Thread: MoreCore Ruleset
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January 7th, 2020, 20:45 #1721Zealot
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- Jul 2018
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With regards to the 3d dice shown when making a dice roll: Is there a way for a d3 roll to show as a d6 rather than a Fudge die?
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January 7th, 2020, 21:22 #1722
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January 7th, 2020, 21:23 #1723
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January 7th, 2020, 21:23 #1724
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January 7th, 2020, 21:59 #1725Zealot
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January 8th, 2020, 00:27 #1726
Edit this file: \common\funky_dice.xml
ChangetoCode:<customdie name="d3"> <model>dF</model> <menuicon>icond3</menuicon> <script> function onValue(result) return math.random(3); end </script> </customdie>Code:<customdie name="d3"> <model>d6</model> <menuicon>icond3</menuicon> <script> function onValue(result) return math.random(3); end </script> </customdie>
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January 8th, 2020, 14:25 #1727

Zealot
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To that end, would you prefer I post my findings on this thread or somewhere in the Unity Thread? The main thing I found so far is that the /myinit roll triggers a console error referencing a null field. I am currently at work but will give you the specifics once I am able to reproduce it from my home PC.
Thanks!
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January 8th, 2020, 15:21 #1728Templar
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- Jul 2007
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More or less, the target number is your Skill Total, modified by the difficulty, but it's all in fractions. I'll copy the table from the book:
Difficulty --- Skill Modifier
Very Easy --- Double the skill value
Easy --- Add half again to the skill value
Standard --- No adjustment.
Hard --- Reduce the skill value by one third
Formidable --- Reduce the skill value by half
Herculean --- Reduce the skill value to one tenth
Everything is rounded up.
You can probably skip this part and let the users do the calculations manually.
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January 8th, 2020, 21:40 #1729
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January 10th, 2020, 02:12 #1730

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Here is the output from unity when trying to use the /myinit roll:
[1/9/2020 8:44:17 PM] [WARNING] template: Could not find template (visible) in class (cli_rolls)
[1/9/2020 8:44:17 PM] [WARNING] template: Could not find template (visible) in class (cli_rolls)
[1/9/2020 8:44:17 PM] [WARNING] template: Could not find template (visible) in class (cli_rolls)
[1/9/2020 8:44:18 PM] [NOTICE] s'performAction: ' | nil | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00001', s'sCTNode' = s'', s'sName' = s'Dragon AGE Template' } | s'3d6+0 Initiative'
[1/9/2020 8:44:18 PM] [NOTICE] s'who am i?: ' | s'charsheet.id-00001'
[1/9/2020 8:44:18 PM] [NOTICE] s'performAction: ' | nil | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00001', s'sCTNode' = s'', s'sName' = s'Dragon AGE Template' } | { s'aDice' = { #1 = s'd6', #2 = s'd6', #3 = s'd6' }, s'nMod' = #0, s'sWho' = s'charsheet.id-00001', s'sType' = s'myinit', s'sDesc' = s'Initiative (3d6+0)' }
[1/9/2020 8:44:22 PM] [NOTICE] s'onLanded: ' | { s'sType' = s'pc', s'sCreatureNode' = s'charsheet.id-00001', s'sCTNode' = s'', s'sName' = s'Dragon AGE Template' } | nil | { s'aDice' = { #1 = { s'value' = #1, s'type' = s'd6', s'result' = #1 }, #2 = { s'value' = #1, s'type' = s'd6', s'result' = #1 }, #3 = { s'value' = #4, s'type' = s'd6', s'result' = #4 }, s'expr' = s'3d6' }, s'nMod' = #0, s'sWho' = s'charsheet.id-00001', s'sType' = s'myinit', s'bSecret' = bFALSE, s'sDesc' = s'Initiative (3d6+0)' }
[1/9/2020 8:44:22 PM] [NOTICE] s'nTotal: ' | #0
[1/9/2020 8:44:22 PM] [<color="red">ERROR</color>] Script execution error: [string "scripts/manager_custom_init.lua"]:87: attempt to perform arithmetic on field 'result' (a nil value)
I also get the following when starting a game with the MoreCore ruleset:
[1/9/2020 9:10:38 PM] [NOTICE] Launcher scene starting.
[1/9/2020 9:11:01 PM] [NOTICE] Spawning private server.
[1/9/2020 9:11:01 PM] [NOTICE] Connected to game server.
[1/9/2020 9:11:02 PM] [NOTICE] Launcher scene exiting.
[1/9/2020 9:11:02 PM] [NOTICE] Tabletop scene starting.
[1/9/2020 9:11:13 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (smallheadertext). [MoreCore] [graphics/graphics_fonts_mc.xml]
[1/9/2020 9:11:17 PM] [NOTICE] s'aMajor: ' | { s'CoreRPG' = #4, s'MoreCore' = #1 } | s' aMinor: ' | { s'CoreRPG' = #0, s'MoreCore' = #51 }
[1/9/2020 9:11:17 PM] [NOTICE] s'onInit: registerResultHandler'
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