Thread: MoreCore Ruleset
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January 26th, 2020, 22:59 #1771
So there is a roll called DamageDR
I would setup your Attack Rolls using the /damagedr roll.
Do not use Targeting
Do something like this:
Set c4 as Fight Score
create roll
Great Sword
/damagedr 1d20+(a)
drag Fight Score into (a)
then roll your Attacks for each
whoever wins you drag the winning roll onto their target and it will apply roll-defence (armour) to the recipient
except it doesnt... the applying on dragging a completed roll isnt working
if you think the above would work let me know and I will try and make that roll work on a post roll drag
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January 26th, 2020, 23:08 #1772Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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January 26th, 2020, 23:17 #1773
Yep. Definitely would work if that is possible. Thanks!
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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January 26th, 2020, 23:47 #1774Crusader
- Join Date
- May 2017
- Posts
- 14
Thanks for the quick reply. Basically, I need to modify the /harnskill roll by Fatigue. Fatigue accrues with each action taken (success or failure). So my character starts with 0 Fatigue, does something, goes to say -5, does something else, goes to -10, etc. So the ability in question has a changing penalty applied to it that ideally is dynamically updated (rather than manually changed by the character).
I wasn't sure if there was a feedback mechanism (other than damage). Speaking of which, I could co-opt the damage mechanism to do this since I don't need hit points per se.
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January 27th, 2020, 02:02 #1775
Try this awesome new roll Valcorin
Create a Roll called Fatigue
enable Forumla
/tmod (p2)
Hide (p3)
drag the (p1) field from this same roll on the charsheet into (a)
Set the value of (p2) to be 5
Create a Roll called Riding
enable Formula
/harnskill x(p1)y(a)
Hide (p2) and (p3)
drag the (p1) field from Fatigue on the charsheet into the (a) field of this roll
Set the (p1) field to the characters Riding Skill
When you are fatigued at 1 level - eg a cost of 5 you click the Fatigue button
This will increase Fatigue (p1) to 5 which will increase the penalty on All Rolls setup the same as Riding
When you are fatigued at 2 levels - eg a cost of 10 you click the Fatigue button a second time
This will increase Fatigue (p1) to 10 which will increase the penalty on All Rolls setup the same as Riding
When you recover fatigue you will manually click and delete Fatigue (p1)
Or you could setup another tmod roll to reduce the fatigue
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January 29th, 2020, 12:46 #1776Crusader
- Join Date
- Jun 2016
- Posts
- 25
Hi Damned. I decided to use MoreCore for Symbaroum since the official mod, while the tables work now, doesn't really allow creating your own creatures, items, and such. I love Symbaroum but need to be able to tweak my stuff. I don't feel bad about getting the Symbaroum official ruleset and hope they will one day improve it to be more flexible. Admittedly, it would not be easy to make it flexible like many rulesets are.
Thanks for creating MoreCore... my friend is also using it for a Morrow Project campaign after I told him I'd be using it.
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January 29th, 2020, 13:42 #1777
Hi AKB
Id love to see how you are currently doing that - exported character sheet and screenshot?
I have a new feature for helping with Leveling up characters - mostly informative but can be extended.
Are there questions you have about how to do things in MoreCore?
And thanks for the feedback!
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January 29th, 2020, 14:04 #1778Crusader
- Join Date
- Jun 2016
- Posts
- 25
The one thing that would be GREAT for me in MoreCore is that /symb roller could return how much the target was missed by. The fact that it allows being passed other dice is terrific, because I prefer to use 2d10 to 1d20 (hate too much variation in luck). But I also like to use the target over/under to give special combat options for players who roll high enough and also to special moves to creatures when the PCs miss their defense roll by too much. Besides that, I have everything working with a character sheet template and basic creature template. I'll try to post the exports here after cleaning them up a bit.
As for leveling up, that is terrific! I love how 5e does this and that must have taken someone a ton of work. Doing this is Symbaroum would be pretty difficult due to there being so many options to apply, but using info objects could be nice. I'd think just dragging those onto the character sheet would work as well? I guess you are allowing many objects to be added on at once?
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January 29th, 2020, 14:13 #1779
If you can provide me more detail on that roll in the next 24 hours Ill get it into the next build.
As MoreCore needs to remain as generic as possible Ive gone with an approach that leads you build out the INFORMATION for each level and it will report that in Chat as you drag a new level over each time.
Here is an example using something from Low Fantasy Gaming.
Everything will be editable within Fantasy Grounds so you can enter in the Class Info (just do a few levels at a time) and you can export them to a module for later re-use too.
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January 29th, 2020, 14:22 #1780Crusader
- Join Date
- Jun 2016
- Posts
- 25
Wow! That looks amazing for leveling up. MoreCore just keeps getting better...
This is the roll, and no rush as I will be working on the campaign for several months due to it being mostly a sandbox, but thank you so much!
Symbaroum: /symb 1d20x# (roll equal/under target) < This is from your doc, and it returns either "succeed" or "fail". What the version in the official ruleset does is gives e.g. "succeed 5" or "fail -1" Doesn't matter if the success/fail margin is negative or positive, since it will be obvious that you either passed or missed by the integer displayed (it returns 0 if you exactly hit target). It is simply roll e.g. 2d10 (1d20 by standard rules) and roll under or equal to the given target. So I'd guess having it work like the official ruleset one and showing the margin of pass/fail should be only a few lines of code.
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