Thread: MoreCore Ruleset
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January 7th, 2020, 14:49 #1751
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damned,
I ran into a few issues trying to bring MoreCore (and my AGE system games) into Unity. Before I went too far trying to debug, I wanted to make sure that you had intentions of bringing MoreCore to the Unity platform and offer my assistance in testing if in fact that is a desire of yours.
Please let me know.
Thanks!
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January 7th, 2020, 15:03 #1752
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- Jul 2007
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January 7th, 2020, 20:45 #1753
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- Jul 2018
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With regards to the 3d dice shown when making a dice roll: Is there a way for a d3 roll to show as a d6 rather than a Fudge die?
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January 7th, 2020, 21:22 #1754
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January 7th, 2020, 21:23 #1755
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January 7th, 2020, 21:23 #1756
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January 7th, 2020, 21:59 #1757
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- Jul 2018
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January 8th, 2020, 00:27 #1758
Edit this file: \common\funky_dice.xml
ChangeCode:<customdie name="d3"> <model>dF</model> <menuicon>icond3</menuicon> <script> function onValue(result) return math.random(3); end </script> </customdie>
Code:<customdie name="d3"> <model>d6</model> <menuicon>icond3</menuicon> <script> function onValue(result) return math.random(3); end </script> </customdie>
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January 8th, 2020, 14:25 #1759
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To that end, would you prefer I post my findings on this thread or somewhere in the Unity Thread? The main thing I found so far is that the /myinit roll triggers a console error referencing a null field. I am currently at work but will give you the specifics once I am able to reproduce it from my home PC.
Thanks!
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January 8th, 2020, 15:21 #1760
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More or less, the target number is your Skill Total, modified by the difficulty, but it's all in fractions. I'll copy the table from the book:
Difficulty --- Skill Modifier
Very Easy --- Double the skill value
Easy --- Add half again to the skill value
Standard --- No adjustment.
Hard --- Reduce the skill value by one third
Formidable --- Reduce the skill value by half
Herculean --- Reduce the skill value to one tenth
Everything is rounded up.
You can probably skip this part and let the users do the calculations manually.
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