual. Since the attribute ratings are derived from action ratings, I'm going to try to automate them on the character sheet.

    Let's say Geist, your Cutter, has the following action ratings: Attune 2, Command 1, Consort 0, Sway 0. These are all in the Resolve branch. Because Geist has at least one point in Attune and Command, Geist has a Resolve of 2.

    These two rolls are the mechanical basis of Blades in the Dark. There are modifiers to these rolls, i.e. if the GM presents a good Devil's Bargain, a player may choose to give up something in return for +1D on their action roll. Modifiers always increase the standard dice pool by one or more (I don't think they ever decrease rolled rice). Let's say, in our earlier example, Geist takes a Devil's Bargain. Instead of rolling 2d6 for Attune, Geist would roll 3d6 and take the highest result. I think the easiest way to keep track of these modifiers is with the modifier box in the lower left corner of FG.

    These are the basics for Blades in the Dark. If anything is unclear, please let me know. And thank you for any effort you can make on this!
    Quote Originally Posted by damned View Post
    Ill try and get this done in the next build to be released soon(ish).
    Do you need anything more? ^^

  7. #2177
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    Thanks Musrha - what is the process in determining your Action Rating?

    If you have 0d6 in your pool you roll 2d6 with disadvantage?
    What if you have 1d6?

    How would you suggest that we build the pool?
    Making each skill/attribute a Modifier (/mod) Roll?

    Other than how you build the number of dice is there a difference in the Action roll and Resistance roll output?
    Do they both simply need to report Success (at least one 6 after disadvantage) or Failure?

    If we had /blades #+#
    and it resolved to 1 or higher
    roll that number of dice - if there is at least 1 six then declare success
    if there is no 6 but there is at least 1 four or five then declare partial success
    if there is no four/five/six declare a fail
    if it resolves to 0
    roll 2d6
    drop the highest die
    if there is a six then declare success
    if there is no 6 but there is a four or five then declare partial success
    if there is no four/five/six declare a fail

    Does that sound right?

    If I make this roll would you be willing to:

    Create 2 to 4 unique PCs
    Create 2 to 4 NPCs
    Create a mini adventure with at least 2 encounters in it.


    and share it here?

  8. #2178
    I am trying to make a modular for Basic Fantasy and got most of the it done but having a hard time changing the character sheet is there one for Basic Fantasy out there and how do you make it the default sheet please

  9. #2179
    Quote Originally Posted by damned View Post
    Thanks Musrha - what is the process in determining your Action Rating?

    If you have 0d6 in your pool you roll 2d6 with disadvantage?
    What if you have 1d6?

    How would you suggest that we build the pool?
    Making each skill/attribute a Modifier (/mod) Roll?

    Other than how you build the number of dice is there a difference in the Action roll and Resistance roll output?
    Do they both simply need to report Success (at least one 6 after disadvantage) or Failure?

    If we had /blades #+#
    and it resolved to 1 or higher
    roll that number of dice - if there is at least 1 six then declare success
    if there is no 6 but there is at least 1 four or five then declare partial success
    if there is no four/five/six declare a fail
    if it resolves to 0
    roll 2d6
    drop the highest die
    if there is a six then declare success
    if there is no 6 but there is a four or five then declare partial success
    if there is no four/five/six declare a fail

    Does that sound right?

    If I make this roll would you be willing to:

    Create 2 to 4 unique PCs
    Create 2 to 4 NPCs
    Create a mini adventure with at least 2 encounters in it.


    and share it here?
    - To determine the Action Rating you have to add 1d6 per dot in your Abilitie. If you have 3 dots in Attune you roll 3d6 and check the highest result. Two 6 in the result makes a Critical (that doesn't have additional effects in terms of dice).

    - Indeed, if you have 0d6 you roll 2d6 and keep the lowest one. You can not get a Critical in this situation.

    - If you have 1d6 it's just normal. The result is just the dice that got rolled.

    How would you suggest that we build the pool?
    Making each skill/attribute a Modifier (/mod) Roll?
    The user can create his own his attributes in the sheet (so it works for other Forged in the Dark games) and just use /blades (a1) in the Formula where (a1) is the attribute, then the roll resolves as you say here.

    If we had /blades #+#
    and it resolved to 1 or higher
    roll that number of dice - if there is at least 1 six then declare success
    if there is no 6 but there is at least 1 four or five then declare partial success
    if there is no four/five/six declare a fail
    if it resolves to 0
    roll 2d6
    drop the highest die
    if there is a six then declare success
    if there is no 6 but there is a four or five then declare partial success
    if there is no four/five/six declare a fail
    That's for Action rolls.

    For Resistance roll, the output is a number, not sucess/failure. You roll #d6 (which the user can input manually in MoreCore) and the character recieves 6 stress minus the highest die result from the resistance roll. For example if you roll 2d6 and get 4, 5. You recieve 1 stress. If you got a 6, zero stress. If you get a Critical, you recover 1 stress. But the roll just needs to subtract 6 to the highest dice rolled to work and check if you made a Critical (2 six, as usual) to tell that you recover 1 stress.

    Attachment 34506

    I think just this will be necesary.

    Of course, I can do that PCs/NPCs and encounters, but English is not my first language so sorry in advance for any mistakes

    And thank you very much!

  10. #2180
    I would probably suggest along with the above...

    Fortune and Engagement Rolls:
    These are not based on any specific Action and always start with 1d6 and then add any bonuses or negative modifiers by simply adding or removing dice, to a minimum of 0 (so always 1d6 + modifiers as the number of additional d6 dice)

    Rolls and results are otherwise the same as for Action Rolls

    It may be worth noting here that many tables in BitD are based either on a simple 1d6 result or occasionally a 2d6 result where 1 die is the "tens" and one is the "ones" to provide a 2-digit number to lookup on a table. Not really something extra that needs to be coded since it's already doable, but I thought I would throw it out there.

    I might otherwise just suggest showing the results of all the dice rolled as that could still be helpful to display instead of just the highest rolled die and the text of the result based on that. Some GMs may like to make things extra-special with a Crit that's, say, 3 or 4 sixes over what they might do for 2 sixes.

    Also just for clarity on verbiage Action Rolls use Actions (think skills in most systems) for the base number of dice to roll before modifiers but Resistance Rolls are what use Attributes (in this case don't think Strength and Dex, think of Attributes as Saving Throws, in a way, except you'll always succeed to resist) to determine the number of dice to roll. So at least that is some distinction in that you will always use an Action to make Action Rolls and you will always use Attributes to make Resistance Rolls, but never Actions for Resistance Rolls or Attributes for Action Rolls.
    Lenny Zimmermann
    Metairie, LA

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