DICE PACKS BUNDLE
Page 211 of 331 First ... 111 161 201 209 210 211 212 213 221 261 311 ... Last
  1. #2101

  2. #2102
    Quote Originally Posted by damned View Post
    Ok v1.55 has just been uploaded.
    Beware for Experience Required fields - its possible that data set here in the last 5 weeks could be messed up due to a mistake I made in 1.53/1.54
    I might also have to change Low Fantasy Gaming....

    Mostly bug fixes and tweaks.
    Some new rolls.
    More data coming.
    Thank you Damned. Is it enough to download the new version (v1.55) and put it in the rulesets folder, deleting the previous version?

  3. #2103

  4. #2104
    I am getting the following when I click on the Abilities tab after loading the latest PAK file - MoreCore Ruleset (Version 1.55 2020416) :

    Ruleset Error: windowlist: Could not find windowclass (mcability) for control (abilities) in windowclass (charsheet_abilities)
    Ruleset Warning: Could not find template (columns) in windowclass (charsheet_abilities)
    Ruleset Warning: window: Anchored static height ignored for control (pcclasslink) in windowclass (charsheet)

    Ruleset Error: window: Control() anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
    Ruleset Error: window: Control() anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
    Ruleset Error: window: Control() anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
    Ruleset Error: window: Control(abilities_iedit) anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
    Ruleset Error: window: Control(abilities_iedit) anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)

  5. #2105
    Quote Originally Posted by terrell View Post
    I am getting the following when I click on the Abilities tab after loading the latest PAK file - MoreCore Ruleset (Version 1.55 2020416) :

    Ruleset Error: windowlist: Could not find windowclass (mcability) for control (abilities) in windowclass (charsheet_abilities)
    Ruleset Warning: Could not find template (columns) in windowclass (charsheet_abilities)
    Ruleset Warning: window: Anchored static height ignored for control (pcclasslink) in windowclass (charsheet)

    Ruleset Error: window: Control() anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
    Ruleset Error: window: Control() anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
    Ruleset Error: window: Control() anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
    Ruleset Error: window: Control(abilities_iedit) anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
    Ruleset Error: window: Control(abilities_iedit) anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
    Me too!

  6. #2106

  7. #2107

  8. #2108
    Now for the question that I was going to ask before I upgraded the pak file. I run a lot of Dice Pool games (Coriolis, WEG, WoD, etc.) and love how in MoreCore I can in a few minutes put most of a character sheet's attributes and skills on the Main tab and have them pop the relevant dice in the dice pool then roll them. What I haven't been able to find is a way to change the roll from the dice pool to a game specific roll. I know I can change the roll type from Dice to Damage. I want to be able to say for this campaign, the dice pool when rolled will be for example, a Coriolis roll. A command that lasts until it is turned off like the way show/hide rolls used to work. Something say like "/rollpool Coriolis". Is something like that available and I have just missed it? I have looked in the code to see if there was a simple way for me to make a change where I could just put it in a extension and load it for each game, but it wasn't obvious to me where I would modify that. ...and sorry if this has been mentioned before, I spent hours over the past few days looking and I couldn't find any reference to it.

  9. #2109
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by terrell View Post
    Now for the question that I was going to ask before I upgraded the pak file. I run a lot of Dice Pool games (Coriolis, WEG, WoD, etc.) and love how in MoreCore I can in a few minutes put most of a character sheet's attributes and skills on the Main tab and have them pop the relevant dice in the dice pool then roll them. What I haven't been able to find is a way to change the roll from the dice pool to a game specific roll. I know I can change the roll type from Dice to Damage. I want to be able to say for this campaign, the dice pool when rolled will be for example, a Coriolis roll. A command that lasts until it is turned off like the way show/hide rolls used to work. Something say like "/rollpool Coriolis". Is something like that available and I have just missed it? I have looked in the code to see if there was a simple way for me to make a change where I could just put it in a extension and load it for each game, but it wasn't obvious to me where I would modify that. ...and sorry if this has been mentioned before, I spent hours over the past few days looking and I couldn't find any reference to it.
    That uses Ubiquity right?

    You can issue this command - /pooltype ubiquity and then all pool rolls will use that from then on for that session for that user - eg each user needs to do that each session.
    Suggest adding it to your hotbar
    This wont work for Rolls that need a target - eg rollunder.

  10. #2110

Page 211 of 331 First ... 111 161 201 209 210 211 212 213 221 261 311 ... Last

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in