Thread: MoreCore Ruleset
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April 15th, 2020, 18:07 #2101Templar
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- Jun 2016
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- 139
Thank you damned!
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April 15th, 2020, 18:17 #2102Grand Templar
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- Nov 2018
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- Italy
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April 15th, 2020, 22:44 #2103
Yes that is correct Galdor
Download the new build and replace the existing file.
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April 16th, 2020, 01:11 #2104Zealot
- Join Date
- Apr 2005
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- 67
I am getting the following when I click on the Abilities tab after loading the latest PAK file - MoreCore Ruleset (Version 1.55 2020416) :
Ruleset Error: windowlist: Could not find windowclass (mcability) for control (abilities) in windowclass (charsheet_abilities)
Ruleset Warning: Could not find template (columns) in windowclass (charsheet_abilities)
Ruleset Warning: window: Anchored static height ignored for control (pcclasslink) in windowclass (charsheet)
Ruleset Error: window: Control() anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
Ruleset Error: window: Control() anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
Ruleset Error: window: Control() anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
Ruleset Error: window: Control(abilities_iedit) anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
Ruleset Error: window: Control(abilities_iedit) anchoring to an undefined control (abilities) in windowclass (charsheet_abilities)
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April 16th, 2020, 01:26 #2105
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April 16th, 2020, 01:42 #2106
my error terrell
can you try this build and report back?
https://sydneyit-my.sharepoint.com/:...pnRrQ?e=hfwee2
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April 16th, 2020, 01:57 #2107Zealot
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- Apr 2005
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- 67
That corrected it. Thanks!
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April 16th, 2020, 02:17 #2108Zealot
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- Apr 2005
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- 67
Now for the question that I was going to ask before I upgraded the pak file. I run a lot of Dice Pool games (Coriolis, WEG, WoD, etc.) and love how in MoreCore I can in a few minutes put most of a character sheet's attributes and skills on the Main tab and have them pop the relevant dice in the dice pool then roll them. What I haven't been able to find is a way to change the roll from the dice pool to a game specific roll. I know I can change the roll type from Dice to Damage. I want to be able to say for this campaign, the dice pool when rolled will be for example, a Coriolis roll. A command that lasts until it is turned off like the way show/hide rolls used to work. Something say like "/rollpool Coriolis". Is something like that available and I have just missed it? I have looked in the code to see if there was a simple way for me to make a change where I could just put it in a extension and load it for each game, but it wasn't obvious to me where I would modify that. ...and sorry if this has been mentioned before, I spent hours over the past few days looking and I couldn't find any reference to it.
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April 16th, 2020, 02:29 #2109
That uses Ubiquity right?
You can issue this command - /pooltype ubiquity and then all pool rolls will use that from then on for that session for that user - eg each user needs to do that each session.
Suggest adding it to your hotbar
This wont work for Rolls that need a target - eg rollunder.
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April 16th, 2020, 02:31 #2110
New Build uploaded just now - same version number but it fixes Abilities - both Export and Display
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